Signature
gleTwistExtrusion(
int(
ncp
)
,
gleDouble[][2](
contour
)
,
gleDouble[][2](
cont_normal
)
,
gleDouble[3](
up
)
,
int(
npoints
)
,
gleDouble[][3](
point_array
)
,
float[][3](
color_array
)
,
gleDouble[](
twist_array
)
)-> void
gleTwistExtrusion(
contour
,
cont_normal
,
up
,
point_array
,
color_array
,
twist_array
)
gleTwistExtrusion( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), arrays.GLdoubleArray(twist_array) ) -> None