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- Context
-
- wxContext(wxGLCanvas, EventHandlerMixin, Context)
- EventHandlerMixin(EventHandlerMixin)
-
- wxContext(wxGLCanvas, EventHandlerMixin, Context)
- wxGLCanvas(wxGLCanvasPtr)
-
- wxContext(wxGLCanvas, EventHandlerMixin, Context)
class wxContext(wxGLCanvas, EventHandlerMixin, Context) |
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Context sub-class for the wxPython GUI environment
This is one of the "supported" Context types (pygame and
glut) being the other two. The base Context here is the
root of a hierarchy of wxPython-specific contexts with
most users wanting to use the wxInteractiveContext class,
which provides navigation and examination support. |
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- Method resolution order:
- wxContext
- wxGLCanvas
- wxGLCanvasPtr
- wxWindowPtr
- wxEvtHandlerPtr
- wxObjectPtr
- EventHandlerMixin
- EventHandlerMixin
- Context
Methods defined here:
- DoInit(self)
- Call the OnInit method at a time when the context is valid
This method provides a customization point where
contexts which do not completely initialize during
their __init__ method can arrange to have the OnInit
method processed after their initialization has
completed. The default implementation here simply
calls OnInit directly w/ appropriate setCurrent
and unsetCurrent calls.
Note:
The only context currently known to require
this customization is the wxPython-on-GTK context,
everything else completes context initialization
before calling Context.__init__.
- ProcessEvent(self, event)
- Dispatch events to appropriate engine based on event type
Because the method named "ProcessEvent" is used by both
wxPython and the OpenGLContext.events package, we need to
dispatch to the appropriate handler when the method is called.
XXX This method doesn't appear to get called by wxPython, and
even if it were, almost every context uses the
EventHandlerMixIn class's implementation (which isn't
aware of the wxEventPtr class) anyway.
- _OnInitCallback(self, event=None)
- Callback for GTK initialisation-finished event
On all platforms other than GTK, will be called
immediately by the DoInit method. On GTK, it will
be called as the EVT_WINDOW_CREATE event handler.
On GTK where this context is not being created
as a child of a new frame, this will get called
during the first OnPaint method.
- __init__(self, parent, id=-1, pos=wxPoint(-1, -1), size=wxSize(-1, -1), style=262144, name='GLContext', attribList=[1, 4, 12, 8])
- Initialize the wxContext object and window
parent -- wxWindow parent of the context window
id -- wxPython ID for the window, can normally be left
as the default
pos -- wxPython position object or a two-tuple of coordinates
for the wxPython window that we are creating
size -- wxPython size object, or a two-tuple of dimensions
for the wxPython window that we are creating
style -- wxPython style integer (a bit-mask) dictating the
window style
name -- string determining the wxPython window's name,
which is an internal value which allows wxPython
programmers to search for particular windows.
This implementation simply passes the wxPython-specific
arguments to the wxGLCanvas initializer, then calls the
context.Context initializer.
- setCurrent(self)
- Acquire the OpenGL "focus"
Basically this just calls the GUI library SetCurrent
method after dispatching to the superclass's
implementation.
- setupCallbacks(self)
- Setup various callbacks for this context
Binds most of the wxPython event types to callbacks on this
object, which allows interactive sub-classes to easily
manage the bindings without needing any wxPython-specific
logic.
- wxOnEraseBackground(self, event)
- Prevent flashing of the window by capturing and ignoring background erase events
As you might imagine, this is just a hack.
- wxOnIdle(self, event)
- Callback: Handle wxPython idle event notification
The major function of this callback is to virtualize
OnIdle handling, that is, to call self.OnIdle if it
actually exists.
- wxOnPaint(self, event)
- Callback: Called for each paint event
wxOnPaint is responsible for doing all of the processing
required to setup-for and trigger a redraw of the OpenGL
context. Because this callback can only occur in the
GUI/rendering thread, the call to triggerRedraw should
always cause an immediate rendering cycle.
Note the use of GetClientSize and Viewport, which
updates the viewport dimensions before rendering.
Note also the use of wxPaintDC. Without this
instantiation the paint handler would fail, even
though we don't actually use the dc at all.
- wxOnSize(self, event)
- Handle window re-size event
We actually just trigger a redraw, as the
paint event handler does all the work for us.
