OpenGL.raw.GL.annotations
index
/home/mcfletch/pylive/OpenGL/raw/GL/annotations.py

Array-size annotations for OpenGL.raw.GL
 
Automatically generated by the generateraw script, do not edit!

 
Modules
       
OpenGL.constants
OpenGL.arrays
OpenGL.platform
OpenGL.raw.GL
ctypes.util

 
Functions
       
POINTER(...)
addressof(...)
addressof(C instance) -> integer
Return the address of the C instance internal buffer
alignment(...)
alignment(C type) -> integer
alignment(C instance) -> integer
Return the alignment requirements of a C instance
byref(...)
byref(C instance[, offset=0]) -> byref-object
Return a pointer lookalike to a C instance, only usable
as function argument
get_errno(...)
pointer(...)
resize(...)
Resize the memory buffer of a ctypes instance
set_conversion_mode(...)
set_conversion_mode(encoding, errors) -> (previous-encoding, previous-errors)
 
Set the encoding and error handling ctypes uses when converting
between unicode and strings.  Returns the previous values.
set_errno(...)
sizeof(...)
sizeof(C type) -> integer
sizeof(C instance) -> integer
Return the size in bytes of a C instance

 
Data
        DEFAULT_MODE = 0
GLvoid = None
RTLD_GLOBAL = 256
RTLD_LOCAL = 0
__all__ = ['glAreTexturesResident', 'glBitmap', 'glClipPlane', 'glColor3bv', 'glColor3dv', 'glColor3fv', 'glColor3iv', 'glColor3sv', 'glColor3ubv', 'glColor3uiv', 'glColor3usv', 'glColor4bv', 'glColor4dv', 'glColor4fv', 'glColor4iv', 'glColor4sv', 'glColor4ubv', 'glColor4uiv', 'glColor4usv', 'glDeleteTextures', ...]
__file__ = '/home/mcfletch/pylive/OpenGL/raw/GL/annotations.pyc'
__name__ = 'OpenGL.raw.GL.annotations'
__package__ = 'OpenGL.raw.GL'
cdll = <ctypes.LibraryLoader object at 0x20c3e10>
glAreTexturesResident = <OpenGL.wrapper.glAreTexturesResident object at 0x258f488>
glBitmap = <OpenGL.wrapper.glBitmap object at 0x258f638>
glClipPlane = <OpenGL.wrapper.glClipPlane object at 0x258f830>
glColor3bv = <OpenGL.wrapper.glColor3bv object at 0x258f9e0>
glColor3dv = <OpenGL.wrapper.glColor3dv object at 0x258fb48>
glColor3fv = <OpenGL.wrapper.glColor3fv object at 0x258fcb0>
glColor3iv = <OpenGL.wrapper.glColor3iv object at 0x258fe18>
glColor3sv = <OpenGL.wrapper.glColor3sv object at 0x258ff80>
glColor3ubv = <OpenGL.wrapper.glColor3ubv object at 0x2591170>
glColor3uiv = <OpenGL.wrapper.glColor3uiv object at 0x2591368>
glColor3usv = <OpenGL.wrapper.glColor3usv object at 0x2591560>
glColor4bv = <OpenGL.wrapper.glColor4bv object at 0x2591758>
glColor4dv = <OpenGL.wrapper.glColor4dv object at 0x2591950>
glColor4fv = <OpenGL.wrapper.glColor4fv object at 0x2591b48>
glColor4iv = <OpenGL.wrapper.glColor4iv object at 0x2591d40>
