OpenGLContext.scenegraph.coordinatebounded
index
/home/mcfletch/pylive/OpenGLContext/scenegraph/coordinatebounded.py

Mix-in for geometry classes where coordinate==bounding volume

 
Modules
       
OpenGLContext.scenegraph.boundingvolume

 
Classes
       
object
CoordinateBounded

 
class CoordinateBounded(object)
    Mix-in for coordinate-holding geometry to support boundingvolumes
 
Basically this is just a mix-in for use when constructing
coordinate-based node-types, provides the boundingVolume
method required by the Frustum-culling API.
 
  Methods defined here:
boundingVolume(self, mode)
Create a bounding-volume object for this node
 
This is our coord's boundingVolume, with the
addition that any dependent volume must be dependent
on our coord field as well.

Data descriptors defined here:
__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

 
Data
        __file__ = '/home/mcfletch/pylive/OpenGLContext/scenegraph/coordinatebounded.pyc'
__name__ = 'OpenGLContext.scenegraph.coordinatebounded'
__package__ = 'OpenGLContext.scenegraph'