Signature
glTextureView(
GLuint (
texture
)
,
GLenum (
target
)
,
GLuint (
origtexture
)
,
GLenum (
internalformat
)
,
GLuint (
minlevel
)
,
GLuint (
numlevels
)
,
GLuint (
minlayer
)
,
GLuint (
numlayers
)
)-> void
glTextureView(
texture
,
target
,
origtexture
,
internalformat
,
minlevel
,
numlevels
,
minlayer
,
numlayers
)