| |
- Node(object)
-
- Anchor(Children, Grouping, Node)
- Appearance
- AudioClip(Auditory, TimeDependent, Node)
- Background(Children, Background, Node)
- Billboard(Children, Transforming, Node)
- Box(Geometry, Node)
- Collision(Children, Grouping, Node)
- Color
- ColorInterpolator(Children, Interpolator, Node)
- Cone(Geometry, Node)
- Coordinate
- CoordinateInterpolator(Children, Interpolator, Node)
- Cylinder(Geometry, Node)
- CylinderSensor(Children, PointingSensor, Node)
- DirectionalLight(Children, Light, Node)
- ElevationGrid(Geometry, Node)
- Extrusion(Geometry, Node)
- Fog(Fog, Children, Node)
- FontStyle
- Group(Children, Grouping, Node)
- ImageTexture(Texture, Node)
- IndexedFaceSet(Geometry, Node)
- IndexedLineSet(Geometry, Node)
- Inline(Children, Traversable, Node)
- LOD(Children, Traversable, Node)
- Material
- MovieTexture(Auditory, Texture, TimeDependent, Node)
- NavigationInfo(Children, NavigationInfo, Node)
- Normal
- NormalInterpolator(Children, Interpolator, Node)
- OrientationInterpolator(Children, Interpolator, Node)
- PixelTexture(Texture, Node)
- PlaneSensor(Children, PointingSensor, Node)
- PointLight(Children, Light, Node)
- PointSet(Geometry, Node)
- PositionInterpolator(Children, Interpolator, Node)
- ProximitySensor(Sensor, Children, Node)
- ScalarInterpolator(Children, Interpolator, Node)
- Shape(Children, Rendering, Node)
- Sound(Auditory, Children, Node)
- Sphere(Geometry, Node)
- SphereSensor(Children, PointingSensor, Node)
- SpotLight(Children, Light, Node)
- Switch(Children, Traversable, Node)
- Text(Geometry, Node)
- TextureCoordinate
- TextureTransform
- TimeSensor(Sensor, Children, TimeDependent, Node)
- TouchSensor(Children, PointingSensor, Node)
- Transform(Children, Transforming, Node)
- Viewpoint(Children, Viewpoint, Node)
- VisibilitySensor(Sensor, Children, Node)
- WorldInfo(Children, Node)
- Auditory(object)
-
- AudioClip(Auditory, TimeDependent, Node)
- MovieTexture(Auditory, Texture, TimeDependent, Node)
- Sound(Auditory, Children, Node)
- Background(Bindable)
-
- Background(Children, Background, Node)
- Children(object)
-
- Anchor(Children, Grouping, Node)
- Background(Children, Background, Node)
- Billboard(Children, Transforming, Node)
- Collision(Children, Grouping, Node)
- ColorInterpolator(Children, Interpolator, Node)
- CoordinateInterpolator(Children, Interpolator, Node)
- CylinderSensor(Children, PointingSensor, Node)
- DirectionalLight(Children, Light, Node)
- Fog(Fog, Children, Node)
- Group(Children, Grouping, Node)
- Inline(Children, Traversable, Node)
- LOD(Children, Traversable, Node)
- NavigationInfo(Children, NavigationInfo, Node)
- NormalInterpolator(Children, Interpolator, Node)
- OrientationInterpolator(Children, Interpolator, Node)
- PlaneSensor(Children, PointingSensor, Node)
- PointLight(Children, Light, Node)
- PositionInterpolator(Children, Interpolator, Node)
- ProximitySensor(Sensor, Children, Node)
- ScalarInterpolator(Children, Interpolator, Node)
- Shape(Children, Rendering, Node)
- Sound(Auditory, Children, Node)
- SphereSensor(Children, PointingSensor, Node)
- SpotLight(Children, Light, Node)
- Switch(Children, Traversable, Node)
- TimeSensor(Sensor, Children, TimeDependent, Node)
- TouchSensor(Children, PointingSensor, Node)
- Transform(Children, Transforming, Node)
- Viewpoint(Children, Viewpoint, Node)
- VisibilitySensor(Sensor, Children, Node)
- WorldInfo(Children, Node)
- Fog(Bindable)
-
- Fog(Fog, Children, Node)
- Geometry(object)
-
- Box(Geometry, Node)
- Cone(Geometry, Node)
- Cylinder(Geometry, Node)
- ElevationGrid(Geometry, Node)
- Extrusion(Geometry, Node)
- IndexedFaceSet(Geometry, Node)
- IndexedLineSet(Geometry, Node)
- PointSet(Geometry, Node)
- Sphere(Geometry, Node)
- Text(Geometry, Node)
- Grouping(Traversable)
-
- Anchor(Children, Grouping, Node)
- Collision(Children, Grouping, Node)
- Group(Children, Grouping, Node)
- Interpolator(object)
-
- ColorInterpolator(Children, Interpolator, Node)
- CoordinateInterpolator(Children, Interpolator, Node)
- NormalInterpolator(Children, Interpolator, Node)
- OrientationInterpolator(Children, Interpolator, Node)
- PositionInterpolator(Children, Interpolator, Node)
- ScalarInterpolator(Children, Interpolator, Node)
- Light(object)
-
- DirectionalLight(Children, Light, Node)
- PointLight(Children, Light, Node)
- SpotLight(Children, Light, Node)
- NavigationInfo(Bindable)
-
- NavigationInfo(Children, NavigationInfo, Node)
- PointingSensor(Sensor)