Data and non-method functions defined here:
- __doc__ = 'Context sub-class for the wxPython GUI environme...ch provides navigation and examination support.\n\t'
- __module__ = 'OpenGLContext.wxcontext'
- calledDoInit = 0
- init = None
Methods inherited from wxGLCanvasPtr:
- CreateDefaultPalette(self, *_args, **_kwargs)
- GetContext(self, *_args, **_kwargs)
- GetPalette(self, *_args, **_kwargs)
- SetColour(self, *_args, **_kwargs)
- SetCurrent(self, *_args, **_kwargs)
- SetupPalette(self, *_args, **_kwargs)
- SetupPixelFormat(self, *_args, **_kwargs)
- SwapBuffers(self, *_args, **_kwargs)
- __repr__(self)
Methods inherited from wxWindowPtr:
- AcceptsFocus(self, *_args, **_kwargs)
- AddChild(self, *_args, **_kwargs)
- CaptureMouse(self, *_args, **_kwargs)
- Center(self, *_args, **_kwargs)
- CenterOnParent(self, *_args, **_kwargs)
- CenterOnScreen(self, *_args, **_kwargs)
- Centre(self, *_args, **_kwargs)
- CentreOnParent(self, *_args, **_kwargs)
- CentreOnScreen(self, *_args, **_kwargs)
- Clear(self, *_args, **_kwargs)
- ClientToScreen(self, *_args, **_kwargs)
- ClientToScreenXY(self, *_args, **_kwargs)
- Close(self, *_args, **_kwargs)
- ConvertDialogPointToPixels(self, *_args, **_kwargs)
- ConvertDialogSizeToPixels(self, *_args, **_kwargs)
- ConvertPixelPointToDialog(self, *_args, **_kwargs)
- ConvertPixelSizeToDialog(self, *_args, **_kwargs)
- Create(self, *_args, **_kwargs)
- DLG_PNT(self, *_args, **_kwargs)
- DLG_SZE(self, *_args, **_kwargs)
- Destroy(self, *_args, **_kwargs)
- DestroyChildren(self, *_args, **_kwargs)
- DragAcceptFiles(self, *_args, **_kwargs)
- Enable(self, *_args, **_kwargs)
- FindWindowById(self, *_args, **_kwargs)
- FindWindowByName(self, *_args, **_kwargs)
- Fit(self, *_args, **_kwargs)
- FitInside(self, *_args, **_kwargs)
- Freeze(self, *_args, **_kwargs)
- GetAcceleratorTable(self, *_args, **_kwargs)
- GetAdjustedBestSize(self, *_args, **_kwargs)
- GetAutoLayout(self, *_args, **_kwargs)
- GetBackgroundColour(self, *_args, **_kwargs)
- GetBestSize(self, *_args, **_kwargs)
- GetBestVirtualSize(self, *_args, **_kwargs)
- GetBorder(self, *_args, **_kwargs)
- GetCaret(self, *_args, **_kwargs)
- # replaces broken shadow method
- GetCharHeight(self, *_args, **_kwargs)
- GetCharWidth(self, *_args, **_kwargs)
- GetChildren(self, *_args, **_kwargs)
- GetClientAreaOrigin(self, *_args, **_kwargs)
- GetClientRect(self, *_args, **_kwargs)
- GetClientSize(self, *_args, **_kwargs)
- GetClientSizeTuple(self, *_args, **_kwargs)
- GetConstraints(self, *_args, **_kwargs)
- GetContainingSizer(self, *_args, **_kwargs)
- GetCursor(self, *_args, **_kwargs)
- GetDefaultItem(self, *_args, **_kwargs)
- GetDropTarget(self, *_args, **_kwargs)
- GetEventHandler(self, *_args, **_kwargs)
- GetFont(self, *_args, **_kwargs)
- GetForegroundColour(self, *_args, **_kwargs)
- GetFullTextExtent(self, *_args, **_kwargs)
- GetGrandParent(self, *_args, **_kwargs)
- GetHandle(self, *_args, **_kwargs)
- GetHelpText(self, *_args, **_kwargs)
- GetId(self, *_args, **_kwargs)
- GetLabel(self, *_args, **_kwargs)
- GetMaxSize(self, *_args, **_kwargs)
- GetName(self, *_args, **_kwargs)
- GetParent(self, *_args, **_kwargs)
- GetPosition(self, *_args, **_kwargs)
- GetPositionTuple(self, *_args, **_kwargs)
- GetRect(self, *_args, **_kwargs)
- GetScrollPos(self, *_args, **_kwargs)
- GetScrollRange(self, *_args, **_kwargs)
- GetScrollThumb(self, *_args, **_kwargs)
- GetSize(self, *_args, **_kwargs)
- GetSizeTuple(self, *_args, **_kwargs)
