Mix-in for geometry classes where coordinate==bounding volume
||Mix-in for coordinate-holding geometry to support boundingvolumes|
Basically this is just a mix-in for use when constructing
coordinate-based node-types, provides the boundingVolume
method required by the Frustum-culling API.
||Methods defined here:|
- boundingVolume(self, mode)
- Create a bounding-volume object for this node
This is our coord's boundingVolume, with the
addition that any dependent volume must be dependent
on our coord field as well.
Data descriptors defined here:
- dictionary for instance variables (if defined)
- list of weak references to the object (if defined)
||__file__ = '/home/mcfletch/pylive/OpenGLContext/scenegraph/coordinatebounded.pyc'|
__name__ = 'OpenGLContext.scenegraph.coordinatebounded'
__package__ = 'OpenGLContext.scenegraph'