glDispatchCompute

launch one or more compute work groups

Signature

glDispatchCompute( GLuint ( num_groups_x ) , GLuint ( num_groups_y ) , GLuint ( num_groups_z ) )-> void
glDispatchCompute( num_groups_x , num_groups_y , num_groups_z )

Parameters

VariablesDescription
num_groups_x
The number of work groups to be launched in the X dimension.
num_groups_y
The number of work groups to be launched in the Y dimension.
num_groups_z
The number of work groups to be launched in the Z dimension.