target
|
Specifies the target texture.
Must be
GL_TEXTURE_2D
,
GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
,
or
GL_TEXTURE_1D_ARRAY
.
|
format
|
Specifies the format of the pixel data.
The following symbolic values are accepted:
GL_RED
,
GL_RG
,
GL_RGB
,
GL_BGR
,
GL_RGBA
,
GL_BGRA
,
GL_DEPTH_COMPONENT
, and
GL_STENCIL_INDEX
.
|
type
|
Specifies the data type of the pixel data.
The following symbolic values are accepted:
GL_UNSIGNED_BYTE
,
GL_BYTE
,
GL_UNSIGNED_SHORT
,
GL_SHORT
,
GL_UNSIGNED_INT
,
GL_INT
,
GL_FLOAT
,
GL_UNSIGNED_BYTE_3_3_2
,
GL_UNSIGNED_BYTE_2_3_3_REV
,
GL_UNSIGNED_SHORT_5_6_5
,
GL_UNSIGNED_SHORT_5_6_5_REV
,
GL_UNSIGNED_SHORT_4_4_4_4
,
GL_UNSIGNED_SHORT_4_4_4_4_REV
,
GL_UNSIGNED_SHORT_5_5_5_1
,
GL_UNSIGNED_SHORT_1_5_5_5_REV
,
GL_UNSIGNED_INT_8_8_8_8
,
GL_UNSIGNED_INT_8_8_8_8_REV
,
GL_UNSIGNED_INT_10_10_10_2
, and
GL_UNSIGNED_INT_2_10_10_10_REV
.
|