Signature
glVertexAttribFormat(
GLuint (
attribindex
)
,
GLint (
size
)
,
GLenum (
type
)
,
GLboolean (
normalized
)
,
GLuint (
relativeoffset
)
)-> void
glVertexAttribIFormat(
GLuint (
attribindex
)
,
GLint (
size
)
,
GLenum (
type
)
,
GLuint (
relativeoffset
)
)-> void
glVertexAttribLFormat(
GLuint (
attribindex
)
,
GLint (
size
)
,
GLenum (
type
)
,
GLuint (
relativeoffset
)
)-> void