glMapBufferRange

map a section of a buffer object's data store

Signature

glMapBufferRange( GLenum ( target ) , GLintptr ( offset ) , GLsizeiptr ( length ) , GLbitfield ( access ) )-> void *
glMapBufferRange( target , offset , length , access ) -> <class 'ctypes.c_void_p'>

Parameters

VariablesDescription
target
Specifies a binding to which the target buffer is bound.
offset
Specifies a the starting offset within the buffer of the range to be mapped.
length
Specifies a length of the range to be mapped.
access
Specifies a combination of access flags indicating the desired access to the range.