glInvalidateTexSubImage

invalidate a region of a texture image

Signature

glInvalidateTexSubImage( GLuint ( texture ) , GLint ( level ) , GLint ( xoffset ) , GLint ( yoffset ) , GLint ( zoffset ) , GLsizei ( width ) , GLsizei ( height ) , GLsizei ( depth ) )-> void
glInvalidateTexSubImage( texture , level , xoffset , yoffset , zoffset , width , height , depth )

Parameters

VariablesDescription
texture
The name of a texture object a subregion of which to invalidate.
level
The level of detail of the texture object within which the region resides.
xoffset
The X offset of the region to be invalidated.
yoffset
The Y offset of the region to be invalidated.
zoffset
The Z offset of the region to be invalidated.
width
The width of the region to be invalidated.
height
The height of the region to be invalidated.
depth
The depth of the region to be invalidated.