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glBindFragDataLocation
bind a user-defined varying out variable to a fragment shader color number
Signature
glBindFragDataLocation
(
GLuint (
program
) ,
GLuint (
colorNumber
) ,
const char * (
name
)
)-> void
glBindFragDataLocation
(
program
,
color
,
name
)
Parameters
Variables
Description
program
The name of the program containing varying out variable whose binding to modify
colorNumber
The color number to bind the user-defined varying out variable to
name
The name of the user-defined varying out variable whose binding to modify
Copyright Notices
This documentation is based on documentation licensed under the
SGI Free Software License B
.