Signature
gluLoadSamplingMatrices(
GLUnurbs* (
nurb
)
,
const GLfloat * (
model
)
,
const GLfloat * (
perspective
)
,
const GLint * (
view
)
)-> void
gluLoadSamplingMatrices(
nurb
,
model
,
perspective
,
view
)
gluLoadSamplingMatrices( POINTER(GLUnurbs)(nurb), arrays.GLfloatArray(model), arrays.GLfloatArray(perspective), arrays.GLintArray(view) ) -> None
Parameters
Variables | Description |
---|---|
nurb |
Specifies the NURBS object (created with
gluNewNurbsRenderer
).
|
model |
Specifies a modelview matrix (as from a
glGetFloatv
call).
|
perspective |
Specifies a projection matrix (as from a
glGetFloatv
call).
|
view |
Specifies a viewport (as from a
glGetIntegerv
call).
|