OpenGL.raw.GL.NV.texture_shader | index /home/mcfletch/pylive/OpenGL/raw/GL/NV/texture_shader.py |
OpenGL extension NV.texture_shader
Automatically generated by the get_gl_extensions script, do not edit!
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EXTENSION_NAME = 'GL_NV_texture_shader' GL_CONST_EYE_NV = GL_CONST_EYE_NV GL_CULL_FRAGMENT_NV = GL_CULL_FRAGMENT_NV GL_CULL_MODES_NV = GL_CULL_MODES_NV GL_DEPENDENT_AR_TEXTURE_2D_NV = GL_DEPENDENT_AR_TEXTURE_2D_NV GL_DEPENDENT_GB_TEXTURE_2D_NV = GL_DEPENDENT_GB_TEXTURE_2D_NV GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV GL_DOT_PRODUCT_DEPTH_REPLACE_NV = GL_DOT_PRODUCT_DEPTH_REPLACE_NV GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV GL_DOT_PRODUCT_NV = GL_DOT_PRODUCT_NV GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV GL_DOT_PRODUCT_TEXTURE_2D_NV = GL_DOT_PRODUCT_TEXTURE_2D_NV GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV GL_DSDT8_MAG8_INTENSITY8_NV = GL_DSDT8_MAG8_INTENSITY8_NV GL_DSDT8_MAG8_NV = GL_DSDT8_MAG8_NV GL_DSDT8_NV = GL_DSDT8_NV GL_DSDT_MAG_INTENSITY_NV = GL_DSDT_MAG_INTENSITY_NV GL_DSDT_MAG_NV = GL_DSDT_MAG_NV GL_DSDT_MAG_VIB_NV = GL_DSDT_MAG_VIB_NV GL_DSDT_NV = GL_DSDT_NV GL_DS_BIAS_NV = GL_DS_BIAS_NV GL_DS_SCALE_NV = GL_DS_SCALE_NV GL_DT_BIAS_NV = GL_DT_BIAS_NV GL_DT_SCALE_NV = GL_DT_SCALE_NV GL_HILO16_NV = GL_HILO16_NV GL_HILO_NV = GL_HILO_NV GL_HI_BIAS_NV = GL_HI_BIAS_NV GL_HI_SCALE_NV = GL_HI_SCALE_NV GL_LO_BIAS_NV = GL_LO_BIAS_NV GL_LO_SCALE_NV = GL_LO_SCALE_NV GL_MAGNITUDE_BIAS_NV = GL_MAGNITUDE_BIAS_NV GL_MAGNITUDE_SCALE_NV = GL_MAGNITUDE_SCALE_NV GL_OFFSET_TEXTURE_2D_NV = GL_OFFSET_TEXTURE_2D_NV GL_OFFSET_TEXTURE_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV GL_OFFSET_TEXTURE_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV GL_OFFSET_TEXTURE_RECTANGLE_NV = GL_OFFSET_TEXTURE_RECTANGLE_NV GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV GL_PASS_THROUGH_NV = GL_PASS_THROUGH_NV GL_PREVIOUS_TEXTURE_INPUT_NV = GL_PREVIOUS_TEXTURE_INPUT_NV GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV GL_SHADER_CONSISTENT_NV = GL_SHADER_CONSISTENT_NV GL_SHADER_OPERATION_NV = GL_SHADER_OPERATION_NV GL_SIGNED_ALPHA8_NV = GL_SIGNED_ALPHA8_NV GL_SIGNED_ALPHA_NV = GL_SIGNED_ALPHA_NV GL_SIGNED_HILO16_NV = GL_SIGNED_HILO16_NV GL_SIGNED_HILO_NV = GL_SIGNED_HILO_NV GL_SIGNED_INTENSITY8_NV = GL_SIGNED_INTENSITY8_NV GL_SIGNED_INTENSITY_NV = GL_SIGNED_INTENSITY_NV GL_SIGNED_LUMINANCE8_ALPHA8_NV = GL_SIGNED_LUMINANCE8_ALPHA8_NV GL_SIGNED_LUMINANCE8_NV = GL_SIGNED_LUMINANCE8_NV GL_SIGNED_LUMINANCE_ALPHA_NV = GL_SIGNED_LUMINANCE_ALPHA_NV GL_SIGNED_LUMINANCE_NV = GL_SIGNED_LUMINANCE_NV GL_SIGNED_RGB8_NV = GL_SIGNED_RGB8_NV GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV GL_SIGNED_RGBA8_NV = GL_SIGNED_RGBA8_NV GL_SIGNED_RGBA_NV = GL_SIGNED_RGBA_NV GL_SIGNED_RGB_NV = GL_SIGNED_RGB_NV GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = GL_SIGNED_RGB_UNSIGNED_ALPHA_NV GL_TEXTURE_BORDER_VALUES_NV = GL_TEXTURE_BORDER_VALUES_NV GL_TEXTURE_DS_SIZE_NV = GL_TEXTURE_DS_SIZE_NV GL_TEXTURE_DT_SIZE_NV = GL_TEXTURE_DT_SIZE_NV GL_TEXTURE_HI_SIZE_NV = GL_TEXTURE_HI_SIZE_NV GL_TEXTURE_LO_SIZE_NV = GL_TEXTURE_LO_SIZE_NV GL_TEXTURE_MAG_SIZE_NV = GL_TEXTURE_MAG_SIZE_NV GL_TEXTURE_SHADER_NV = GL_TEXTURE_SHADER_NV GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = GL_UNSIGNED_INT_8_8_S8_S8_REV_NV GL_UNSIGNED_INT_S8_S8_8_8_NV = GL_UNSIGNED_INT_S8_S8_8_8_NV GL_VIBRANCE_BIAS_NV = GL_VIBRANCE_BIAS_NV GL_VIBRANCE_SCALE_NV = GL_VIBRANCE_SCALE_NV _DEPRECATED = False __file__ = '/home/mcfletch/pylive/OpenGL/raw/GL/NV/texture_shader.pyc' __name__ = 'OpenGL.raw.GL.NV.texture_shader' __package__ = 'OpenGL.raw.GL.NV' |