NeHe Translations: Animating Rotation of a Polygon (NeHe 4)

#! /usr/bin/env python

Animating Rotation of a Polygon (NeHe 4)

Screenshot
This tutorial uses the (legacy) OpenGL glRotated function to setup a model-view matrix which animates the spin of geometry about an axis.
This tutorial is based on the NeHe4 tutorial by Jeff Molofee and assumes that you are reading along with the tutorial, so that only changes from the tutorial are noted here.
from OpenGLContext import testingcontext BaseContext = testingcontext.getInteractive() from OpenGL.GL import *
The time module is used to provide crude animation support
import time class TestContext( BaseContext ): """This context customizes 3 points in the BaseContext""" initialPosition = (0,0,0) # set initial camera position, tutorial does the re-positioning
The OnIdle method (if present) is called whenever the GUI library has completed all pending event processing and signals an "idle" state. By calling:
self.triggerRedraw( force = 1 )
We force a redraw of the context to show the next "frame" of the animation.
def OnIdle( self, ): """Request refresh of the context whenever idle""" self.triggerRedraw(1) return 1 def Render( self, mode = 0): """Render the scene geometry""" BaseContext.Render( self, mode ) glDisable( GL_LIGHTING) # context lights by default glDisable( GL_CULL_FACE) glTranslatef(-1.5,0.0,-6.0);
The call to time.time creates a float value which is converted to a fraction of three seconds then multiplied by 360 (degrees) to get the current appropriate rotation for an object spinning at 1/3 rps.
Note that OpenGL uses *degrees*, not radians!
glRotated( time.time()%(3.0)/3 * 360, 0,1,0) glBegin(GL_TRIANGLES) glColor3f(1,0,0) glVertex3f( 0.0, 1.0, 0.0) glColor3f(0,1,0) glVertex3f(-1.0, -1.0, 0.0) glColor3f(0,0,1) glVertex3f( 1.0, -1.0, 0.0) glEnd()
Note the need to re-load the identity matrix, as the glRotated/glTranslatef functions modify the current matrix.
glLoadIdentity() glTranslatef(1.5,0.0,-6.0);
Animating as above, but at 1 rev/s
glRotated( time.time()%(1.0)/1 * -360, 1,0,0) glColor3f(0.5,0.5,1.0) glBegin(GL_QUADS) glVertex3f(-1.0, 1.0, 0.0) glVertex3f( 1.0, 1.0, 0.0) glVertex3f( 1.0,-1.0, 0.0) glVertex3f(-1.0,-1.0, 0.0) glEnd() if __name__ == "__main__": TestContext.ContextMainLoop()
COPYRIGHT AND DISCLAIMER: (c)2000 Jeff Molofee
If you plan to put this program on your web page or a cdrom of any sort, let me know via email, I'm curious to see where it ends up :)
If you use the code for your own projects please give me credit, or mention my web site somewhere in your program or it's docs.