- GetSizer(self, *_args, **_kwargs)
- GetTextExtent(self, *_args, **_kwargs)
- GetTitle(self, *_args, **_kwargs)
- GetToolTip(self, *_args, **_kwargs)
- GetUpdateRegion(self, *_args, **_kwargs)
- GetValidator(self, *_args, **_kwargs)
- GetVirtualSize(self, *_args, **_kwargs)
- GetVirtualSizeTuple(self, *_args, **_kwargs)
- GetWindowStyleFlag(self, *_args, **_kwargs)
- HasCapture(self, *_args, **_kwargs)
- HasScrollbar(self, *_args, **_kwargs)
- Hide(self, *_args, **_kwargs)
- HitTest(self, *_args, **_kwargs)
- InitDialog(self, *_args, **_kwargs)
- IsBeingDeleted(self, *_args, **_kwargs)
- IsEnabled(self, *_args, **_kwargs)
- IsExposed(self, *_args, **_kwargs)
- IsExposedPoint(self, *_args, **_kwargs)
- IsExposedRect(self, *_args, **_kwargs)
- IsRetained(self, *_args, **_kwargs)
- IsShown(self, *_args, **_kwargs)
- IsTopLevel(self, *_args, **_kwargs)
- Layout(self, *_args, **_kwargs)
- LineDown(self, *_args, **_kwargs)
- LineUp(self, *_args, **_kwargs)
- Lower(self, *_args, **_kwargs)
- MakeModal(self, *_args, **_kwargs)
- Move(self, *_args, **_kwargs)
- MoveXY(self, *_args, **_kwargs)
- OnPaint(self, *_args, **_kwargs)
- PageDown(self, *_args, **_kwargs)
- PageUp(self, *_args, **_kwargs)
- PopEventHandler(self, *_args, **_kwargs)
- PopupMenu(self, *_args, **_kwargs)
- PopupMenuXY(self, *_args, **_kwargs)
- PushEventHandler(self, *_args, **_kwargs)
- Raise(self, *_args, **_kwargs)
- Refresh(self, *_args, **_kwargs)
- RefreshRect(self, *_args, **_kwargs)
- ReleaseMouse(self, *_args, **_kwargs)
- RemoveChild(self, *_args, **_kwargs)
- RemoveEventHandler(self, *_args, **_kwargs)
- Reparent(self, *_args, **_kwargs)
- ScreenToClient(self, *_args, **_kwargs)
- ScreenToClientXY(self, *_args, **_kwargs)
- ScrollLines(self, *_args, **_kwargs)
- ScrollPages(self, *_args, **_kwargs)
- ScrollWindow(self, *_args, **_kwargs)
- SetAcceleratorTable(self, *_args, **_kwargs)
- SetAutoLayout(self, *_args, **_kwargs)
- SetBackgroundColour(self, *_args, **_kwargs)
- SetCaret(self, *_args, **_kwargs)
- SetClientSize(self, *_args, **_kwargs)
- SetClientSizeWH(self, *_args, **_kwargs)
- SetConstraints(self, *_args, **_kwargs)
- SetContainingSizer(self, *_args, **_kwargs)
- SetCursor(self, *_args, **_kwargs)
- SetDefaultItem(self, *_args, **_kwargs)
- SetDimensions(self, *_args, **_kwargs)
- SetDropTarget(self, *_args, **_kwargs)
- SetEventHandler(self, *_args, **_kwargs)
- SetExtraStyle(self, *_args, **_kwargs)
- SetFocus(self, *_args, **_kwargs)
- SetFocusFromKbd(self, *_args, **_kwargs)
- SetFont(self, *_args, **_kwargs)
- SetForegroundColour(self, *_args, **_kwargs)
- SetHelpText(self, *_args, **_kwargs)
- SetHelpTextForId(self, *_args, **_kwargs)
- SetId(self, *_args, **_kwargs)
- SetLabel(self, *_args, **_kwargs)
- SetName(self, *_args, **_kwargs)
- SetPosition(self, *_args, **_kwargs)
- SetRect(self, *_args, **_kwargs)
- SetScrollPos(self, *_args, **_kwargs)
- SetScrollbar(self, *_args, **_kwargs)
- SetSize(self, *_args, **_kwargs)
- SetSizeHints(self, *_args, **_kwargs)
- SetSizer(self, *_args, **_kwargs)
- SetSizerAndFit(self, *_args, **_kwargs)
- SetTitle(self, *_args, **_kwargs)
- SetTmpDefaultItem(self, *_args, **_kwargs)
- SetToolTip(self, *_args, **_kwargs)
- SetToolTipString(self, *_args, **_kwargs)
- SetValidator(self, *_args, **_kwargs)
- SetVirtualSize(self, *_args, **_kwargs)
- SetVirtualSizeHints(self, *_args, **_kwargs)
- SetVirtualSizeWH(self, *_args, **_kwargs)
- SetWindowStyle(self, *_args, **_kwargs)