glColor4sv = <OpenGL.wrapper.glColor4sv object at 0x2591f38>
glColor4ubv = <OpenGL.wrapper.glColor4ubv object at 0x2593170>
glColor4uiv = <OpenGL.wrapper.glColor4uiv object at 0x2593368>
glColor4usv = <OpenGL.wrapper.glColor4usv object at 0x2593560>
glDeleteTextures = <OpenGL.wrapper.glDeleteTextures object at 0x25937a0>
glEvalCoord1dv = <OpenGL.wrapper.glEvalCoord1dv object at 0x25939e0>
glEvalCoord1fv = <OpenGL.wrapper.glEvalCoord1fv object at 0x2593bd8>
glEvalCoord2dv = <OpenGL.wrapper.glEvalCoord2dv object at 0x2593dd0>
glEvalCoord2fv = <OpenGL.wrapper.glEvalCoord2fv object at 0x2593fc8>
glFeedbackBuffer = <OpenGL.wrapper.glFeedbackBuffer object at 0x2594200>
glFogfv = <OpenGL.wrapper.glFogfv object at 0x2594440>
glFogiv = <OpenGL.wrapper.glFogiv object at 0x2594680>
glGenTextures = <OpenGL.wrapper.glGenTextures object at 0x2594908>
glGetClipPlane = <OpenGL.wrapper.glGetClipPlane object at 0x2594b90>
glGetDoublev = <OpenGL.wrapper.glGetDoublev object at 0x2594e18>
glGetFloatv = <OpenGL.wrapper.glGetFloatv object at 0x25950e0>
glGetIntegerv = <OpenGL.wrapper.glGetIntegerv object at 0x2595368>
glGetLightfv = <OpenGL.wrapper.glGetLightfv object at 0x25955a8>
glGetLightiv = <OpenGL.wrapper.glGetLightiv object at 0x25957e8>
glGetMapdv = <OpenGL.wrapper.glGetMapdv object at 0x2595a28>
glGetMapfv = <OpenGL.wrapper.glGetMapfv object at 0x2595c68>
glGetMapiv = <OpenGL.wrapper.glGetMapiv object at 0x2595ea8>
glGetMaterialfv = <OpenGL.wrapper.glGetMaterialfv object at 0x2596128>
glGetMaterialiv = <OpenGL.wrapper.glGetMaterialiv object at 0x2596368>
glGetPixelMapfv = <OpenGL.wrapper.glGetPixelMapfv object at 0x25965f0>
glGetPixelMapuiv = <OpenGL.wrapper.glGetPixelMapuiv object at 0x2596878>
glGetPixelMapusv = <OpenGL.wrapper.glGetPixelMapusv object at 0x2596b00>
glGetPolygonStipple = <OpenGL.wrapper.glGetPolygonStipple object at 0x2596d40>
glGetTexEnvfv = <OpenGL.wrapper.glGetTexEnvfv object at 0x2596f80>
glGetTexEnviv = <OpenGL.wrapper.glGetTexEnviv object at 0x2597200>
glGetTexGendv = <OpenGL.wrapper.glGetTexGendv object at 0x2597440>
glGetTexGenfv = <OpenGL.wrapper.glGetTexGenfv object at 0x2597680>
glGetTexGeniv = <OpenGL.wrapper.glGetTexGeniv object at 0x25978c0>
glGetTexLevelParameterfv = <OpenGL.wrapper.glGetTexLevelParameterfv object at 0x2597b00>
glGetTexLevelParameteriv = <OpenGL.wrapper.glGetTexLevelParameteriv object at 0x2597d40>
glGetTexParameterfv = <OpenGL.wrapper.glGetTexParameterfv object at 0x2597f80>
glGetTexParameteriv = <OpenGL.wrapper.glGetTexParameteriv object at 0x2599200>
glIndexdv = <OpenGL.wrapper.glIndexdv object at 0x2599440>
glIndexfv = <OpenGL.wrapper.glIndexfv object at 0x2599680>
