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- Method resolution order:
- Direct
- MovementManager
- object
Methods defined here:
- backward(self, event)
- (callback) Move platform backward by STEPDISTANCE
triggers redraw after completion
- down(self, event)
- (callback) Move platform downward by STEPDISTANCE
triggers redraw after completion
- faster(self, event)
- Increase our walking speed
- forward(self, event)
- (callback) Move platform forward by STEPDISTANCE
triggers redraw after completion
- left(self, event)
- (callback) Move platform left by STEPDISTANCE
triggers redraw after completion
- right(self, event)
- (callback) Move platform right by STEPDISTANCE
triggers redraw after completion
- slower(self, event)
- Decrease our walking speed
- stepRelative(self, x=0, y=0, z=0)
- Step this distance in relative (view) coordinates
- straighten(self, event)
- (callback) Straightens the platform orientation
Attempts to make the orientation equal to the
y-axis orientation of the current orientation.
In other words, tries to make the camera's horizon
equal to the object-space horizon (the x,z plane)
without altering the y-axis orientation.
See:
OpenGLContext.viewplatform.ViewPlatform.straighten
triggers redraw after completion
- turn(self, deltaOrientation=(0, 1, 0, 0.78539816339744828))
- Apply rotation within the current orientation
In essence, this allows you to "turn your head"
which gives you the commonly useful ability to
function from your own frame of reference.
For example:
turn( 1,0,0,angle ) will rotate the camera up
from its current view orientation
turn( 0,1,0,angle ) will rotate the camera about
the current horizon
This method is implemented almost entirely within
the quaternion class. Quaternion's have considerable
advantages for this type of work, as they do not
become "warped" with successive rotations.
- turndown(self, event)
- (callback) Rotates "head" forward (looks downward) by TURNANGLE
triggers redraw after completion
- turnleft(self, event)
- (callback) Rotates "head" to the left by TURNANGLE
triggers redraw after completion
- turnright(self, event)
- (callback) Rotates "head" to the right by TURNANGLE
triggers redraw after completion
- turnup(self, event)
- (callback) Rotates "head" backward (looks upward) by TURNANGLE
triggers redraw after completion
- up(self, event)
- (callback) Move platform upward by STEPDISTANCE
triggers redraw after completion
Data and other attributes defined here:
- STEPDISTANCE = 0.5
- TURNANGLE = 0.098174770424681035
- commandBindings = {'backward': {'eventType': 'keyboard', 'modifiers': (0, 0, 0), 'name': '<down>', 'state': 1}, 'down': {'eventType': 'keyboard', 'modifiers': (0, 0, 1), 'name': '<down>', 'state': 1}, 'examine': {'button': 1, 'eventType': 'mousebutton', 'modifiers': (0, 0, 0), 'state': 1}, 'faster': {'eventType': 'keypress', 'modifiers': (0, 0, 0), 'name': ']'}, 'forward': {'eventType': 'keyboard', 'modifiers': (0, 0, 0), 'name': '<up>', 'state': 1}, 'left': {'eventType': 'keyboard', 'modifiers': (0, 0, 1), 'name': '<left>', 'state': 1}, 'right': {'eventType': 'keyboard', 'modifiers': (0, 0, 1), 'name': '<right>', 'state': 1}, 'slower': {'eventType': 'keypress', 'modifiers': (0, 0, 0), 'name': '['}, 'straighten': {'eventType': 'keypress', 'modifiers': (0, 0, 0), 'name': '-'}, 'turndown': {'eventType': 'keyboard', 'modifiers': (0, 1, 0), 'name': '<down>', 'state': 1}, ...}
- commands = [('Examine', 'examine', 'startExamineMode'), ('Forward', 'forward', 'forward'), ('Back', 'backward', 'backward'), ('Up', 'up', 'up'), ('Down', 'down', 'down'), ('Left', 'left', 'left'), ('Right', 'right', 'right'), ('Turn Up', 'turnup', 'turnup'), ('Turn Down', 'turndown', 'turndown'), ('Turn Left', 'turnleft', 'turnleft'), ('Turn Right', 'turnright', 'turnright'), ('Straighten', 'straighten', 'straighten'), ('Faster', 'faster', 'faster'), ('Slower', 'slower', 'slower')]
Methods inherited from MovementManager:
- __init__(self, platform)
- Initialize direct movement with the platform it controls
- bind(self, context)
- Bind this navigation mechanism to the context
- startExamineMode(self, event)
- (callback) Create an examine mode interaction manager
This callback creates an instance of
examinemanager.ExamineManager, which will manage
the user interaction during an "examination" of
the scene.
- unbind(self, context)
- Unbind this navigation mechanism from the context
Data descriptors inherited from MovementManager:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
Data and other attributes inherited from MovementManager:
- context = None
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