OpenGLContext.resources
index
/home/mcfletch/pylive/OpenGLContext/resources/__init__.py

Design-time __init__.py for resourcepackage
 
This is the scanning version of __init__.py for your
resource modules. You replace it with a blank or doc-only
init when ready to release.

 
Package Contents
        __init__ -- Design-time __init__.py for resourcepackage
available_contexts_txt -- Resource available_contexts_txt (from file available_contexts.txt)
context_icon_png -- Resource context_icon_png (from file context_icon.png)
context_icon_small_png -- Resource context_icon_small_png (from file context_icon_small.png)
directlight_frag -- Resource directlight_frag (from file directlight.frag)
disk_icon_hi_png -- Resource disk_icon_hi_png (from file disk_icon_hi.png)
disk_icon_png -- Resource disk_icon_png (from file disk_icon.png)
green_arrow_right_png -- Resource green_arrow_right_png (from file green_arrow_right.png)
legacy_lighting_vert_txt -- Resource legacy_lighting_vert_txt (from file legacy_lighting.vert.txt)
lights_vert_txt -- Resource lights_vert_txt (from file lights.vert.txt)
phongprecalc_vert -- Resource phongprecalc_vert (from file phongprecalc.vert)
phongweights_frag -- Resource phongweights_frag (from file phongweights.frag)
pygame_icon_png -- Resource pygame_icon_png (from file pygame_icon.png)
red_arrow_right_png -- Resource red_arrow_right_png (from file red_arrow_right.png)
simpleshader_frag_txt -- Resource simpleshader_frag_txt (from file simpleshader.frag.txt)
simpleshader_vert_txt -- Resource simpleshader_vert_txt (from file simpleshader.vert.txt)

 
Data
        __file__ = '/home/mcfletch/pylive/OpenGLContext/resources/__init__.pyc'
__name__ = 'OpenGLContext.resources'
__package__ = 'OpenGLContext.resources'
__path__ = ['/home/mcfletch/pylive/OpenGLContext/resources']
generators = {'': SimpleGenerator (singleton), '.htm': CompressedGenerator (singleton), '.html': CompressedGenerator (singleton), '.pdf': CompressedGenerator (singleton), '.txt': CompressedGenerator (singleton)}
package = Package (OpenGLContext.resources)