target
|
Specifies the target texture.
Must be
GL_TEXTURE_2D
,
GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, or
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
.
|
internalformat
|
Specifies the internal format of the texture.
Must be one of the following symbolic constants:
GL_COMPRESSED_RED
,
GL_COMPRESSED_RG
,
GL_COMPRESSED_RGB
,
GL_COMPRESSED_RGBA
.
GL_COMPRESSED_SRGB
,
GL_COMPRESSED_SRGB_ALPHA
.
GL_DEPTH_COMPONENT
,
GL_DEPTH_COMPONENT16
,
GL_DEPTH_COMPONENT24
,
GL_DEPTH_COMPONENT32
,
GL_STENCIL_INDEX8
,
GL_RED
,
GL_RG
,
GL_RGB
,
GL_R3_G3_B2
,
GL_RGB4
,
GL_RGB5
,
GL_RGB8
,
GL_RGB10
,
GL_RGB12
,
GL_RGB16
,
GL_RGBA
,
GL_RGBA2
,
GL_RGBA4
,
GL_RGB5_A1
,
GL_RGBA8
,
GL_RGB10_A2
,
GL_RGBA12
,
GL_RGBA16
,
GL_SRGB
,
GL_SRGB8
,
GL_SRGB_ALPHA
, or
GL_SRGB8_ALPHA8
.
|