OpenGL.raw.GL.ARB.vertex_shader
index
/home/mcfletch/pylive/OpenGL/raw/GL/ARB/vertex_shader.py

OpenGL extension ARB.vertex_shader
 
Automatically generated by the get_gl_extensions script, do not edit!

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform

 
Functions
       
glInitVertexShaderARB()
Return boolean indicating whether this extension is available

 
Data
        EXTENSION_NAME = 'GL_ARB_vertex_shader'
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
GL_MAX_VARYING_FLOATS_ARB = GL_MAX_VARYING_FLOATS_ARB
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
GL_VERTEX_SHADER_ARB = GL_VERTEX_SHADER_ARB
_DEPRECATED = False
__file__ = '/home/mcfletch/pylive/OpenGL/raw/GL/ARB/vertex_shader.pyc'
__name__ = 'OpenGL.raw.GL.ARB.vertex_shader'
__package__ = 'OpenGL.raw.GL.ARB'
glBindAttribLocationARB = <OpenGL.platform.baseplatform.glBindAttribLocationARB object at 0x5b032d0>
glGetActiveAttribARB = <OpenGL.platform.baseplatform.glGetActiveAttribARB object at 0x5b03350>
glGetAttribLocationARB = <OpenGL.platform.baseplatform.glGetAttribLocationARB object at 0x5b03390>