- SetWindowStyleFlag(self, *_args, **_kwargs)
- Show(self, *_args, **_kwargs)
- Thaw(self, *_args, **_kwargs)
- TransferDataFromWindow(self, *_args, **_kwargs)
- TransferDataToWindow(self, *_args, **_kwargs)
- UnsetConstraints(self, *_args, **_kwargs)
- Update(self, *_args, **_kwargs)
- UpdateWindowUI(self, *_args, **_kwargs)
- Validate(self, *_args, **_kwargs)
- WarpPointer(self, *_args, **_kwargs)
Methods inherited from wxEvtHandlerPtr:
- AddPendingEvent(self, *_args, **_kwargs)
- Connect(self, *_args, **_kwargs)
- Disconnect(self, *_args, **_kwargs)
- GetEvtHandlerEnabled(self, *_args, **_kwargs)
- GetNextHandler(self, *_args, **_kwargs)
- GetPreviousHandler(self, *_args, **_kwargs)
- SetEvtHandlerEnabled(self, *_args, **_kwargs)
- SetNextHandler(self, *_args, **_kwargs)
- SetPreviousHandler(self, *_args, **_kwargs)
- _setOORInfo(self, *_args, **_kwargs)
Methods inherited from wxObjectPtr:
- GetClassName(self, *_args, **_kwargs)
Methods inherited from EventHandlerMixin:
- wxOnCharacter(self, event)
- Convert character (non-control) press to context event
- wxOnKeyDown(self, event)
- Convert a key-press to a context-style event
- wxOnKeyUp(self, event)
- Convert a key-release to a context-style event
- wxOnMouseButton(self, event)
- Convert mouse-button event to context event
- wxOnMouseMove(self, event)
- Convert mouse-movement event to context event
Methods inherited from EventHandlerMixin:
- DoEventCascade(self)
- Do pre-rendering event cascade
Returns the total number of events generated by
timesensors and/or processed from the event cascade queue
- addEventHandler(self, eventType, *arguments, **namedarguments)
- Add a new event handler function for the given event type
This is the primary client API for dealing with the event system.
Each event class will define a particular set of data values
required to form the routing key for the event. Each event handler
class will define a registerCallback function which converts
its arguments into a matching key.
This function merely determines the appropriate handler then
dispatches to the handler's registerCallback method (without the
eventType argument).
See: mouseevents, keyboardevents
- addEventManager(self, eventType, manager=None)
- Add an event manager to the internal table of managers.
The return value is the previous manager or None if there was
no previous manager.
- captureEvents(self, eventType, manager=None)
- Temporarily capture events of a particular type.
This temporarily replaces a particular manager within the
dispatch set with provided manager. This will normally be
used to create "modal" interfaces such as active drag
functions (where the interface is in a different "interaction
mode", so that actions have different meaning than in the
"default mode").
Passing None as the manager will restore the previous manager
to functioning.
Note: this function does not perform a "system capture"
of input (that is, mouse movements are only available if they
occur over the context's window and that window has focus).
Note: for capturing mouse input, you will likely want to
capture both movement and button events, it should be possible
to define a single handler to deal with both event types,
and pass that handler twice, once for each event type.
- getEventManager(self, eventType)
- Retrieve an event manager from the internal table of managers
Returns the appropriate manager, or None if there was no
manager registered for the given event type.
