OpenGL.raw.GL.VERSION.GL_1_3_DEPRECATED
index
/home/mcfletch/pylive/OpenGL/raw/GL/VERSION/GL_1_3_DEPRECATED.py

OpenGL extension VERSION.GL_1_3_DEPRECATED
 
Automatically generated by the get_gl_extensions script, do not edit!

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform

 
Data
        EXTENSION_NAME = 'GL_VERSION_GL_1_3'
GL_ADD_SIGNED = GL_ADD_SIGNED
GL_CLIENT_ACTIVE_TEXTURE = GL_CLIENT_ACTIVE_TEXTURE
GL_COMBINE = GL_COMBINE
GL_COMBINE_ALPHA = GL_COMBINE_ALPHA
GL_COMBINE_RGB = GL_COMBINE_RGB
GL_COMPRESSED_ALPHA = GL_COMPRESSED_ALPHA
GL_COMPRESSED_INTENSITY = GL_COMPRESSED_INTENSITY
GL_COMPRESSED_LUMINANCE = GL_COMPRESSED_LUMINANCE
GL_COMPRESSED_LUMINANCE_ALPHA = GL_COMPRESSED_LUMINANCE_ALPHA
GL_CONSTANT = GL_CONSTANT
GL_DOT3_RGB = GL_DOT3_RGB
GL_DOT3_RGBA = GL_DOT3_RGBA
GL_INTERPOLATE = GL_INTERPOLATE
GL_MAX_TEXTURE_UNITS = GL_MAX_TEXTURE_UNITS
GL_MULTISAMPLE_BIT = GL_MULTISAMPLE_BIT
GL_NORMAL_MAP = GL_NORMAL_MAP
GL_OPERAND0_ALPHA = GL_OPERAND0_ALPHA
GL_OPERAND0_RGB = GL_OPERAND0_RGB
GL_OPERAND1_ALPHA = GL_OPERAND1_ALPHA
GL_OPERAND1_RGB = GL_OPERAND1_RGB
GL_OPERAND2_ALPHA = GL_OPERAND2_ALPHA
GL_OPERAND2_RGB = GL_OPERAND2_RGB
GL_PREVIOUS = GL_PREVIOUS
GL_PRIMARY_COLOR = GL_PRIMARY_COLOR
GL_REFLECTION_MAP = GL_REFLECTION_MAP
GL_RGB_SCALE = GL_RGB_SCALE
GL_SOURCE0_ALPHA = GL_SOURCE0_ALPHA
GL_SOURCE0_RGB = GL_SOURCE0_RGB
GL_SOURCE1_ALPHA = GL_SOURCE1_ALPHA
GL_SOURCE1_RGB = GL_SOURCE1_RGB
GL_SOURCE2_ALPHA = GL_SOURCE2_ALPHA
GL_SOURCE2_RGB = GL_SOURCE2_RGB
GL_SUBTRACT = GL_SUBTRACT
GL_TRANSPOSE_COLOR_MATRIX = GL_TRANSPOSE_COLOR_MATRIX
GL_TRANSPOSE_MODELVIEW_MATRIX = GL_TRANSPOSE_MODELVIEW_MATRIX
GL_TRANSPOSE_PROJECTION_MATRIX = GL_TRANSPOSE_PROJECTION_MATRIX
GL_TRANSPOSE_TEXTURE_MATRIX = GL_TRANSPOSE_TEXTURE_MATRIX
_DEPRECATED = True
__file__ = '/home/mcfletch/pylive/OpenGL/raw/GL/VERSION/GL_1_3_DEPRECATED.pyc'
__name__ = 'OpenGL.raw.GL.VERSION.GL_1_3_DEPRECATED'
__package__ = 'OpenGL.raw.GL.VERSION'
glClientActiveTexture = <OpenGL.platform.baseplatform.glClientActiveTexture object at 0x27466d0>
glLoadTransposeMatrixd = <OpenGL.platform.baseplatform.glLoadTransposeMatrixd object at 0x2749cd0>
glLoadTransposeMatrixf = <OpenGL.platform.baseplatform.glLoadTransposeMatrixf object at 0x2749c10>
glMultTransposeMatrixd = <OpenGL.platform.baseplatform.glMultTransposeMatrixd object at 0x2749e50>
glMultTransposeMatrixf = <OpenGL.platform.baseplatform.glMultTransposeMatrixf object at 0x2749d90>
glMultiTexCoord1d = <OpenGL.platform.baseplatform.glMultiTexCoord1d object at 0x2746710>
glMultiTexCoord1dv = <OpenGL.platform.baseplatform.glMultiTexCoord1dv object at 0x2746810>
