Signature
glFramebufferTextureLayer(
GLenum (
target
)
,
GLenum (
attachment
)
,
GLuint (
texture
)
,
GLint (
level
)
,
GLint (
layer
)
)-> void
Parameters
Variables | Description |
---|---|
target |
Specifies the framebuffer target.
target
must be
GL_DRAW_FRAMEBUFFER
,
GL_READ_FRAMEBUFFER
, or
GL_FRAMEBUFFER
.
GL_FRAMEBUFFER
is equivalent to
GL_DRAW_FRAMEBUFFER
.
|
attachment |
Specifies the attachment point of the framebuffer.
attachment
must be
GL_COLOR_ATTACHMENT
i
,
GL_DEPTH_ATTACHMENT
,
GL_STENCIL_ATTACHMENT
or
GL_DEPTH_STENCIL_ATTACHMENT
.
|
texture |
Specifies the texture object to attach to the framebuffer attachment point named by
attachment
.
|
level |
Specifies the mipmap level of
texture
to attach.
|
layer |
Specifies the layer of
texture
to attach.
|