Signature
Parameters
Variables | Description |
---|---|
texture |
Specifies which texture unit to make active. The number
of texture units is implementation dependent, but must be at least
two.
texture
must be one of
GL_TEXTURE
,
where i ranges from 0 to the value of
GL_MAX_TEXTURE_COORDS
- 1, which is an
implementation-dependent value. The initial value is
GL_TEXTURE0
.
|