| OpenGLContext.tests | index p:\openglcontext\tests\__init__.py |
Package providing testing and basic feature demonstration modules
| Package Contents | ||
| __init__ -- Package providing testing and basic feature demonstration modules _bitmap_font -- Low-level tests of bitmap-based fonts _fontstyles ambient_only -- VRML-viewing context that only renders ambient-lighting backgroundobject -- Tests operation of SimpleBackground object -> solid color background boundingvolume boxobject -- Tests rendering of the Box geometry object cubeback_rot -- CubeBackground object test (image cube background) cubebackgroundobject -- CubeBackground object test (image cube background) dek_texturesurf -- DEK's Texturesurf demo, tests glEvalMesh2 flower_geometry -- Provides array data to draw a "flower" fractalterrain -- Fractal terrain test frust_test_module glarrayelement -- Test of the glArrayElement function (draws flower) gldrawarrays -- Test of the glDrawArrays function (draws flower) gldrawarrays_string -- Test glDrawArrays using string format for the arrays (draws flower) gldrawelements -- Test of the glDrawElements function (draws flower) gldrawelements_list -- Test of the glDrawElements function taken from a list gldrawelements_string -- Test of the glDrawElements function (draws square from string) gldrawpixels -- Test of the glDrawPixels function including alpha blending glelathe -- Test of gleLathe and related functions glget -- Retrieve OpenGL state values and print to console glgetlight -- Retrieve OpenGL Light state values and print to console glgetmaterial -- Retrieve OpenGL material state values and print to console glgetpixelmap -- Retrieve OpenGL pixel-map state values and print to console glgetpolygonstipple -- Retrieve OpenGL polygon stipple state values and print to console glinterleavedarrays -- Test of the glInterleavedArrays function (draws two quads) glprint -- Draws text to screen using WGL bitmap functionality glu_tess -- Simple GLU Tess-object test w/out combine callback glut_bitmap_font -- Low-level GLUT bitmap fonts test glut_font -- Test of text objects with fontprovider glut_fullscreen -- GLUT full screen test (when f is pressed, goes to full-screen) glutbitmapcharacter -- Draw text with GLUT bitmap fonts glvertex -- Test of the glVertex function (draws flower) indexedfaceset_lit_npf -- IndexedFaceSet object test NPF versus NPV operation indexedfaceset_lit_npv -- IndexedFaceSet test (test for normal smoothing) indexedfacesetobject -- IndexedFaceSet object test indexedlinesetobject -- IndexedLineSet object test (draw circle in multiple or single colors) lightobject -- Light object test materialobject -- Material object test (test effect of material on texture) multitexture_1 -- Multi-texturing test/sample nehe1 -- Basic Context setup and display nehe2 -- Draw simple, unlit geometry nehe3 -- Flat and Smooth Colors on simple geometry nehe4 -- Rotating a polygon on one of it's axes. nehe5 -- Solid Models (slightly more complex geometry) nehe6 -- Texture Mapping geometry nehe6_multi -- Multi-texturing version of texturing demo nehe6_timer -- NeHe lesson 6 using OpenGLContext Timer class nehe7 -- Texture Filters, Basic Lighting & Keyboard Control nehe8 -- Blending modes in OpenGL node_modify -- Test of routing the modification of one node to another nurbsobject -- Nurbs object test (draw trimmed NURBs surface geometry) particles_simple -- Simple demonstration code for a particle system point_and_click -- Primitive mouse event handler test/demo pointsetobject -- PointSet object test (draw line of coloured dots) polygonal_text -- Various docs of interest: profile_view -- Demonstration of profiling a vrml_view context. Requires PyGame pygame_font -- Low-level Pygame bitmap fonts test redbook_alpha -- Demonstration of effect of rendering order on blended polys redbook_alpha3D -- Demonstration of effect of blending geometry in 3D redbook_surface -- Draws a NURBS surface with GLU redbook_surface_cb -- Draws a NURBS surface with GLU (w/ callback extensions) redbook_trim -- Draws a trimmed NURBS surface with GLU resources (package) -- Design-time __init__.py for resourcepackage saveimage -- Demo of saving images from PyOpenGL using PIL savepostscript -- Demo of saving vector images from PyOpenGL using gl2ps selectrendermode -- SelectRenderMode demonstration code selectrendermode_threads -- SelectRenderMode demonstration code with background thread solid_font -- Low-level tests of solid fonts spherebackgroundobject -- SphereBackground object testing code spincube -- Spinning cube demo, inspired by Pete Shinner's demo... textobject -- Test of text objects textureobject -- ImageTexture object test transparentsorted -- Test of transparent, sorted IndexedFaceSet geometry vrml_view -- VRML97 load-and-view demonstration/test vrml_view_save_eps -- EPS-saving version of the VRML-viewing demonstration vrml_view_shadow -- Shadow-casting version of the VRML-viewing demonstration wgl_bitmap_font -- Low-level WGL bitmap fonts test (broken) wgl_font -- Test of text objects with fontprovider wglpixelformatarb wx_bitmap_font -- Low-level wxPython bitmap fonts test wx_font -- Test of text objects with fontprovider wxtest -- wxPython-based meta-testing framework... | ||
| Data | ||
| __path__ = [r'p:\OpenGLContext\tests'] | ||