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- Node(object)
-
- FloatUniform
- GLSLImport
- GLSLObject
- GLSLShader
- IntUniform
- Shader
- ShaderAttribute
- ShaderBuffer
-
- ShaderIndexBuffer
- ShaderGeometry(Children, Rendering, Node)
- ShaderSlice
- TextureUniform
- Children(object)
-
- ShaderGeometry(Children, Rendering, Node)
- Rendering(object)
-
- ShaderGeometry(Children, Rendering, Node)
class FloatUniform(Node) |
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Uniform (variable) binding for a shader
The FloatUniform is the base class for FloatUniforms,
that is, there are FloatUniform1f, FloatUniform2f,
FloatUniformm3x2, etceteras Node-types, but not a
FloatUniform node-type. |
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- Method resolution order:
- FloatUniform
- Node
- object
Data descriptors defined here:
- name
- exposedField SFString name
- value
- exposedField SFArray value []
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
Data and other attributes inherited from Node:
- PROTO = ''
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class GLSLImport(Node) |
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GLSL-base shader source-code import |
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- Method resolution order:
- GLSLImport
- Node
- object
Data descriptors defined here:
- source
- exposedField MFString source []
- url
- exposedField MFString url []
Data and other attributes defined here:
- PROTO = 'GLSLImport'
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
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class GLSLObject(Node) |
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GLSL-based shader object (compiled set of shaders) |
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- Method resolution order:
- GLSLObject
- Node
- object
Data descriptors defined here:
- shaders
- exposedField MFNode shaders []
- textures
- exposedField MFNode textures []
- uniforms
- exposedField MFNode uniforms []
Data and other attributes defined here:
- PROTO = 'GLSLObject'
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
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class GLSLShader(Node) |
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GLSL-based shader node |
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- Method resolution order:
- GLSLShader
- Node
- object
Data descriptors defined here:
- imports
- exposedField MFNode imports []
- source
- exposedField MFString source []
- type
- exposedField SFString type VERTEX
- url
- exposedField MFString url []
Data and other attributes defined here:
- PROTO = 'GLSLShader'
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
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class IntUniform(Node) |
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Uniform (variable) binding for a shader (integer form) |
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- Method resolution order:
- IntUniform
- Node
- object
Data descriptors defined here:
- name
- exposedField SFString name
- value
- exposedField MFInt32 value []
Data and other attributes defined here:
- PROTO = 'IntUniform'
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
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class Shader(Node) |
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Shader is a programmable substitute for an Appearance node |
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- Method resolution order:
- Shader
- Node
- object
Data descriptors defined here:
- implementation
- exposedField SFNode SFNode NULL
- material
- exposedField SFNode SFNode NULL
- objects
- exposedField MFNode objects []
Data and other attributes defined here:
- PROTO = 'Shader'
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
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class ShaderAttribute(Node) |
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Attribute (variable) binding for a shader |
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- Method resolution order:
- ShaderAttribute
- Node
- object
Data descriptors defined here:
- buffer
- exposedField SFNode SFNode NULL
- dataType
- exposedField SFString dataType FLOAT
- isCoord
- exposedField SFBool isCoord False
- name
- exposedField SFString name
- offset
- exposedField SFUInt32 offset 0
- size
- exposedField SFUInt32 size 3
- stride
- exposedField SFUInt32 stride 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
Data and other attributes inherited from Node:
- PROTO = ''
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class ShaderBuffer(Node) |
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Buffer of data into which pointers can be generated |
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- Method resolution order:
- ShaderBuffer
- Node
- object
Data descriptors defined here:
- buffer
- exposedField SFArray32 buffer []
- type
- exposedField SFString type ARRAY
- usage
- exposedField SFString usage DYNAMIC_DRAW
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
Data and other attributes inherited from Node:
- PROTO = ''
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class ShaderGeometry(Children, Rendering, Node) |
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Generic geometry definition for a shader-based renderer
attributes -- define the attribute pointers which feed the
shader, the individual attributes may share a buffer or
define one per attribute
indices -- if present, node defining index array to be used
to index into buffers, will be uploaded to an element
buffer
uniforms -- Uniform nodes which are bound/updated on the
shader before rendering this geometry, binds to the
shader's location == to the uniform's name.
slices -- slices of the array to render, if not specified
then we'll render the whole data-set |
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- Method resolution order:
- ShaderGeometry
- Children
- Rendering
- Node
- object
Data descriptors defined here:
- appearance
- exposedField SFNode SFNode []
- attributes
- exposedField MFNode attributes []
- indices
- exposedField MFInt32 indices []
- slices
- exposedField MFNode slices []
- uniforms
- exposedField MFNode uniforms []
Data and other attributes defined here:
- PROTO = 'ShaderGeometry'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
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class ShaderIndexBuffer(ShaderBuffer) |
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Buffer of data from which indices are generated |
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- Method resolution order:
- ShaderIndexBuffer
- ShaderBuffer
- Node
- object
Data descriptors defined here:
- buffer
- exposedField MFUInt32 buffer []
- type
- exposedField SFString type ELEMENT
- usage
- exposedField SFString usage DYNAMIC_DRAW
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
Data and other attributes inherited from Node:
- PROTO = ''
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class ShaderSlice(Node) |
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Segment of a shader geometry element to render |
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- Method resolution order:
- ShaderSlice
- Node
- object
Data descriptors defined here:
- count
- exposedField SFUInt32 count -1
- offset
- exposedField SFUInt32 offset -1
- uniforms
- exposedField MFNode uniforms []
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
Data and other attributes inherited from Node:
- PROTO = ''
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class TextureUniform(Node) |
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Uniform which specifies a texture sampler |
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- Method resolution order:
- TextureUniform
- Node
- object
Data descriptors defined here:
- name
- exposedField SFString name
- value
- exposedField SFNode SFNode NULL
Data and other attributes defined here:
- PROTO = 'TextureUniform'
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
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