glRenderbufferStorageMultisample

establish data storage, format, dimensions and sample count of a renderbuffer object's image

Signature

glRenderbufferStorageMultisample( GLenum ( target ) , GLsizei ( samples ) , GLenum ( internalformat ) , GLsizei ( width ) , GLsizei ( height ) )-> void
glRenderbufferStorageMultisample( target , samples , internalformat , width , height )

Parameters

VariablesDescription
target
Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER .
samples
Specifies the number of samples to be used for the renderbuffer object's storage.
internalformat
Specifies the internal format to use for the renderbuffer object's image.
width
Specifies the width of the renderbuffer, in pixels.
height
Specifies the height of the renderbuffer, in pixels.