glIndexiv = <OpenGL.wrapper.glIndexiv object at 0x25998c0>
glIndexsv = <OpenGL.wrapper.glIndexsv object at 0x2599b00>
glIndexubv = <OpenGL.wrapper.glIndexubv object at 0x2599d40>
glLightModelfv = <OpenGL.wrapper.glLightModelfv object at 0x2599fc8>
glLightModeliv = <OpenGL.wrapper.glLightModeliv object at 0x259a290>
glLightfv = <OpenGL.wrapper.glLightfv object at 0x259a4d0>
glLightiv = <OpenGL.wrapper.glLightiv object at 0x259a710>
glLoadMatrixd = <OpenGL.wrapper.glLoadMatrixd object at 0x259a950>
glLoadMatrixf = <OpenGL.wrapper.glLoadMatrixf object at 0x259ab48>
glMap1d = <OpenGL.wrapper.glMap1d object at 0x259ad40>
glMap1f = <OpenGL.wrapper.glMap1f object at 0x259af80>
glMap2d = <OpenGL.wrapper.glMap2d object at 0x259b200>
glMap2f = <OpenGL.wrapper.glMap2f object at 0x259b440>
glMaterialfv = <OpenGL.wrapper.glMaterialfv object at 0x259b680>
glMaterialiv = <OpenGL.wrapper.glMaterialiv object at 0x259b8c0>
glMultMatrixd = <OpenGL.wrapper.glMultMatrixd object at 0x259bb00>
glMultMatrixf = <OpenGL.wrapper.glMultMatrixf object at 0x259bcf8>
glNormal3bv = <OpenGL.wrapper.glNormal3bv object at 0x259bef0>
glNormal3dv = <OpenGL.wrapper.glNormal3dv object at 0x2683128>
glNormal3fv = <OpenGL.wrapper.glNormal3fv object at 0x2683320>
glNormal3iv = <OpenGL.wrapper.glNormal3iv object at 0x2683518>
glNormal3sv = <OpenGL.wrapper.glNormal3sv object at 0x2683710>
glPixelMapfv = <OpenGL.wrapper.glPixelMapfv object at 0x2683908>
glPixelMapuiv = <OpenGL.wrapper.glPixelMapuiv object at 0x2683b48>
glPixelMapusv = <OpenGL.wrapper.glPixelMapusv object at 0x2683d88>
glPolygonStipple = <OpenGL.wrapper.glPolygonStipple object at 0x2683fc8>
glPrioritizeTextures = <OpenGL.wrapper.glPrioritizeTextures object at 0x2685248>
glRasterPos2dv = <OpenGL.wrapper.glRasterPos2dv object at 0x2685518>
glRasterPos2fv = <OpenGL.wrapper.glRasterPos2fv object at 0x2685710>
glRasterPos2iv = <OpenGL.wrapper.glRasterPos2iv object at 0x2685908>
glRasterPos2sv = <OpenGL.wrapper.glRasterPos2sv object at 0x2685b00>
glRasterPos3dv = <OpenGL.wrapper.glRasterPos3dv object at 0x2685cf8>
glRasterPos3fv = <OpenGL.wrapper.glRasterPos3fv object at 0x2685ef0>
glRasterPos3iv = <OpenGL.wrapper.glRasterPos3iv object at 0x2686128>
glRasterPos3sv = <OpenGL.wrapper.glRasterPos3sv object at 0x2686320>
glRasterPos4dv = <OpenGL.wrapper.glRasterPos4dv object at 0x2686518>
glRasterPos4fv = <OpenGL.wrapper.glRasterPos4fv object at 0x2686710>
glRasterPos4iv = <OpenGL.wrapper.glRasterPos4iv object at 0x2686908>
glRasterPos4sv = <OpenGL.wrapper.glRasterPos4sv object at 0x2686b00>
glRectdv = <OpenGL.wrapper.glRectdv object at 0x2686d40>
glRectfv = <OpenGL.wrapper.glRectfv object at 0x2687098>
