glBindVertexBuffer

bind a buffer to a vertex buffer bind point

Signature

glBindVertexBuffer( GLuint ( bindingindex ) , GLuint ( buffer ) , GLintptr ( offset ) , GLintptr ( stride ) )-> void
glBindVertexBuffer( bindingindex , buffer , offset , stride )
glBindVertexBuffers( first , count , buffers , offsets , strides )

Parameters

VariablesDescription
bindingindex
The index of the vertex buffer binding point to which to bind the buffer.
buffer
The name of an existing buffer to bind to the vertex buffer binding point.
offset
The offset of the first element of the buffer.
stride
The distance between elements within the buffer.