glMultiDrawArrays

render multiple sets of primitives from array data

Signature

glMultiDrawArrays( GLenum ( mode ) , const GLint * ( first ) , const GLsizei * ( count ) , GLsizei ( drawcount ) )-> void
glMultiDrawArrays( mode , first , count , drawcount )

Parameters

VariablesDescription
mode
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_LINE_STRIP_ADJACENCY , GL_LINES_ADJACENCY , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_TRIANGLE_STRIP_ADJACENCY , GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
first
Points to an array of starting indices in the enabled arrays.
count
Points to an array of the number of indices to be rendered.
drawcount
Specifies the size of the first and count

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glMultiDrawArrays
OpenGLContext tests/ilsstrategies.py Lines: 31