- getTimeManager(self)
- initializeEventManagers(self)
- Initialize the event manager classes for this context.
This implementation iterates over self.EventManagerClasses
(a list of (eventType, managerClass) values) and calls
addEventManager for each item.
Data and non-method functions inherited from EventHandlerMixin:
- EventManagerClasses = []
- TimeManagerClass = None
Methods inherited from Context:
- Background(self, mode=None)
- Customization point for clearing/drawing the background.
The default implementation clears the color and depth
buffers, using solid white for the clear color.
Note: This method is only called if there is no scene graph,
and if there is no SetupBindables( mode ) method
available on the Context.
- Lights(self, mode=None)
- Customization point for setting up global illumination parameters
Depending on the mode, should either enable or disable
lighting for all of those lights in the scene.
The default implementation enables lighting and light 0
if render mode is not select, disables them otherwise.
Note: This method is only called if there is no scene graph,
and if there is no SetupBindables( mode ) method
available on the Context.
- OnDraw(self, force=1, *arguments)
- Callback for the rendering/drawing mechanism
force -- if true, force a redraw. If false, then only
do a redraw if the event cascade has generated events.
return value is whether a visible change occured
This implementation does the following:
* calls lockScenegraph()
o calls DoEventCascade()
* calls unlockScenegraph()
* calls setCurrent()
* calls renderPasses( self )
See: visitor.py, rendervisitor.py, renderpass.py,
shadow/passes.py for examples of render-pass-sets
which can be triggered.
The RenderPasses define the core of the rendering
mechanism. The default rendering passes will defer
most rendering options to the scenegraph returned by
getSceneGraph(). If that value is None (default)
then the pass will use the Context's callbacks.
You can define new RenderPasses to replace the
rendering algorithm, override the Context's various
callbacks to write raw OpenGL code, or work by
customizing the scene graph library.
* if there was a visible change (which is the return value
from the render-pass-set), calls SwapBuffers()
* calls unsetCurrent()
- OnIdle(self, *arguments)
- Override to perform actions when the rendering loop is idle
- OnInit(self)
- Customization point for scene set up and initial processing
You override this method to do housekeeping chores such as
loading images and generating textures, loading pre-established
geometry, spawning new threads, etc.
This method is called after the completion of the Context.__init__
method for the rendering context. GUI implementers:
Wherever possible, this should be the very last function
called in the initialization of the context to allow user
code to use all the functionality of the context.
- OnResize(self, *arguments)
- Resize the window when the windowing library says to
- Render(self, mode=None)
- Customization point for geometry rendering
This method is called by the default render passes to
render the geometry for the system. Wherever possible,
you should pay attention to the rendering modes to allow
for optimization of your geometry (for instance,
selection passes do not require lighting).
The default implementation merely ensures that matrix mode
is currently model view.
See: visitor.py, rendervisitor.py, renderpass.py,
shadow/passes.py for definitions of the properties of the
mode.
- ViewPort(self, width, height)
- Set the size of the OpenGL rendering viewport for the context
This implementation assumes that the context takes up the entire
underlying window (i.e. that it starts at 0,0 and that width, height
will represent the entire size of the window).
- Viewpoint(self, mode=None)
- Customization point for setting up the projection matrix
The default implementation calls glFrustrum with fairly
generic values to establish a camera similar to a 35mm.
Note: Most real-world contexts use a ViewPlatformMixin
sub-class of Context, which uses a ViewPlatform object to
manage the viewpoint set up, so the default implementation
is seldom used.
Note: This method is currently called by just about every
rendering pass set regardless of whether there is a scene
graph (the scene graph rendering code doesn't yet have
camera support, so it simply calls this method). However,
if you define a SetupBindables( mode ) method on your
Context this customization point will not be called.
Eventually the scene graph may grow its own camera handling
code, at which point it will probably stop calling this
customization point.
- addPickEvent(self, event)
- Add event to list of events to be processed by selection-render-mode
This is a method of the Context, rather than the
rendering pass (which might seem more elegant given
that it is the rendering pass which deals with the
events being registered) because the requests to
render a pick event occur outside of the rendering
loop. As a result, there is (almost) never an
active context when the pick-event-request comes in.
