glMultiTexCoord

set the current texture coordinates

Signature

glMultiTexCoord( )->
glMultiTexCoord1d( GLenum ( target ) , GLdouble ( s ) )-> void
glMultiTexCoord1d( target , s )
glMultiTexCoord1dv( GLenum ( target ) , const GLdouble * ( v ) )-> void
glMultiTexCoord1dv( target , v )
glMultiTexCoord1f( GLenum ( target ) , GLfloat ( s ) )-> void
glMultiTexCoord1f( target , s )
glMultiTexCoord1fv( GLenum ( target ) , const GLfloat * ( v ) )-> void
glMultiTexCoord1fv( target , v )
glMultiTexCoord1i( GLenum ( target ) , GLint ( s ) )-> void
glMultiTexCoord1i( target , s )
glMultiTexCoord1iv( GLenum ( target ) , const GLint * ( v ) )-> void
glMultiTexCoord1iv( target , v )
glMultiTexCoord1s( GLenum ( target ) , GLshort ( s ) )-> void
glMultiTexCoord1s( target , s )
glMultiTexCoord1sv( GLenum ( target ) , const GLshort * ( v ) )-> void
glMultiTexCoord1sv( target , v )
glMultiTexCoord2d( GLenum ( target ) , GLdouble ( s ) , GLdouble ( t ) )-> void
glMultiTexCoord2d( target , s , t )
glMultiTexCoord2dv( GLenum ( target ) , const GLdouble * ( v ) )-> void
glMultiTexCoord2dv( target , v )
glMultiTexCoord2f( GLenum ( target ) , GLfloat ( s ) , GLfloat ( t ) )-> void
glMultiTexCoord2f( target , s , t )
glMultiTexCoord2fv( GLenum ( target ) , const GLfloat * ( v ) )-> void
glMultiTexCoord2fv( target , v )
glMultiTexCoord2i( GLenum ( target ) , GLint ( s ) , GLint ( t ) )-> void
glMultiTexCoord2i( target , s , t )
glMultiTexCoord2iv( GLenum ( target ) , const GLint * ( v ) )-> void
glMultiTexCoord2iv( target , v )
glMultiTexCoord2s( GLenum ( target ) , GLshort ( s ) , GLshort ( t ) )-> void
glMultiTexCoord2s( target , s , t )
glMultiTexCoord2sv( GLenum ( target ) , const GLshort * ( v ) )-> void
glMultiTexCoord2sv( target , v )
glMultiTexCoord3d( GLenum ( target ) , GLdouble ( s ) , GLdouble ( t ) , GLdouble ( r ) )-> void
glMultiTexCoord3d( target , s , t , r )
glMultiTexCoord3dv( GLenum ( target ) , const GLdouble * ( v ) )-> void
glMultiTexCoord3dv( target , v )
glMultiTexCoord3f( GLenum ( target ) , GLfloat ( s ) , GLfloat ( t ) , GLfloat ( r ) )-> void
glMultiTexCoord3f( target , s , t , r )
glMultiTexCoord3fv( GLenum ( target ) , const GLfloat * ( v ) )-> void
glMultiTexCoord3fv( target , v )
glMultiTexCoord3i( GLenum ( target ) , GLint ( s ) , GLint ( t ) , GLint ( r ) )-> void
glMultiTexCoord3i( target , s , t , r )
glMultiTexCoord3iv( GLenum ( target ) , const GLint * ( v ) )-> void
glMultiTexCoord3iv( target , v )
glMultiTexCoord3s( GLenum ( target ) , GLshort ( s ) , GLshort ( t ) , GLshort ( r ) )-> void
glMultiTexCoord3s( target , s , t , r )
glMultiTexCoord3sv( GLenum ( target ) , const GLshort * ( v ) )-> void
glMultiTexCoord3sv( target , v )
glMultiTexCoord4d( GLenum ( target ) , GLdouble ( s ) , GLdouble ( t ) , GLdouble ( r ) , GLdouble ( q ) )-> void
glMultiTexCoord4d( target , s , t , r , q )
glMultiTexCoord4dv( GLenum ( target ) , const GLdouble * ( v ) )-> void
glMultiTexCoord4dv( target , v )
glMultiTexCoord4f( GLenum ( target ) , GLfloat ( s ) , GLfloat ( t ) , GLfloat ( r ) , GLfloat ( q ) )-> void
glMultiTexCoord4f( target , s , t , r , q )
glMultiTexCoord4fv( GLenum ( target ) , const GLfloat * ( v ) )-> void
glMultiTexCoord4fv( target , v )
glMultiTexCoord4i( GLenum ( target ) , GLint ( s ) , GLint ( t ) , GLint ( r ) , GLint ( q ) )-> void
glMultiTexCoord4i( target , s , t , r , q )
glMultiTexCoord4iv( GLenum ( target ) , const GLint * ( v ) )-> void
glMultiTexCoord4iv( target , v )
glMultiTexCoord4s( GLenum ( target ) , GLshort ( s ) , GLshort ( t ) , GLshort ( r ) , GLshort ( q ) )-> void
glMultiTexCoord4s( target , s , t , r , q )
glMultiTexCoord4sv( GLenum ( target ) , const GLshort * ( v ) )-> void
glMultiTexCoord4sv( target , v )

Parameters

VariablesDescription
target
Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE i , where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value.
s, t, r, q
Specify s , t , r , and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glMultiTexCoord2f
OpenGLContext tests/nehe6_multi.py Lines: 22, 23, 39, 167, 168
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson6-multi.py Lines: 86, 89, 95, 166, 166, 167, 167, 168, 168, 169, 169, 172, 172, 173, 173, 174, 174, 175, 175, 178...
{LGPL} VisionEgg VisionEgg/GLTrace.py Lines: 137
{LGPL} VisionEgg VisionEgg/PlatformDependent.py Lines: 229, 229, 230, 245
{LGPL} VisionEgg VisionEgg/Core.py Lines: 1720

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