OpenGL.raw.GL.ATI.vertex_array_object
index
/home/mcfletch/pylive/OpenGL/raw/GL/ATI/vertex_array_object.py

OpenGL extension ATI.vertex_array_object
 
Automatically generated by the get_gl_extensions script, do not edit!

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform

 
Functions
       
glInitVertexArrayObjectATI()
Return boolean indicating whether this extension is available

 
Data
        EXTENSION_NAME = 'GL_ATI_vertex_array_object'
GL_ARRAY_OBJECT_BUFFER_ATI = GL_ARRAY_OBJECT_BUFFER_ATI
GL_ARRAY_OBJECT_OFFSET_ATI = GL_ARRAY_OBJECT_OFFSET_ATI
GL_DISCARD_ATI = GL_DISCARD_ATI
GL_DYNAMIC_ATI = GL_DYNAMIC_ATI
GL_OBJECT_BUFFER_SIZE_ATI = GL_OBJECT_BUFFER_SIZE_ATI
GL_OBJECT_BUFFER_USAGE_ATI = GL_OBJECT_BUFFER_USAGE_ATI
GL_PRESERVE_ATI = GL_PRESERVE_ATI
GL_STATIC_ATI = GL_STATIC_ATI
_DEPRECATED = False
__file__ = '/home/mcfletch/pylive/OpenGL/raw/GL/ATI/vertex_array_object.pyc'
__name__ = 'OpenGL.raw.GL.ATI.vertex_array_object'
__package__ = 'OpenGL.raw.GL.ATI'
glArrayObjectATI = <OpenGL.platform.baseplatform.glArrayObjectATI object at 0x78bf350>
glFreeObjectBufferATI = <OpenGL.platform.baseplatform.glFreeObjectBufferATI object at 0x77de910>
glGetArrayObjectfvATI = <OpenGL.platform.baseplatform.glGetArrayObjectfvATI object at 0x78bf3d0>
glGetArrayObjectivATI = <OpenGL.platform.baseplatform.glGetArrayObjectivATI object at 0x78bf450>
glGetObjectBufferfvATI = <OpenGL.platform.baseplatform.glGetObjectBufferfvATI object at 0x78bf1d0>
glGetObjectBufferivATI = <OpenGL.platform.baseplatform.glGetObjectBufferivATI object at 0x78bf250>
glGetVariantArrayObjectfvATI = <OpenGL.platform.baseplatform.glGetVariantArrayObjectfvATI object at 0x78bf550>
glGetVariantArrayObjectivATI = <OpenGL.platform.baseplatform.glGetVariantArrayObjectivATI object at 0x77dae90>
glIsObjectBufferATI = <OpenGL.platform.baseplatform.glIsObjectBufferATI object at 0x78bf110>
glNewObjectBufferATI = <OpenGL.platform.baseplatform.glNewObjectBufferATI object at 0x77defd0>
glUpdateObjectBufferATI = <OpenGL.platform.baseplatform.glUpdateObjectBufferATI object at 0x78bf150>
glVariantArrayObjectATI = <OpenGL.platform.baseplatform.glVariantArrayObjectATI object at 0x78bf4d0>