gluGetNurbsProperty

get a NURBS property

Signature

gluGetNurbsProperty( GLUnurbs* ( nurb ) , GLenum ( property ) , GLfloat* ( data ) )-> void
gluGetNurbsProperty( nurb , property , data )
gluGetNurbsProperty( POINTER(GLUnurbs)(nurb), GLenum(property), arrays.GLfloatArray(data) ) -> None

Parameters

VariablesDescription
nurb
Specifies the NURBS object (created with gluNewNurbsRenderer ).
property
Specifies the property whose value is to be fetched. Valid values are GLU_CULLING , GLU_SAMPLING_TOLERANCE , GLU_DISPLAY_MODE , GLU_AUTO_LOAD_MATRIX , GLU_PARAMETRIC_TOLERANCE , GLU_SAMPLING_METHOD , GLU_U_STEP , GLU_V_STEP , and GLU_NURBS_MODE .
data
Specifies a pointer to the location into which the value of the named property is written.