Signature
glGetShaderiv(
shader
,
pname
,
params
)
Retrieve the integer parameter for the given shader shader -- shader ID to query pname -- parameter name status -- pointer to integer to receive status or None to return the parameter as an integer value returns integer if status parameter is None status if status parameter is not None
Parameters
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glGetShaderiv