Signature
glGetSynciv(
GLsync (
sync
)
,
GLenum (
pname
)
,
GLsizei (
bufSize
)
,
GLsizei *(
length
)
,
GLint *(
values
)
)-> void
glGetSync(
sync
,
pname
,
bufSize
= 1
,
length
= None
,
values
= None
)
Wrapper around glGetSynciv that auto-allocates buffers sync -- the GLsync struct pointer (see glGetSynciv) pname -- constant to retrieve (see glGetSynciv) bufSize -- defaults to 1, maximum number of items to retrieve, currently all constants are defined to return a single value length -- None or a GLint() instance (ONLY!), must be a byref() capable object with a .value attribute which retrieves the set value values -- None or an array object, if None, will be a default return-array-type of length bufSize returns values[:length.value], i.e. an array with the values set by the call, currently always a single-value array.
Parameters
Variables | Description |
---|---|
sync |
Specifies the sync object whose properties to query.
|
pname |
Specifies the parameter whose value to retrieve from the sync object specified in
sync
.
|
bufSize |
Specifies the size of the buffer whose address is given in
values
.
|
length |
Specifies the address of an variable to receive the number of integers placed in
values
.
|
values |
Specifies the address of an array to receive the values of the queried parameter.
|
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glGetSynciv