-
- CylinderSensor(Children, PointingSensor, Node)
- PlaneSensor(Children, PointingSensor, Node)
- SphereSensor(Children, PointingSensor, Node)
- TouchSensor(Children, PointingSensor, Node)
- Rendering(object)
-
- Shape(Children, Rendering, Node)
- Sensor(object)
-
- ProximitySensor(Sensor, Children, Node)
- TimeSensor(Sensor, Children, TimeDependent, Node)
- VisibilitySensor(Sensor, Children, Node)
- Texture(object)
-
- ImageTexture(Texture, Node)
- MovieTexture(Auditory, Texture, TimeDependent, Node)
- PixelTexture(Texture, Node)
- TimeDependent(object)
-
- AudioClip(Auditory, TimeDependent, Node)
- MovieTexture(Auditory, Texture, TimeDependent, Node)
- TimeSensor(Sensor, Children, TimeDependent, Node)
- Transforming(Grouping)
-
- Billboard(Children, Transforming, Node)
- Transform(Children, Transforming, Node)
- Traversable(object)
-
- Inline(Children, Traversable, Node)
- LOD(Children, Traversable, Node)
- Switch(Children, Traversable, Node)
- Viewpoint(Bindable)
-
- Viewpoint(Children, Viewpoint, Node)
class Anchor(Children, Grouping, Node) |
| |
- Method resolution order:
- Anchor
- Children
- Grouping
- Traversable
- Node
- object
Data descriptors defined here:
- addChildren
- MFNode Event class
- bboxCenter
- field SFVec3f bboxCenter [0.0, 0.0, 0.0]
- bboxSize
- field SFVec3f bboxSize [-1.0, -1.0, -1.0]
- children
- exposedField MFNode children []
- description
- exposedField SFString description
- parameter
- exposedField MFString parameter []
- removeChildren
- MFNode Event class
- url
- exposedField MFString url []
Data and other attributes defined here:
- PROTO = 'Anchor'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class Appearance(Node) |
| |
- Method resolution order:
- Appearance
- Node
- object
Data descriptors defined here:
- material
- exposedField SFNode SFNode NULL
- texture
- exposedField SFNode SFNode NULL
- textureTransform
- exposedField SFNode SFNode NULL
Data and other attributes defined here:
- PROTO = 'Appearance'
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class AudioClip(Auditory, TimeDependent, Node) |
| |
- Method resolution order:
- AudioClip
- Auditory
- TimeDependent
- Node
- object
Data descriptors defined here:
- description
- exposedField SFString description
- duration_changed
- SFTime Event class
- isActive
- SFBool Event class
- loop
- exposedField SFBool loop 0
- pitch
- exposedField SFFloat pitch 1.0
- startTime
- exposedField SFTime startTime 0.0
- stopTime
- exposedField SFTime stopTime 0.0
- url
- exposedField MFString url []
Data and other attributes defined here:
- PROTO = 'AudioClip'
Data descriptors inherited from Auditory:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class Background(Children, Background, Node) |
| |
- Method resolution order:
- Background
- Children
- Background
- Bindable
- Node
- object
Data descriptors defined here:
- backUrl
- exposedField MFString backUrl []
- bottomUrl
- exposedField MFString bottomUrl []
- frontUrl
- exposedField MFString frontUrl []
- groundAngle
- exposedField MFFloat groundAngle []
- groundColor
- exposedField MFColor groundColor []
- isBound
- SFBool Event class
- leftUrl
- exposedField MFString leftUrl []
- rightUrl
- exposedField MFString rightUrl []
- set_bind
- SFBool Event class
- skyAngle
- exposedField MFFloat skyAngle []
- skyColor
- exposedField MFColor skyColor [[0.0, 0.0, 0.0]]
- topUrl
- exposedField MFString topUrl []
Data and other attributes defined here:
- PROTO = 'Background'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class Billboard(Children, Transforming, Node) |
| |
- Method resolution order:
- Billboard
- Children
- Transforming
- Grouping
- Traversable
- Node
- object
Data descriptors defined here:
- addChildren
- MFNode Event class
- axisOfRotation
- exposedField SFVec3f axisOfRotation [0.0, 1.0, 0.0]
- bboxCenter
- field SFVec3f bboxCenter [0.0, 0.0, 0.0]
- bboxSize
- field SFVec3f bboxSize [-1.0, -1.0, -1.0]
- children
- exposedField MFNode children []
- removeChildren
- MFNode Event class
Data and other attributes defined here:
- PROTO = 'Billboard'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class Box(Geometry, Node) |
| |
- Method resolution order:
- Box
- Geometry
- Node
- object
Data descriptors defined here:
- size
- field SFVec3f size [2.0, 2.0, 2.0]
Data and other attributes defined here:
- PROTO = 'Box'
Data descriptors inherited from Geometry:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class Collision(Children, Grouping, Node) |