- drawPoll(self, timeout=None)
- Wait timeout seconds for a redraw request
timeout -- timeout in seconds, if None, use
self.drawPollTimeout
returns 0 if timeout, 1 if true
- getPickEvents(self)
- Get the currently active pick-events
- getSceneGraph(self)
- Get the scene graph for the context (or None)
Overriding this method is the primary customization
point for those wishing to use the scene graph APIs
of OpenGLContext. You must return an instance of:
OpenGLContext.scenegraph.scenegraph.SceneGraph
Normally you would create that using either a loader
from OpenGLContext.loader:
from OpenGLContext.loader import vrml97
def OnInit( self ):
self.sg = vrml97.load( 'c:\somefile\world.wrl' )
def getSceneGraph( self ):
return self.sg
or by using the classes in OpenGLContext.scenegraph.basenodes:
from OpenGLContext.scenegraph import basenodes
def OnInit( self ):
self.sg = basenodes.sceneGraph(
children = [
basenodes.Transform(...)
],
)
to define the scenegraph in Python code.
- getTTFFiles(self)
- Get TrueType font-file registry object
- getViewPort(self)
- Method to retrieve the current dimensions of the context
Return value is a width, height tuple. See Context.ViewPort
for setting of this value.
- lockScenegraph(self, blocking=1)
- Lock scenegraph locks to prevent other update/rendering actions
Potentially this could be called from a thread other than the
GUI thread, allowing the other thread to update structures in
the scenegraph without mucking up any active rendering pass.
- renderedChildren(self, types=None)
- Get the rendered children of the scenegraph
- setupCache(self)
- Setup caching strutures for content
This includes the general compiled-geometry caches
and the texture cache
- setupDefaultEventCallbacks(self)
- Setup common callbacks for the context
This will normally be done in the GUI-lib's sub-class of
context. You might override it to provide other default
callbacks, but you'll normally want to call the base-class
implementation somewhere in that overridden method.
- setupExtensionManager(self)
- Create an extension manager for this context
- setupFontProviders(self)
- Load font providers for the context
See the OpenGLContext.scenegraph.text package for the
available font providers.
- setupRedrawRequest(self)
- Setup the redraw-request (threading) event
- setupScenegraphLock(self)
- Setup lock to protect scenegraph from updates during rendering
- setupThreading(self)
- Setup primitives (locks, events) for threading
- shouldRedraw(self)
- Return whether or not the context contents need to be redrawn
- suppressRedraw(self)
- Indicate to the context that there is no need to re-render
This method signals to the context that there are no updates
currently requiring redrawing of the context's contents.
See:
Context.shouldRedraw and Context.triggerRedraw
- triggerPick(self)
- Trigger a selection rendering pass
If the context is not currently drawing, the selection render will
occur immediately, otherwise it will occur the next time the
rendering loop reaches the selection stage.
- triggerRedraw(self, force=0)
- Indicate to the context that it should redraw when possible
If force is true, the rendering will begin immediately if the
context is not already drawing. Otherwise only the indicator flag
will be set.
- unlockScenegraph(self)
- Unlock scenegraph locks to allow other update/rendering actions
Potentially this could be called from a thread other than the
GUI thread, allowing the other thread to update structures in
the scenegraph without mucking up any active rendering pass.
- unsetCurrent(self)
- Give up the OpenGL focus from this context
Class methods inherited from Context:
- getApplicationName(cls) from __builtin__.class
- Retrieve the application name for configuration purposes
- getUserAppDataDirectory(cls) from __builtin__.class
- Retrieve user-specific configuration directory
Default implementation gives a directory-name in the
user's (system-specific) "application data" directory
named
Data and non-method functions inherited from Context:
- APPLICATION_NAME = 'OpenGLContext'
- DEF = '#Context'
- PROTO = 'Context'
- allContexts = []
- alreadyDrawn = None
- currentContext = None
- drawPollTimeout = 0.01
- drawing = None
- renderPasses = [<class 'OpenGLContext.renderpass.OpaqueRenderPa...ass 'OpenGLContext.renderpass.SelectRenderPass'>]
- Callable list of sub-passes with associated OverallPass
The PassSet is called once per render-cycle,
and is responsible for creating the OverallPass
which does the actual rendering. It simply
creates the OverallPass with the given sub-passes
and calls the OverallPass, returning the result.
- ttfFileRegistry = None
- viewportDimensions = (0, 0)
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