OpenGL.raw.GL.ARB.uniform_buffer_object
index
/home/mcfletch/pylive/OpenGL/raw/GL/ARB/uniform_buffer_object.py

OpenGL extension ARB.uniform_buffer_object
 
Automatically generated by the get_gl_extensions script, do not edit!

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform

 
Functions
       
glInitUniformBufferObjectARB()
Return boolean indicating whether this extension is available

 
Data
        EXTENSION_NAME = 'GL_ARB_uniform_buffer_object'
GL_ACTIVE_UNIFORM_BLOCKS = GL_ACTIVE_UNIFORM_BLOCKS
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
GL_INVALID_INDEX = GL_INVALID_INDEX
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
GL_MAX_COMBINED_UNIFORM_BLOCKS = GL_MAX_COMBINED_UNIFORM_BLOCKS
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
GL_MAX_FRAGMENT_UNIFORM_BLOCKS = GL_MAX_FRAGMENT_UNIFORM_BLOCKS
GL_MAX_GEOMETRY_UNIFORM_BLOCKS = GL_MAX_GEOMETRY_UNIFORM_BLOCKS
GL_MAX_UNIFORM_BLOCK_SIZE = GL_MAX_UNIFORM_BLOCK_SIZE
GL_MAX_UNIFORM_BUFFER_BINDINGS = GL_MAX_UNIFORM_BUFFER_BINDINGS
GL_MAX_VERTEX_UNIFORM_BLOCKS = GL_MAX_VERTEX_UNIFORM_BLOCKS
GL_UNIFORM_ARRAY_STRIDE = GL_UNIFORM_ARRAY_STRIDE
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
GL_UNIFORM_BLOCK_BINDING = GL_UNIFORM_BLOCK_BINDING
GL_UNIFORM_BLOCK_DATA_SIZE = GL_UNIFORM_BLOCK_DATA_SIZE
GL_UNIFORM_BLOCK_INDEX = GL_UNIFORM_BLOCK_INDEX
GL_UNIFORM_BLOCK_NAME_LENGTH = GL_UNIFORM_BLOCK_NAME_LENGTH
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
GL_UNIFORM_BUFFER = GL_UNIFORM_BUFFER
GL_UNIFORM_BUFFER_BINDING = GL_UNIFORM_BUFFER_BINDING
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
GL_UNIFORM_BUFFER_SIZE = GL_UNIFORM_BUFFER_SIZE
GL_UNIFORM_BUFFER_START = GL_UNIFORM_BUFFER_START
GL_UNIFORM_IS_ROW_MAJOR = GL_UNIFORM_IS_ROW_MAJOR
GL_UNIFORM_MATRIX_STRIDE = GL_UNIFORM_MATRIX_STRIDE
GL_UNIFORM_NAME_LENGTH = GL_UNIFORM_NAME_LENGTH
GL_UNIFORM_OFFSET = GL_UNIFORM_OFFSET
GL_UNIFORM_SIZE = GL_UNIFORM_SIZE
GL_UNIFORM_TYPE = GL_UNIFORM_TYPE
_DEPRECATED = False
__file__ = '/home/mcfletch/pylive/OpenGL/raw/GL/ARB/uniform_buffer_object.pyc'
__name__ = 'OpenGL.raw.GL.ARB.uniform_buffer_object'
__package__ = 'OpenGL.raw.GL.ARB'
glGetActiveUniformBlockName = <OpenGL.platform.baseplatform.glGetActiveUniformBlockName object at 0x7433c10>
glGetActiveUniformBlockiv = <OpenGL.platform.baseplatform.glGetActiveUniformBlockiv object at 0x7433b90>
glGetActiveUniformName = <OpenGL.platform.baseplatform.glGetActiveUniformName object at 0x740bc10>
glGetActiveUniformsiv = <OpenGL.platform.baseplatform.glGetActiveUniformsiv object at 0x7409150>
glGetUniformBlockIndex = <OpenGL.platform.baseplatform.glGetUniformBlockIndex object at 0x7433b10>
glGetUniformIndices = <OpenGL.platform.baseplatform.glGetUniformIndices object at 0x7409910>
glUniformBlockBinding = <OpenGL.platform.baseplatform.glUniformBlockBinding object at 0x7433c90>