| |
- Method resolution order:
- Collision
- Children
- Grouping
- Traversable
- Node
- object
Data descriptors defined here:
- addChildren
- MFNode Event class
- bboxCenter
- field SFVec3f bboxCenter [0.0, 0.0, 0.0]
- bboxSize
- field SFVec3f bboxSize [-1.0, -1.0, -1.0]
- children
- exposedField MFNode children []
- collide
- exposedField SFBool collide 1
- collideTime
- SFTime Event class
- proxy
- field SFNode SFNode NULL
- removeChildren
- MFNode Event class
Data and other attributes defined here:
- PROTO = 'Collision'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class Color(Node) |
| |
- Method resolution order:
- Color
- Node
- object
Data descriptors defined here:
- color
- exposedField MFColor color []
Data and other attributes defined here:
- PROTO = 'Color'
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class ColorInterpolator(Children, Interpolator, Node) |
| |
- Method resolution order:
- ColorInterpolator
- Children
- Interpolator
- Node
- object
Data descriptors defined here:
- key
- exposedField MFFloat key []
- keyValue
- exposedField MFColor keyValue []
- set_fraction
- SFFloat Event class
- value_changed
- SFColor Event class
Data and other attributes defined here:
- PROTO = 'ColorInterpolator'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class Cone(Geometry, Node) |
| |
- Method resolution order:
- Cone
- Geometry
- Node
- object
Data descriptors defined here:
- bottom
- field SFBool bottom 1
- bottomRadius
- field SFFloat bottomRadius 1.0
- height
- field SFFloat height 2.0
- side
- field SFBool side 1
Data and other attributes defined here:
- PROTO = 'Cone'
Data descriptors inherited from Geometry:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class Coordinate(Node) |
| |
- Method resolution order:
- Coordinate
- Node
- object
Data descriptors defined here:
- point
- exposedField MFVec3f point []
Data and other attributes defined here:
- PROTO = 'Coordinate'
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class CoordinateInterpolator(Children, Interpolator, Node) |
| |
- Method resolution order:
- CoordinateInterpolator
- Children
- Interpolator
- Node
- object
Data descriptors defined here:
- key
- exposedField MFFloat key []
- keyValue
- exposedField MFVec3f keyValue []
- set_fraction
- SFFloat Event class
- value_changed
- MFVec3f Event class
Data and other attributes defined here:
- PROTO = 'CoordinateInterpolator'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class Cylinder(Geometry, Node) |
| |
- Method resolution order:
- Cylinder
- Geometry
- Node
- object
Data descriptors defined here:
- bottom
- field SFBool bottom 1
- height
- field SFFloat height 2.0
- radius
- field SFFloat radius 1.0
- side
- field SFBool side 1
- top
- field SFBool top 1
Data and other attributes defined here:
- PROTO = 'Cylinder'
Data descriptors inherited from Geometry:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class CylinderSensor(Children, PointingSensor, Node) |
| |
- Method resolution order:
- CylinderSensor
- Children
- PointingSensor
- Sensor
- Node
- object
Data descriptors defined here:
- autoOffset
- exposedField SFBool autoOffset 1
- diskAngle
- exposedField SFFloat diskAngle 0.262
- enabled
- exposedField SFBool enabled 1
- isActive
- SFBool Event class
- maxAngle
- exposedField SFFloat maxAngle -1.0
- minAngle
- exposedField SFFloat minAngle 0.0
- offset
- exposedField SFFloat offset 0.0
- rotation_changed
- SFRotation Event class
- trackPoint_changed
- SFVec3f Event class
Data and other attributes defined here:
- PROTO = 'CylinderSensor'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class DirectionalLight(Children, Light, Node) |
| |
- Method resolution order:
- DirectionalLight
- Children
- Light
- Node
- object
Data descriptors defined here:
- ambientIntensity
- exposedField SFFloat ambientIntensity 0.0
- color
- exposedField SFColor color [1.0, 1.0, 1.0]
- direction
- exposedField SFVec3f direction [0.0, 0.0, -1.0]
- intensity
- exposedField SFFloat intensity 1.0
- on
- exposedField SFBool on 1
Data and other attributes defined here:
- PROTO = 'DirectionalLight'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class ElevationGrid(Geometry, Node) |
| |
- Method resolution order:
- ElevationGrid
- Geometry
- Node
- object
Data descriptors defined here:
- ccw
- field SFBool ccw 1
- color
- exposedField SFNode SFNode NULL
- colorPerVertex
- field SFBool colorPerVertex 1