glMultiTexCoord1f = <OpenGL.platform.baseplatform.glMultiTexCoord1f object at 0x2746850>
glMultiTexCoord1fv = <OpenGL.platform.baseplatform.glMultiTexCoord1fv object at 0x2746950>
glMultiTexCoord1i = <OpenGL.platform.baseplatform.glMultiTexCoord1i object at 0x2746990>
glMultiTexCoord1iv = <OpenGL.platform.baseplatform.glMultiTexCoord1iv object at 0x2746a90>
glMultiTexCoord1s = <OpenGL.platform.baseplatform.glMultiTexCoord1s object at 0x2746ad0>
glMultiTexCoord1sv = <OpenGL.platform.baseplatform.glMultiTexCoord1sv object at 0x2746bd0>
glMultiTexCoord2d = <OpenGL.platform.baseplatform.glMultiTexCoord2d object at 0x2746c10>
glMultiTexCoord2dv = <OpenGL.platform.baseplatform.glMultiTexCoord2dv object at 0x2746d10>
glMultiTexCoord2f = <OpenGL.platform.baseplatform.glMultiTexCoord2f object at 0x2746d50>
glMultiTexCoord2fv = <OpenGL.platform.baseplatform.glMultiTexCoord2fv object at 0x2746e50>
glMultiTexCoord2i = <OpenGL.platform.baseplatform.glMultiTexCoord2i object at 0x2746f10>
glMultiTexCoord2iv = <OpenGL.platform.baseplatform.glMultiTexCoord2iv object at 0x2746fd0>
glMultiTexCoord2s = <OpenGL.platform.baseplatform.glMultiTexCoord2s object at 0x2749050>
glMultiTexCoord2sv = <OpenGL.platform.baseplatform.glMultiTexCoord2sv object at 0x2749150>
glMultiTexCoord3d = <OpenGL.platform.baseplatform.glMultiTexCoord3d object at 0x2749190>
glMultiTexCoord3dv = <OpenGL.platform.baseplatform.glMultiTexCoord3dv object at 0x2749290>
glMultiTexCoord3f = <OpenGL.platform.baseplatform.glMultiTexCoord3f object at 0x27492d0>
glMultiTexCoord3fv = <OpenGL.platform.baseplatform.glMultiTexCoord3fv object at 0x27493d0>
glMultiTexCoord3i = <OpenGL.platform.baseplatform.glMultiTexCoord3i object at 0x2749410>
glMultiTexCoord3iv = <OpenGL.platform.baseplatform.glMultiTexCoord3iv object at 0x2749510>
glMultiTexCoord3s = <OpenGL.platform.baseplatform.glMultiTexCoord3s object at 0x2749550>
glMultiTexCoord3sv = <OpenGL.platform.baseplatform.glMultiTexCoord3sv object at 0x2749650>
glMultiTexCoord4d = <OpenGL.platform.baseplatform.glMultiTexCoord4d object at 0x2749690>
glMultiTexCoord4dv = <OpenGL.platform.baseplatform.glMultiTexCoord4dv object at 0x2749790>
glMultiTexCoord4f = <OpenGL.platform.baseplatform.glMultiTexCoord4f object at 0x27497d0>
glMultiTexCoord4fv = <OpenGL.platform.baseplatform.glMultiTexCoord4fv object at 0x27498d0>
glMultiTexCoord4i = <OpenGL.platform.baseplatform.glMultiTexCoord4i object at 0x2749910>
glMultiTexCoord4iv = <OpenGL.platform.baseplatform.glMultiTexCoord4iv object at 0x2749a10>
glMultiTexCoord4s = <OpenGL.platform.baseplatform.glMultiTexCoord4s object at 0x2749a50>
glMultiTexCoord4sv = <OpenGL.platform.baseplatform.glMultiTexCoord4sv object at 0x2749b50>