glRectiv = <OpenGL.wrapper.glRectiv object at 0x26873b0>
glRectsv = <OpenGL.wrapper.glRectsv object at 0x26876c8>
glSelectBuffer = <OpenGL.wrapper.glSelectBuffer object at 0x26879e0>
glTexCoord1dv = <OpenGL.wrapper.glTexCoord1dv object at 0x2687c20>
glTexCoord1fv = <OpenGL.wrapper.glTexCoord1fv object at 0x2687e18>
glTexCoord1iv = <OpenGL.wrapper.glTexCoord1iv object at 0x2689050>
glTexCoord1sv = <OpenGL.wrapper.glTexCoord1sv object at 0x2689248>
glTexCoord2dv = <OpenGL.wrapper.glTexCoord2dv object at 0x2689440>
glTexCoord2fv = <OpenGL.wrapper.glTexCoord2fv object at 0x2689638>
glTexCoord2iv = <OpenGL.wrapper.glTexCoord2iv object at 0x2689830>
glTexCoord2sv = <OpenGL.wrapper.glTexCoord2sv object at 0x2689a28>
glTexCoord3dv = <OpenGL.wrapper.glTexCoord3dv object at 0x2689c20>
glTexCoord3fv = <OpenGL.wrapper.glTexCoord3fv object at 0x2689e18>
glTexCoord3iv = <OpenGL.wrapper.glTexCoord3iv object at 0x268b050>
glTexCoord3sv = <OpenGL.wrapper.glTexCoord3sv object at 0x268b248>
glTexCoord4dv = <OpenGL.wrapper.glTexCoord4dv object at 0x268b440>
glTexCoord4fv = <OpenGL.wrapper.glTexCoord4fv object at 0x268b638>
glTexCoord4iv = <OpenGL.wrapper.glTexCoord4iv object at 0x268b830>
glTexCoord4sv = <OpenGL.wrapper.glTexCoord4sv object at 0x268ba28>
glTexEnvfv = <OpenGL.wrapper.glTexEnvfv object at 0x268bc20>
glTexEnviv = <OpenGL.wrapper.glTexEnviv object at 0x268be60>
glTexGendv = <OpenGL.wrapper.glTexGendv object at 0x268d0e0>
glTexGenfv = <OpenGL.wrapper.glTexGenfv object at 0x268d320>
glTexGeniv = <OpenGL.wrapper.glTexGeniv object at 0x268d560>
glTexParameterfv = <OpenGL.wrapper.glTexParameterfv object at 0x268d7a0>
glTexParameteriv = <OpenGL.wrapper.glTexParameteriv object at 0x268d9e0>
glVertex2dv = <OpenGL.wrapper.glVertex2dv object at 0x268dc20>
glVertex2fv = <OpenGL.wrapper.glVertex2fv object at 0x268de18>
glVertex2iv = <OpenGL.wrapper.glVertex2iv object at 0x268e050>
glVertex2sv = <OpenGL.wrapper.glVertex2sv object at 0x268e248>
glVertex3dv = <OpenGL.wrapper.glVertex3dv object at 0x268e440>
glVertex3fv = <OpenGL.wrapper.glVertex3fv object at 0x268e638>
glVertex3iv = <OpenGL.wrapper.glVertex3iv object at 0x268e830>
glVertex3sv = <OpenGL.wrapper.glVertex3sv object at 0x268ea28>
glVertex4dv = <OpenGL.wrapper.glVertex4dv object at 0x268ec20>
glVertex4fv = <OpenGL.wrapper.glVertex4fv object at 0x268ee18>
glVertex4iv = <OpenGL.wrapper.glVertex4iv object at 0x2692050>
glVertex4sv = <OpenGL.wrapper.glVertex4sv object at 0x2692248>
memmove = <CFunctionType object at 0x7f8ebf843600>
memset = <CFunctionType object at 0x7f8ebf8436d0>
pydll = <ctypes.LibraryLoader object at 0x20c3e50>
pythonapi = <PyDLL 'None', handle 7f8ebf9b8000 at 20c3e90>