- creaseAngle
- field SFFloat creaseAngle 0.0
- height
- field MFFloat height []
- normal
- exposedField SFNode SFNode NULL
- normalPerVertex
- field SFBool normalPerVertex 1
- set_height
- MFFloat Event class
- solid
- field SFBool solid 1
- texCoord
- exposedField SFNode SFNode NULL
- xDimension
- field SFInt32 xDimension 0
- xSpacing
- field SFFloat xSpacing 0.0
- zDimension
- field SFInt32 zDimension 0
- zSpacing
- field SFFloat zSpacing 0.0
Data and other attributes defined here:
- PROTO = 'ElevationGrid'
Data descriptors inherited from Geometry:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class Extrusion(Geometry, Node) |
| |
- Method resolution order:
- Extrusion
- Geometry
- Node
- object
Data descriptors defined here:
- beginCap
- field SFBool beginCap 1
- ccw
- field SFBool ccw 1
- convex
- field SFBool convex 1
- creaseAngle
- field SFFloat creaseAngle 0.0
- crossSection
- field MFVec2f crossSection [[1.0, 1.0], [1.0, -
- endCap
- field SFBool endCap 1
- orientation
- field MFRotation orientation [[0.0, 0.0, 1.0, 0.0
- scale
- field MFVec2f scale [[1.0, 1.0]]
- set_crossSection
- MFVec2f Event class
- set_orientation
- MFRotation Event class
- set_scale
- MFVec2f Event class
- set_spine
- MFVec3f Event class
- solid
- field SFBool solid 1
- spine
- field MFVec3f spine [[0.0, 0.0, 0.0], [0
Data and other attributes defined here:
- PROTO = 'Extrusion'
Data descriptors inherited from Geometry:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class Fog(Fog, Children, Node) |
| |
- Method resolution order:
- Fog
- Fog
- Bindable
- Children
- Node
- object
Data descriptors defined here:
- color
- exposedField SFColor color [1.0, 1.0, 1.0]
- fogType
- exposedField SFString fogType LINEAR
- isBound
- SFBool Event class
- set_bind
- SFBool Event class
- visibilityRange
- exposedField SFFloat visibilityRange 0.0
Data and other attributes defined here:
- PROTO = 'Fog'
Data descriptors inherited from Bindable:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class FontStyle(Node) |
| |
- Method resolution order:
- FontStyle
- Node
- object
Data descriptors defined here:
- family
- field MFString family SERIF
- horizontal
- field SFBool horizontal 1
- justify
- field MFString justify ['BEGIN']
- language
- field SFString language
- leftToRight
- field SFBool leftToRight 1
- size
- field SFFloat size 1.0
- spacing
- field SFFloat spacing 1.0
- style
- field SFString style PLAIN
- topToBottom
- field SFBool topToBottom 1
Data and other attributes defined here:
- PROTO = 'FontStyle'
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class Group(Children, Grouping, Node) |
| |
- Method resolution order:
- Group
- Children
- Grouping
- Traversable
- Node
- object
Data descriptors defined here:
- addChildren
- MFNode Event class
- bboxCenter
- field SFVec3f bboxCenter [0.0, 0.0, 0.0]
- bboxSize
- field SFVec3f bboxSize [-1.0, -1.0, -1.0]
- children
- exposedField MFNode children []
- removeChildren
- MFNode Event class
Data and other attributes defined here:
- PROTO = 'Group'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class ImageTexture(Texture, Node) |
| |
- Method resolution order:
- ImageTexture
- Texture
- Node
- object
Data descriptors defined here:
- repeatS
- field SFBool repeatS 1
- repeatT
- field SFBool repeatT 1
- url
- exposedField MFString url []
Data and other attributes defined here:
- PROTO = 'ImageTexture'
Data descriptors inherited from Texture:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class IndexedFaceSet(Geometry, Node) |
| |
- Method resolution order:
- IndexedFaceSet
- Geometry
- Node
- object
Data descriptors defined here:
- ccw
- field SFBool ccw 1
- color
- exposedField SFNode SFNode NULL
- colorIndex
- field MFInt32 colorIndex []
- colorPerVertex
- field SFBool colorPerVertex 1
- convex
- field SFBool convex 1
- coord
- exposedField SFNode SFNode NULL
- coordIndex
- field MFInt32 coordIndex []
- creaseAngle
- field SFFloat creaseAngle 0.0
- normal
- exposedField SFNode SFNode NULL
- normalIndex
- field MFInt32 normalIndex []
- normalPerVertex
- field SFBool normalPerVertex 1
- set_colorIndex
- MFInt32 Event class
- set_coordIndex
- MFInt32 Event class
- set_normalIndex
- MFInt32 Event class
- set_texCoordIndex
- MFInt32 Event class
- solid
- field SFBool solid 1
- texCoord
- exposedField SFNode SFNode NULL
- texCoordIndex
- field MFInt32 texCoordIndex []
Data and other attributes defined here:
- PROTO = 'IndexedFaceSet'
