Scenegraph Nodes: Molehill NURBS Introduction

#! /usr/bin/env python

Molehill NURBS Introduction

Screenshot
This version of the demo shows how to create the same visual effect as the original MoleHill Demo using the OpenGLContext Nurbs extension (patterned after the Blaxxun Nurbs extension).
from OpenGLContext import testingcontext BaseContext = testingcontext.getInteractive() from OpenGL.GL import * from OpenGLContext.arrays import * import string, time from OpenGLContext.scenegraph.basenodes import * from OpenGLContext.scenegraph import nurbs class TestContext( BaseContext ): def buildControlPoints( self ): """Build control points for NURBS mole hills"""
Normally you would use a 3D modeller to create nurbs geometry, but we'll generate it by paper-and-pencil method (actually, Mark Kilgard did in 1995, we're just copying the setup here).
pts1 = [] pts2 = [] pts3 = [] pts4 = [] for u in range(4): pts1.append([]) pts2.append([]) pts3.append([]) pts4.append([]) for v in range(4):
Red surface
pts1[u].append([2.0*u, 2.0*v, 0.0]) if (u == 1 or u == 2) and (v == 1 or v == 2): pts1[u][v][2] = 6.0
Green surface
pts2[u].append([2.0*u - 6.0, 2.0*v - 6.0, 0.0]) if (u == 1 or u == 2) and (v == 1 or v == 2): if u == 1 and v == 1:
Pull hard on single middle square.
pts2[u][v][2] = 15.0 else:
Push down on other middle squares.
pts2[u][v][2] = -2.0
Blue surface
pts3[u].append([2.0*u - 6.0, 2.0*v, 0.0]) if (u == 1 or u == 2) and (v == 1 or v == 2): if u == 1 and v == 2:
Pull up on single middle square.
pts3[u][v][2] = 11.0 else:
Pull up slightly on other middle squares.
pts3[u][v][2] = 2.0
Yellow surface
pts4[u].append([2.0*u, 2.0*v - 6.0, 0.0]) if u != 0 and (v == 1 or v == 2): if v == 1:
Push down front middle and right squares.
pts4[u][v][2] = -2.0 else:
Pull up back middle and right squares.
pts4[u][v][2] = 5.0
Stretch up red's far right corner.
pts1[3][3][2] = 6.0
Pull down green's near left corner a little.
pts2[0][0][2] = -2.0
Turn up meeting of four corners.
pts1[0][0][2] = 1.0 pts2[3][3][2] = 1.0 pts3[3][0][2] = 1.0 pts4[0][3][2] = 1.0 return pts1,pts2,pts3,pts4 def OnInit( self ): """Create the scenegraph for rendering""" print """You should see a 4-colour "molehill" composed of four different NurbsSurface nodes.""" knots = array( (0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0),'f' ) pts1,pts2,pts3,pts4 = self.buildControlPoints() colors = [[1,0,0],[0,1,0],[0,0,1],[1,1,0],]
All of the shapes have the same structure (number of knots in both u and v dimensions). They only vary in the control points and colours with which we will render them.
self.shapes = [] for pts,color in zip((pts1,pts2,pts3,pts4),colors): appearance = Appearance( material = Material( diffuseColor = color, ), )
The actual NURBS surfaces are simple NurbsSurface instances, with no trimming or other complex operations.
self.shapes.append( Shape( appearance = appearance, geometry = NurbsSurface( controlPoint = pts, vDimension = 4, uDimension = 4, uKnot = knots, vKnot = knots, ), ) )
Here we render the control points so you can see them in relation to the surface.
self.shapes.append( Shape( geometry = PointSet( coord = Coordinate( point = pts, ), ), ) )
Scenegraph is transformed so that the initial view looks approximately like the original code
self.sg = sceneGraph( children = [ Transform( scale = [.5,.5,.5], rotation = [1,0,0,-.5], children = self.shapes, ), ], ) if __name__ == "__main__": TestContext.ContextMainLoop()
Original Demo:
Copyright (c) Mark J. Kilgard, 1995
This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain.
molehill uses the GLU NURBS routines to draw some nice surfaces.