glActiveTexture

select active texture unit

Signature

glActiveTexture( GLenum ( texture ) )-> void
glActiveTexture( texture )

Parameters

VariablesDescription
texture
Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 80. texture must be one of GL_TEXTURE i , where i ranges from zero to the value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS minus one. The initial value is GL_TEXTURE0 .

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glActiveTexture
OpenGLContext tests/nehe6_multi.py Lines: 26, 27, 85, 95, 113
OpenGLContext tests/shader_11.py Lines: 250, 256
OpenGLContext tests/pygame_textureatlas.py Lines: 128, 153
OpenGLContext OpenGLContext/scenegraph/shaders.py Lines: 224, 247
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson6-multi.py Lines: 86, 96, 109, 113
{LGPL} VisionEgg VisionEgg/GLTrace.py Lines: 136
{LGPL} VisionEgg VisionEgg/PlatformDependent.py Lines: 226, 226, 227, 244
{LGPL} VisionEgg VisionEgg/Core.py Lines: 1719
Visvis core/baseTexture.py Lines: 212, 246, 254
{GPL3} OpenGL-Programmable 06-perpixel.py Lines: 111
{GPL3} OpenGL-Programmable 09-gles2.py Lines: 138
{GPL3} OpenGL-Programmable 10-gl3.2core.py Lines: 146
{GPL3} OpenGL-Programmable 08-pbo.py Lines: 120
{GPL3} OpenGL-Programmable 05-shader.py Lines: 103
{GPL3} OpenGL-Programmable 07-attrib.py Lines: 120