OpenGL.raw.GL.VERSION.GL_1_3
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/home/mcfletch/pylive/OpenGL/raw/GL/VERSION/GL_1_3.py

OpenGL extension VERSION.GL_1_3
 
Automatically generated by the get_gl_extensions script, do not edit!

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform

 
Data
        EXTENSION_NAME = 'GL_VERSION_GL_1_3'
GL_ACTIVE_TEXTURE = GL_ACTIVE_TEXTURE
GL_ADD_SIGNED = GL_ADD_SIGNED
GL_CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER
GL_CLIENT_ACTIVE_TEXTURE = GL_CLIENT_ACTIVE_TEXTURE
GL_COMBINE = GL_COMBINE
GL_COMBINE_ALPHA = GL_COMBINE_ALPHA
GL_COMBINE_RGB = GL_COMBINE_RGB
GL_COMPRESSED_ALPHA = GL_COMPRESSED_ALPHA
GL_COMPRESSED_INTENSITY = GL_COMPRESSED_INTENSITY
GL_COMPRESSED_LUMINANCE = GL_COMPRESSED_LUMINANCE
GL_COMPRESSED_LUMINANCE_ALPHA = GL_COMPRESSED_LUMINANCE_ALPHA
GL_COMPRESSED_RGB = GL_COMPRESSED_RGB
GL_COMPRESSED_RGBA = GL_COMPRESSED_RGBA
GL_COMPRESSED_TEXTURE_FORMATS = GL_COMPRESSED_TEXTURE_FORMATS
GL_CONSTANT = GL_CONSTANT
GL_DOT3_RGB = GL_DOT3_RGB
GL_DOT3_RGBA = GL_DOT3_RGBA
GL_INTERPOLATE = GL_INTERPOLATE
GL_MAX_CUBE_MAP_TEXTURE_SIZE = GL_MAX_CUBE_MAP_TEXTURE_SIZE
GL_MAX_TEXTURE_UNITS = GL_MAX_TEXTURE_UNITS
GL_MULTISAMPLE = GL_MULTISAMPLE
GL_MULTISAMPLE_BIT = GL_MULTISAMPLE_BIT
GL_NORMAL_MAP = GL_NORMAL_MAP
GL_NUM_COMPRESSED_TEXTURE_FORMATS = GL_NUM_COMPRESSED_TEXTURE_FORMATS
GL_OPERAND0_ALPHA = GL_OPERAND0_ALPHA
GL_OPERAND0_RGB = GL_OPERAND0_RGB
GL_OPERAND1_ALPHA = GL_OPERAND1_ALPHA
GL_OPERAND1_RGB = GL_OPERAND1_RGB
GL_OPERAND2_ALPHA = GL_OPERAND2_ALPHA
GL_OPERAND2_RGB = GL_OPERAND2_RGB
GL_PREVIOUS = GL_PREVIOUS
GL_PRIMARY_COLOR = GL_PRIMARY_COLOR
GL_PROXY_TEXTURE_CUBE_MAP = GL_PROXY_TEXTURE_CUBE_MAP
GL_REFLECTION_MAP = GL_REFLECTION_MAP
GL_RGB_SCALE = GL_RGB_SCALE
GL_SAMPLES = GL_SAMPLES
GL_SAMPLE_ALPHA_TO_COVERAGE = GL_SAMPLE_ALPHA_TO_COVERAGE
GL_SAMPLE_ALPHA_TO_ONE = GL_SAMPLE_ALPHA_TO_ONE
GL_SAMPLE_BUFFERS = GL_SAMPLE_BUFFERS
GL_SAMPLE_COVERAGE = GL_SAMPLE_COVERAGE
GL_SAMPLE_COVERAGE_INVERT = GL_SAMPLE_COVERAGE_INVERT
GL_SAMPLE_COVERAGE_VALUE = GL_SAMPLE_COVERAGE_VALUE
GL_SOURCE0_ALPHA = GL_SOURCE0_ALPHA
GL_SOURCE0_RGB = GL_SOURCE0_RGB
GL_SOURCE1_ALPHA = GL_SOURCE1_ALPHA
GL_SOURCE1_RGB = GL_SOURCE1_RGB
GL_SOURCE2_ALPHA = GL_SOURCE2_ALPHA
GL_SOURCE2_RGB = GL_SOURCE2_RGB
GL_SUBTRACT = GL_SUBTRACT
GL_TEXTURE0 = GL_TEXTURE0
GL_TEXTURE1 = GL_TEXTURE1
GL_TEXTURE10 = GL_TEXTURE10
GL_TEXTURE11 = GL_TEXTURE11
GL_TEXTURE12 = GL_TEXTURE12
GL_TEXTURE13 = GL_TEXTURE13
GL_TEXTURE14 = GL_TEXTURE14
GL_TEXTURE15 = GL_TEXTURE15
GL_TEXTURE16 = GL_TEXTURE16
GL_TEXTURE17 = GL_TEXTURE17
GL_TEXTURE18 = GL_TEXTURE18
GL_TEXTURE19 = GL_TEXTURE19
GL_TEXTURE2 = GL_TEXTURE2
GL_TEXTURE20 = GL_TEXTURE20
GL_TEXTURE21 = GL_TEXTURE21
GL_TEXTURE22 = GL_TEXTURE22
GL_TEXTURE23 = GL_TEXTURE23
GL_TEXTURE24 = GL_TEXTURE24