Data descriptors inherited from Geometry:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class IndexedLineSet(Geometry, Node) |
| |
- Method resolution order:
- IndexedLineSet
- Geometry
- Node
- object
Data descriptors defined here:
- color
- exposedField SFNode SFNode NULL
- colorIndex
- field MFInt32 colorIndex []
- colorPerVertex
- field SFBool colorPerVertex 1
- coord
- exposedField SFNode SFNode NULL
- coordIndex
- field MFInt32 coordIndex []
- set_colorIndex
- MFInt32 Event class
- set_coordIndex
- MFInt32 Event class
Data and other attributes defined here:
- PROTO = 'IndexedLineSet'
Data descriptors inherited from Geometry:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class Inline(Children, Traversable, Node) |
| |
- Method resolution order:
- Inline
- Children
- Traversable
- Node
- object
Data descriptors defined here:
- bboxCenter
- field SFVec3f bboxCenter [0.0, 0.0, 0.0]
- bboxSize
- field SFVec3f bboxSize [-1.0, -1.0, -1.0]
- url
- exposedField MFString url []
Data and other attributes defined here:
- PROTO = 'Inline'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class LOD(Children, Traversable, Node) |
| |
- Method resolution order:
- LOD
- Children
- Traversable
- Node
- object
Data descriptors defined here:
- center
- field SFVec3f center [0.0, 0.0, 0.0]
- level
- exposedField MFNode level []
- range
- field MFFloat range []
Data and other attributes defined here:
- PROTO = 'LOD'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class Material(Node) |
| |
- Method resolution order:
- Material
- Node
- object
Data descriptors defined here:
- ambientIntensity
- exposedField SFFloat ambientIntensity 0.2
- diffuseColor
- exposedField SFColor diffuseColor [0.80000000000000004
- emissiveColor
- exposedField SFColor emissiveColor [0.0, 0.0, 0.0]
- shininess
- exposedField SFFloat shininess 0.2
- specularColor
- exposedField SFColor specularColor [0.0, 0.0, 0.0]
- transparency
- exposedField SFFloat transparency 0.0
Data and other attributes defined here:
- PROTO = 'Material'
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class MovieTexture(Auditory, Texture, TimeDependent, Node) |
| |
- Method resolution order:
- MovieTexture
- Auditory
- Texture
- TimeDependent
- Node
- object
Data descriptors defined here:
- duration_changed
- SFFloat Event class
- isActive
- SFBool Event class
- loop
- exposedField SFBool loop 0
- repeatS
- field SFBool repeatS 1
- repeatT
- field SFBool repeatT 1
- speed
- exposedField SFFloat speed 1.0
- startTime
- exposedField SFTime startTime 0.0
- stopTime
- exposedField SFTime stopTime 0.0
- url
- exposedField MFString url []
Data and other attributes defined here:
- PROTO = 'MovieTexture'
Data descriptors inherited from Auditory:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class NavigationInfo(Children, NavigationInfo, Node) |
| |
- Method resolution order:
- NavigationInfo
- Children
- NavigationInfo
- Bindable
- Node
- object
Data descriptors defined here:
- avatarSize
- exposedField MFFloat avatarSize [0.25, 1.60000000000
- headlight
- exposedField SFBool headlight 1
- isBound
- SFBool Event class
- set_bind
- SFBool Event class
- speed
- exposedField SFFloat speed 1.0
- type
- exposedField MFString type ['WALK']
- visibilityLimit
- exposedField SFFloat visibilityLimit 0.0
Data and other attributes defined here:
- PROTO = 'NavigationInfo'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class Normal(Node) |
| |
- Method resolution order:
- Normal
- Node
- object
Data descriptors defined here:
- vector
- exposedField MFVec3f vector []
Data and other attributes defined here:
- PROTO = 'Normal'
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class NormalInterpolator(Children, Interpolator, Node) |
| |
- Method resolution order:
- NormalInterpolator
- Children
- Interpolator
- Node
- object
Data descriptors defined here:
- key
- exposedField MFFloat key []
- keyValue
- exposedField MFVec3f keyValue []
- set_fraction
- SFFloat Event class
- value_changed
- MFVec3f Event class
Data and other attributes defined here:
- PROTO = 'NormalInterpolator'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class OrientationInterpolator(Children, Interpolator, Node) |
| |
- Method resolution order:
- OrientationInterpolator
- Children
- Interpolator
- Node
- object
Data descriptors defined here:
- key
- exposedField MFFloat key []
- keyValue
- exposedField MFRotation keyValue []
- set_fraction
