OpenGL.raw.GL.NV.texture_shader
index
/home/mcfletch/pylive/OpenGL/raw/GL/NV/texture_shader.py

OpenGL extension NV.texture_shader
 
Automatically generated by the get_gl_extensions script, do not edit!

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform

 
Functions
       
glInitTextureShaderNV()
Return boolean indicating whether this extension is available

 
Data
        EXTENSION_NAME = 'GL_NV_texture_shader'
GL_CONST_EYE_NV = GL_CONST_EYE_NV
GL_CULL_FRAGMENT_NV = GL_CULL_FRAGMENT_NV
GL_CULL_MODES_NV = GL_CULL_MODES_NV
GL_DEPENDENT_AR_TEXTURE_2D_NV = GL_DEPENDENT_AR_TEXTURE_2D_NV
GL_DEPENDENT_GB_TEXTURE_2D_NV = GL_DEPENDENT_GB_TEXTURE_2D_NV
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
GL_DOT_PRODUCT_DEPTH_REPLACE_NV = GL_DOT_PRODUCT_DEPTH_REPLACE_NV
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
GL_DOT_PRODUCT_NV = GL_DOT_PRODUCT_NV
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
GL_DOT_PRODUCT_TEXTURE_2D_NV = GL_DOT_PRODUCT_TEXTURE_2D_NV
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
GL_DSDT8_MAG8_INTENSITY8_NV = GL_DSDT8_MAG8_INTENSITY8_NV
GL_DSDT8_MAG8_NV = GL_DSDT8_MAG8_NV
GL_DSDT8_NV = GL_DSDT8_NV
GL_DSDT_MAG_INTENSITY_NV = GL_DSDT_MAG_INTENSITY_NV
GL_DSDT_MAG_NV = GL_DSDT_MAG_NV
GL_DSDT_MAG_VIB_NV = GL_DSDT_MAG_VIB_NV
GL_DSDT_NV = GL_DSDT_NV
GL_DS_BIAS_NV = GL_DS_BIAS_NV
GL_DS_SCALE_NV = GL_DS_SCALE_NV
GL_DT_BIAS_NV = GL_DT_BIAS_NV
GL_DT_SCALE_NV = GL_DT_SCALE_NV
GL_HILO16_NV = GL_HILO16_NV
GL_HILO_NV = GL_HILO_NV
GL_HI_BIAS_NV = GL_HI_BIAS_NV
GL_HI_SCALE_NV = GL_HI_SCALE_NV
GL_LO_BIAS_NV = GL_LO_BIAS_NV
GL_LO_SCALE_NV = GL_LO_SCALE_NV
GL_MAGNITUDE_BIAS_NV = GL_MAGNITUDE_BIAS_NV
GL_MAGNITUDE_SCALE_NV = GL_MAGNITUDE_SCALE_NV
GL_OFFSET_TEXTURE_2D_NV = GL_OFFSET_TEXTURE_2D_NV
GL_OFFSET_TEXTURE_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV
GL_OFFSET_TEXTURE_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV
GL_OFFSET_TEXTURE_RECTANGLE_NV = GL_OFFSET_TEXTURE_RECTANGLE_NV
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
GL_OFFSET_TEXTURE_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV
GL_PASS_THROUGH_NV = GL_PASS_THROUGH_NV
GL_PREVIOUS_TEXTURE_INPUT_NV = GL_PREVIOUS_TEXTURE_INPUT_NV
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
GL_SHADER_CONSISTENT_NV = GL_SHADER_CONSISTENT_NV
GL_SHADER_OPERATION_NV = GL_SHADER_OPERATION_NV
GL_SIGNED_ALPHA8_NV = GL_SIGNED_ALPHA8_NV
GL_SIGNED_ALPHA_NV = GL_SIGNED_ALPHA_NV
GL_SIGNED_HILO16_NV = GL_SIGNED_HILO16_NV
GL_SIGNED_HILO_NV = GL_SIGNED_HILO_NV
GL_SIGNED_INTENSITY8_NV = GL_SIGNED_INTENSITY8_NV
GL_SIGNED_INTENSITY_NV = GL_SIGNED_INTENSITY_NV
GL_SIGNED_LUMINANCE8_ALPHA8_NV = GL_SIGNED_LUMINANCE8_ALPHA8_NV
GL_SIGNED_LUMINANCE8_NV = GL_SIGNED_LUMINANCE8_NV
GL_SIGNED_LUMINANCE_ALPHA_NV = GL_SIGNED_LUMINANCE_ALPHA_NV
GL_SIGNED_LUMINANCE_NV = GL_SIGNED_LUMINANCE_NV
GL_SIGNED_RGB8_NV = GL_SIGNED_RGB8_NV
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
GL_SIGNED_RGBA8_NV = GL_SIGNED_RGBA8_NV
GL_SIGNED_RGBA_NV = GL_SIGNED_RGBA_NV
GL_SIGNED_RGB_NV = GL_SIGNED_RGB_NV
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
GL_TEXTURE_BORDER_VALUES_NV = GL_TEXTURE_BORDER_VALUES_NV
GL_TEXTURE_DS_SIZE_NV = GL_TEXTURE_DS_SIZE_NV
GL_TEXTURE_DT_SIZE_NV = GL_TEXTURE_DT_SIZE_NV
GL_TEXTURE_HI_SIZE_NV = GL_TEXTURE_HI_SIZE_NV
GL_TEXTURE_LO_SIZE_NV = GL_TEXTURE_LO_SIZE_NV
GL_TEXTURE_MAG_SIZE_NV = GL_TEXTURE_MAG_SIZE_NV
GL_TEXTURE_SHADER_NV = GL_TEXTURE_SHADER_NV
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
GL_UNSIGNED_INT_S8_S8_8_8_NV = GL_UNSIGNED_INT_S8_S8_8_8_NV
GL_VIBRANCE_BIAS_NV = GL_VIBRANCE_BIAS_NV
GL_VIBRANCE_SCALE_NV = GL_VIBRANCE_SCALE_NV
_DEPRECATED = False
__file__ = '/home/mcfletch/pylive/OpenGL/raw/GL/NV/texture_shader.pyc'
__name__ = 'OpenGL.raw.GL.NV.texture_shader'
__package__ = 'OpenGL.raw.GL.NV'