Signature
Parameters
Variables | Description |
---|---|
texture |
Specifies which texture unit to make active. The number
of texture units is implementation dependent, but must
be at least 80.
texture
must be
one of
GL_TEXTURE
i
,
where
i
ranges from zero to the value
of
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
minus one. The initial value is
GL_TEXTURE0
.
|
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glActiveTexture