- SFFloat Event class
- value_changed
- SFRotation Event class
Data and other attributes defined here:
- PROTO = 'OrientationInterpolator'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class PixelTexture(Texture, Node) |
| |
- Method resolution order:
- PixelTexture
- Texture
- Node
- object
Data descriptors defined here:
- image
- exposedField SFImage image [0, 0, 0]
- repeatS
- field SFBool repeatS 1
- repeatT
- field SFBool repeatT 1
Data and other attributes defined here:
- PROTO = 'PixelTexture'
Data descriptors inherited from Texture:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class PlaneSensor(Children, PointingSensor, Node) |
| |
- Method resolution order:
- PlaneSensor
- Children
- PointingSensor
- Sensor
- Node
- object
Data descriptors defined here:
- autoOffset
- exposedField SFBool autoOffset 1
- enabled
- exposedField SFBool enabled 1
- isActive
- SFBool Event class
- maxPosition
- exposedField SFVec2f maxPosition [-1.0, -1.0]
- minPosition
- exposedField SFVec2f minPosition [0.0, 0.0]
- offset
- exposedField SFVec3f offset [0.0, 0.0, 0.0]
- trackPoint_changed
- SFVec3f Event class
- translation_changed
- SFVec3f Event class
Data and other attributes defined here:
- PROTO = 'PlaneSensor'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class PointLight(Children, Light, Node) |
| |
- Method resolution order:
- PointLight
- Children
- Light
- Node
- object
Data descriptors defined here:
- ambientIntensity
- exposedField SFFloat ambientIntensity 0.0
- attenuation
- exposedField SFVec3f attenuation [1.0, 0.0, 0.0]
- color
- exposedField SFColor color [1.0, 1.0, 1.0]
- intensity
- exposedField SFFloat intensity 1.0
- location
- exposedField SFVec3f location [0.0, 0.0, 0.0]
- on
- exposedField SFBool on 1
- radius
- exposedField SFFloat radius 100.0
Data and other attributes defined here:
- PROTO = 'PointLight'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class PointSet(Geometry, Node) |
| |
- Method resolution order:
- PointSet
- Geometry
- Node
- object
Data descriptors defined here:
- attenuation
- exposedField SFVec3f attenuation [1.0, 0.0, 0.0]
- color
- exposedField SFNode SFNode NULL
- coord
- exposedField SFNode SFNode NULL
- maxSize
- exposedField SFFloat maxSize 1.0
- minSize
- exposedField SFFloat minSize 0.0
- size
- exposedField SFFloat size 1.0
Data and other attributes defined here:
- PROTO = 'PointSet'
Data descriptors inherited from Geometry:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class PositionInterpolator(Children, Interpolator, Node) |
| |
- Method resolution order:
- PositionInterpolator
- Children
- Interpolator
- Node
- object
Data descriptors defined here:
- key
- exposedField MFFloat key []
- keyValue
- exposedField MFVec3f keyValue []
- set_fraction
- SFFloat Event class
- value_changed
- SFVec3f Event class
Data and other attributes defined here:
- PROTO = 'PositionInterpolator'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class ProximitySensor(Sensor, Children, Node) |
| |
- Method resolution order:
- ProximitySensor
- Sensor
- Children
- Node
- object
Data descriptors defined here:
- center
- exposedField SFVec3f center [0.0, 0.0, 0.0]
- enabled
- exposedField SFBool enabled 1
- enterTime
- SFTime Event class
- exitTime
- SFTime Event class
- isActive
- SFBool Event class
- orientation_changed
- SFRotation Event class
- position_changed
- SFVec3f Event class
- size
- exposedField SFVec3f size [0.0, 0.0, 0.0]
Data and other attributes defined here:
- PROTO = 'ProximitySensor'
Data descriptors inherited from Sensor:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class ScalarInterpolator(Children, Interpolator, Node) |
| |
- Method resolution order:
- ScalarInterpolator
- Children
- Interpolator
- Node
- object
Data descriptors defined here:
- key
- exposedField MFFloat key []
- keyValue
- exposedField MFFloat keyValue []
- set_fraction
- SFFloat Event class
- value_changed
- SFFloat Event class
Data and other attributes defined here:
- PROTO = 'ScalarInterpolator'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class Shape(Children, Rendering, Node) |
| |
- Method resolution order:
- Shape
- Children
- Rendering
- Node
- object
Data descriptors defined here:
- appearance
- exposedField SFNode SFNode NULL
- geometry
- exposedField SFNode SFNode NULL
Data and other attributes defined here:
- PROTO = 'Shape'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class Sound(Auditory, Children, Node) |
