OpenGL.raw.GL.VERSION.GL_3_1 | index /home/mcfletch/pylive/OpenGL/raw/GL/VERSION/GL_3_1.py |
OpenGL extension VERSION.GL_3_1
Automatically generated by the get_gl_extensions script, do not edit!
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EXTENSION_NAME = 'GL_VERSION_GL_3_1' GL_INT_SAMPLER_2D_RECT = GL_INT_SAMPLER_2D_RECT GL_INT_SAMPLER_BUFFER = GL_INT_SAMPLER_BUFFER GL_MAX_RECTANGLE_TEXTURE_SIZE = GL_MAX_RECTANGLE_TEXTURE_SIZE GL_MAX_TEXTURE_BUFFER_SIZE = GL_MAX_TEXTURE_BUFFER_SIZE GL_PRIMITIVE_RESTART = GL_PRIMITIVE_RESTART GL_PRIMITIVE_RESTART_INDEX = GL_PRIMITIVE_RESTART_INDEX GL_PROXY_TEXTURE_RECTANGLE = GL_PROXY_TEXTURE_RECTANGLE GL_R16_SNORM = GL_R16_SNORM GL_R8_SNORM = GL_R8_SNORM GL_RED_SNORM = GL_RED_SNORM GL_RG16_SNORM = GL_RG16_SNORM GL_RG8_SNORM = GL_RG8_SNORM GL_RGB16_SNORM = GL_RGB16_SNORM GL_RGB8_SNORM = GL_RGB8_SNORM GL_RGBA16_SNORM = GL_RGBA16_SNORM GL_RGBA8_SNORM = GL_RGBA8_SNORM GL_RGBA_SNORM = GL_RGBA_SNORM GL_RGB_SNORM = GL_RGB_SNORM GL_RG_SNORM = GL_RG_SNORM GL_SAMPLER_2D_RECT = GL_SAMPLER_2D_RECT GL_SAMPLER_2D_RECT_SHADOW = GL_SAMPLER_2D_RECT_SHADOW GL_SAMPLER_BUFFER = GL_SAMPLER_BUFFER GL_SIGNED_NORMALIZED = GL_SIGNED_NORMALIZED GL_TEXTURE_BINDING_BUFFER = GL_TEXTURE_BINDING_BUFFER GL_TEXTURE_BINDING_RECTANGLE = GL_TEXTURE_BINDING_RECTANGLE GL_TEXTURE_BUFFER = GL_TEXTURE_BUFFER GL_TEXTURE_BUFFER_DATA_STORE_BINDING = GL_TEXTURE_BUFFER_DATA_STORE_BINDING GL_TEXTURE_BUFFER_FORMAT = GL_TEXTURE_BUFFER_FORMAT GL_TEXTURE_RECTANGLE = GL_TEXTURE_RECTANGLE GL_UNSIGNED_INT_SAMPLER_2D_RECT = GL_UNSIGNED_INT_SAMPLER_2D_RECT GL_UNSIGNED_INT_SAMPLER_BUFFER = GL_UNSIGNED_INT_SAMPLER_BUFFER _DEPRECATED = False __file__ = '/home/mcfletch/pylive/OpenGL/raw/GL/VERSION/GL_3_1.pyc' __name__ = 'OpenGL.raw.GL.VERSION.GL_3_1' __package__ = 'OpenGL.raw.GL.VERSION' glDrawArraysInstanced = <OpenGL.platform.baseplatform.glDrawArraysInstanced object at 0x28d86d0> glDrawElementsInstanced = <OpenGL.platform.baseplatform.glDrawElementsInstanced object at 0x28d8710> glPrimitiveRestartIndex = <OpenGL.platform.baseplatform.glPrimitiveRestartIndex object at 0x28d8850> glTexBuffer = <OpenGL.platform.baseplatform.glTexBuffer object at 0x28d8750> |