| OpenGLContext.shadow.pinfperspective | index /home/mcfletch/pylive/OpenGLContext/shadow/pinfperspective.py |
Utility to create an "infinite perspective matrix"
This is a requirement for the "Robust Stencil Shadow" algorithm
so it's packaged here as a gluPerspective replacement
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| __file__ = '/home/mcfletch/pylive/OpenGLContext/shadow/pinfperspective.pyc' __name__ = 'OpenGLContext.shadow.pinfperspective' __package__ = 'OpenGLContext.shadow' divide_safe = <ufunc 'divide'> implementation_name = 'numpy' | ||