| |
- Method resolution order:
- Sound
- Auditory
- Children
- Node
- object
Data descriptors defined here:
- direction
- exposedField SFVec3f direction [0.0, 0.0, 1.0]
- intensity
- exposedField SFFloat intensity 1.0
- location
- exposedField SFVec3f location [0.0, 0.0, 0.0]
- maxBack
- exposedField SFFloat maxBack 10.0
- maxFront
- exposedField SFFloat maxFront 10.0
- minBack
- exposedField SFFloat minBack 1.0
- minFront
- exposedField SFFloat minFront 1.0
- priority
- exposedField SFFloat priority 0.0
- source
- exposedField SFNode SFNode NULL
- spatialize
- field SFBool spatialize 1
Data and other attributes defined here:
- PROTO = 'Sound'
Data descriptors inherited from Auditory:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class Sphere(Geometry, Node) |
| |
- Method resolution order:
- Sphere
- Geometry
- Node
- object
Data descriptors defined here:
- radius
- field SFFloat radius 1.0
Data and other attributes defined here:
- PROTO = 'Sphere'
Data descriptors inherited from Geometry:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class SphereSensor(Children, PointingSensor, Node) |
| |
- Method resolution order:
- SphereSensor
- Children
- PointingSensor
- Sensor
- Node
- object
Data descriptors defined here:
- autoOffset
- exposedField SFBool autoOffset 1
- enabled
- exposedField SFBool enabled 1
- isActive
- SFBool Event class
- offset
- exposedField SFRotation offset [0.0, 1.0, 0.0, 0.0]
- rotation_changed
- SFRotation Event class
- trackPoint_changed
- SFVec3f Event class
Data and other attributes defined here:
- PROTO = 'SphereSensor'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class SpotLight(Children, Light, Node) |
| |
- Method resolution order:
- SpotLight
- Children
- Light
- Node
- object
Data descriptors defined here:
- ambientIntensity
- exposedField SFFloat ambientIntensity 0.0
- attenuation
- exposedField SFVec3f attenuation [1.0, 0.0, 0.0]
- beamWidth
- exposedField SFFloat beamWidth 1.570796
- color
- exposedField SFColor color [1.0, 1.0, 1.0]
- cutOffAngle
- exposedField SFFloat cutOffAngle 0.785398
- direction
- exposedField SFVec3f direction [0.0, 0.0, -1.0]
- intensity
- exposedField SFFloat intensity 1.0
- location
- exposedField SFVec3f location [0.0, 0.0, 0.0]
- on
- exposedField SFBool on 1
- radius
- exposedField SFFloat radius 100.0
Data and other attributes defined here:
- PROTO = 'SpotLight'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class Switch(Children, Traversable, Node) |
| |
- Method resolution order:
- Switch
- Children
- Traversable
- Node
- object
Data descriptors defined here:
- choice
- exposedField MFNode choice []
- whichChoice
- exposedField SFInt32 whichChoice -1
Data and other attributes defined here:
- PROTO = 'Switch'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class Text(Geometry, Node) |
| |
- Method resolution order:
- Text
- Geometry
- Node
- object
Data descriptors defined here:
- fontStyle
- exposedField SFNode SFNode NULL
- length
- exposedField MFFloat length []
- maxExtent
- exposedField SFFloat maxExtent 0.0
- string
- exposedField MFString string []
Data and other attributes defined here:
- PROTO = 'Text'
Data descriptors inherited from Geometry:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class TextureCoordinate(Node) |
| |
- Method resolution order:
- TextureCoordinate
- Node
- object
Data descriptors defined here:
- point
- exposedField MFVec2f point []
Data and other attributes defined here:
- PROTO = 'TextureCoordinate'
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class TextureTransform(Node) |
| |
- Method resolution order:
- TextureTransform
- Node
- object
Data descriptors defined here:
- center
- exposedField SFVec2f center [0.0, 0.0]
- rotation
- exposedField SFFloat rotation 0.0
- scale
- exposedField SFVec2f scale [1.0, 1.0]
- translation
- exposedField SFVec2f translation [0.0, 0.0]
Data and other attributes defined here:
- PROTO = 'TextureTransform'
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class TimeSensor(Sensor, Children, TimeDependent, Node) |
| |
- Method resolution order:
- TimeSensor
- Sensor
- Children
- TimeDependent
- Node
- object
Data descriptors defined here:
- cycleInterval
- exposedField SFTime cycleInterval 1.0
- cycleTime
- SFTime Event class
- enabled
- exposedField SFBool enabled 1
- fraction_changed
- SFFloat Event class
- isActive
- SFBool Event class
- loop
- exposedField SFBool loop 0
- startTime