GL_TEXTURE25 = GL_TEXTURE25
GL_TEXTURE26 = GL_TEXTURE26
GL_TEXTURE27 = GL_TEXTURE27
GL_TEXTURE28 = GL_TEXTURE28
GL_TEXTURE29 = GL_TEXTURE29
GL_TEXTURE3 = GL_TEXTURE3
GL_TEXTURE30 = GL_TEXTURE30
GL_TEXTURE31 = GL_TEXTURE31
GL_TEXTURE4 = GL_TEXTURE4
GL_TEXTURE5 = GL_TEXTURE5
GL_TEXTURE6 = GL_TEXTURE6
GL_TEXTURE7 = GL_TEXTURE7
GL_TEXTURE8 = GL_TEXTURE8
GL_TEXTURE9 = GL_TEXTURE9
GL_TEXTURE_BINDING_CUBE_MAP = GL_TEXTURE_BINDING_CUBE_MAP
GL_TEXTURE_COMPRESSED = GL_TEXTURE_COMPRESSED
GL_TEXTURE_COMPRESSED_IMAGE_SIZE = GL_TEXTURE_COMPRESSED_IMAGE_SIZE
GL_TEXTURE_COMPRESSION_HINT = GL_TEXTURE_COMPRESSION_HINT
GL_TEXTURE_CUBE_MAP = GL_TEXTURE_CUBE_MAP
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
GL_TEXTURE_CUBE_MAP_POSITIVE_X = GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = GL_TEXTURE_CUBE_MAP_POSITIVE_Y
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = GL_TEXTURE_CUBE_MAP_POSITIVE_Z
GL_TRANSPOSE_COLOR_MATRIX = GL_TRANSPOSE_COLOR_MATRIX
GL_TRANSPOSE_MODELVIEW_MATRIX = GL_TRANSPOSE_MODELVIEW_MATRIX
GL_TRANSPOSE_PROJECTION_MATRIX = GL_TRANSPOSE_PROJECTION_MATRIX
GL_TRANSPOSE_TEXTURE_MATRIX = GL_TRANSPOSE_TEXTURE_MATRIX
_DEPRECATED = False
__file__ = '/home/mcfletch/pylive/OpenGL/raw/GL/VERSION/GL_1_3.pyc'
__name__ = 'OpenGL.raw.GL.VERSION.GL_1_3'
__package__ = 'OpenGL.raw.GL.VERSION'
glActiveTexture = <OpenGL.platform.baseplatform.glActiveTexture object at 0x273f650>
glClientActiveTexture = <OpenGL.platform.baseplatform.glClientActiveTexture object at 0x27466d0>
glCompressedTexImage1D = <OpenGL.platform.baseplatform.glCompressedTexImage1D object at 0x273f850>
glCompressedTexImage2D = <OpenGL.platform.baseplatform.glCompressedTexImage2D object at 0x273f7d0>
glCompressedTexImage3D = <OpenGL.platform.baseplatform.glCompressedTexImage3D object at 0x273f750>
glCompressedTexSubImage1D = <OpenGL.platform.baseplatform.glCompressedTexSubImage1D object at 0x273f9d0>
glCompressedTexSubImage2D = <OpenGL.platform.baseplatform.glCompressedTexSubImage2D object at 0x273f950>
glCompressedTexSubImage3D = <OpenGL.platform.baseplatform.glCompressedTexSubImage3D object at 0x273f8d0>
glGetCompressedTexImage = <OpenGL.platform.baseplatform.glGetCompressedTexImage object at 0x273fa50>
glLoadTransposeMatrixd = <OpenGL.platform.baseplatform.glLoadTransposeMatrixd object at 0x2749cd0>
glLoadTransposeMatrixf = <OpenGL.platform.baseplatform.glLoadTransposeMatrixf object at 0x2749c10>
glMultTransposeMatrixd = <OpenGL.platform.baseplatform.glMultTransposeMatrixd object at 0x2749e50>
glMultTransposeMatrixf = <OpenGL.platform.baseplatform.glMultTransposeMatrixf object at 0x2749d90>
glMultiTexCoord1d = <OpenGL.platform.baseplatform.glMultiTexCoord1d object at 0x2746710>
glMultiTexCoord1dv = <OpenGL.platform.baseplatform.glMultiTexCoord1dv object at 0x2746810>
glMultiTexCoord1f = <OpenGL.platform.baseplatform.glMultiTexCoord1f object at 0x2746850>
glMultiTexCoord1fv = <OpenGL.platform.baseplatform.glMultiTexCoord1fv object at 0x2746950>
glMultiTexCoord1i = <OpenGL.platform.baseplatform.glMultiTexCoord1i object at 0x2746990>
glMultiTexCoord1iv = <OpenGL.platform.baseplatform.glMultiTexCoord1iv object at 0x2746a90>
glMultiTexCoord1s = <OpenGL.platform.baseplatform.glMultiTexCoord1s object at 0x2746ad0>
glMultiTexCoord1sv = <OpenGL.platform.baseplatform.glMultiTexCoord1sv object at 0x2746bd0>
glMultiTexCoord2d = <OpenGL.platform.baseplatform.glMultiTexCoord2d object at 0x2746c10>
glMultiTexCoord2dv = <OpenGL.platform.baseplatform.glMultiTexCoord2dv object at 0x2746d10>
glMultiTexCoord2f = <OpenGL.platform.baseplatform.glMultiTexCoord2f object at 0x2746d50>
glMultiTexCoord2fv = <OpenGL.platform.baseplatform.glMultiTexCoord2fv object at 0x2746e50>
glMultiTexCoord2i = <OpenGL.platform.baseplatform.glMultiTexCoord2i object at 0x2746f10>
glMultiTexCoord2iv = <OpenGL.platform.baseplatform.glMultiTexCoord2iv object at 0x2746fd0>
glMultiTexCoord2s = <OpenGL.platform.baseplatform.glMultiTexCoord2s object at 0x2749050>
glMultiTexCoord2sv = <OpenGL.platform.baseplatform.glMultiTexCoord2sv object at 0x2749150>
glMultiTexCoord3d = <OpenGL.platform.baseplatform.glMultiTexCoord3d object at 0x2749190>
glMultiTexCoord3dv = <OpenGL.platform.baseplatform.glMultiTexCoord3dv object at 0x2749290>
glMultiTexCoord3f = <OpenGL.platform.baseplatform.glMultiTexCoord3f object at 0x27492d0>
glMultiTexCoord3fv = <OpenGL.platform.baseplatform.glMultiTexCoord3fv object at 0x27493d0>
glMultiTexCoord3i = <OpenGL.platform.baseplatform.glMultiTexCoord3i object at 0x2749410>
glMultiTexCoord3iv = <OpenGL.platform.baseplatform.glMultiTexCoord3iv object at 0x2749510>
glMultiTexCoord3s = <OpenGL.platform.baseplatform.glMultiTexCoord3s object at 0x2749550>
glMultiTexCoord3sv = <OpenGL.platform.baseplatform.glMultiTexCoord3sv object at 0x2749650>
glMultiTexCoord4d = <OpenGL.platform.baseplatform.glMultiTexCoord4d object at 0x2749690>
glMultiTexCoord4dv = <OpenGL.platform.baseplatform.glMultiTexCoord4dv object at 0x2749790>
glMultiTexCoord4f = <OpenGL.platform.baseplatform.glMultiTexCoord4f object at 0x27497d0>
glMultiTexCoord4fv = <OpenGL.platform.baseplatform.glMultiTexCoord4fv object at 0x27498d0>
glMultiTexCoord4i = <OpenGL.platform.baseplatform.glMultiTexCoord4i object at 0x2749910>
glMultiTexCoord4iv = <OpenGL.platform.baseplatform.glMultiTexCoord4iv object at 0x2749a10>
glMultiTexCoord4s = <OpenGL.platform.baseplatform.glMultiTexCoord4s object at 0x2749a50>
glMultiTexCoord4sv = <OpenGL.platform.baseplatform.glMultiTexCoord4sv object at 0x2749b50>
glSampleCoverage = <OpenGL.platform.baseplatform.glSampleCoverage object at 0x273f710>