- exposedField SFTime startTime 0.0
- stopTime
- exposedField SFTime stopTime 0.0
- time
- SFTime Event class
Data and other attributes defined here:
- PROTO = 'TimeSensor'
Data descriptors inherited from Sensor:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class TouchSensor(Children, PointingSensor, Node) |
| |
- Method resolution order:
- TouchSensor
- Children
- PointingSensor
- Sensor
- Node
- object
Data descriptors defined here:
- enabled
- exposedField SFBool enabled 1
- hitNormal_changed
- SFVec3f Event class
- hitPoint_changed
- SFVec3f Event class
- hitTexCoord_changed
- SFVec2f Event class
- isActive
- SFBool Event class
- isOver
- SFBool Event class
- touchTime
- SFTime Event class
Data and other attributes defined here:
- PROTO = 'TouchSensor'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class Transform(Children, Transforming, Node) |
| |
- Method resolution order:
- Transform
- Children
- Transforming
- Grouping
- Traversable
- Node
- object
Data descriptors defined here:
- addChildren
- MFNode Event class
- bboxCenter
- field SFVec3f bboxCenter [0.0, 0.0, 0.0]
- bboxSize
- field SFVec3f bboxSize [-1.0, -1.0, -1.0]
- center
- exposedField SFVec3f center [0.0, 0.0, 0.0]
- children
- exposedField MFNode children []
- removeChildren
- MFNode Event class
- rotation
- exposedField SFRotation rotation [0.0, 0.0, 1.0, 0.0]
- scale
- exposedField SFVec3f scale [1.0, 1.0, 1.0]
- scaleOrientation
- exposedField SFRotation scaleOrientation [0.0, 0.0, 1.0, 0.0]
- translation
- exposedField SFVec3f translation [0.0, 0.0, 0.0]
Data and other attributes defined here:
- PROTO = 'Transform'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class Viewpoint(Children, Viewpoint, Node) |
| |
- Method resolution order:
- Viewpoint
- Children
- Viewpoint
- Bindable
- Node
- object
Data descriptors defined here:
- bindTime
- SFTime Event class
- description
- field SFString description
- fieldOfView
- exposedField SFFloat fieldOfView 0.785398
- isBound
- SFBool Event class
- jump
- exposedField SFBool jump 1
- orientation
- exposedField SFRotation orientation [0.0, 0.0, 1.0, 0.0]
- position
- exposedField SFVec3f position [0.0, 0.0, 10.0]
- set_bind
- SFBool Event class
Data and other attributes defined here:
- PROTO = 'Viewpoint'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class VisibilitySensor(Sensor, Children, Node) |
| |
- Method resolution order:
- VisibilitySensor
- Sensor
- Children
- Node
- object
Data descriptors defined here:
- center
- exposedField SFVec3f center [0.0, 0.0, 0.0]
- enabled
- exposedField SFBool enabled 1
- enterTime
- SFTime Event class
- exitTime
- SFTime Event class
- isActive
- SFBool Event class
- size
- exposedField SFVec3f size [0.0, 0.0, 0.0]
Data and other attributes defined here:
- PROTO = 'VisibilitySensor'
Data descriptors inherited from Sensor:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
|
class WorldInfo(Children, Node) |
| |
- Method resolution order:
- WorldInfo
- Children
- Node
- object
Data descriptors defined here:
- info
- field MFString info []
- title
- field SFString title
Data and other attributes defined here:
- PROTO = 'WorldInfo'
Data descriptors inherited from Children:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from Children:
- sensitive = 0
Methods inherited from Node:
- __init__(self, **namedarguments)
- Initialise the node with appropriate named args
All properties/attributes must be specified with
named arguments, and the property/attribute must
exist within the Node's class/prototype.
This will raise AttributeError/ValueError/TypeError
if the values or the property names are inappropriate.
Note that all Node objects have the attribute/property
exposedField SFString DEF ""
defined. You may therefore specify a DEF name by
passing it as a named argument.
- __repr__(self)
- Get a code-like representation of the Node
Basically every attribute except for sub-nodes values
are returned as a full representation.
- __str__(self)
- Get a friendly representation of the Node
- copy(self, copier=None)
- Copy this node for copier
- toString(self, **namedargs)
- Generate a VRML 97-syntax string representing this Prototype
**namedargs -- key:value
passed arguments for the linearisation object
see lineariser4.Lineariser
Data descriptors inherited from Node:
- DEF
- exposedField SFString DEF
- externalURL
- exposedField MFString externalURL []
- rootSceneGraph
- exposedField RootScenegraphNode SFNode NULL
| |