OpenGL.raw.GL.ARB.uniform_buffer_object | index /home/mcfletch/pylive/OpenGL/raw/GL/ARB/uniform_buffer_object.py |
OpenGL extension ARB.uniform_buffer_object
Automatically generated by the get_gl_extensions script, do not edit!
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EXTENSION_NAME = 'GL_ARB_uniform_buffer_object' GL_ACTIVE_UNIFORM_BLOCKS = GL_ACTIVE_UNIFORM_BLOCKS GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH GL_INVALID_INDEX = GL_INVALID_INDEX GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS GL_MAX_COMBINED_UNIFORM_BLOCKS = GL_MAX_COMBINED_UNIFORM_BLOCKS GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS GL_MAX_FRAGMENT_UNIFORM_BLOCKS = GL_MAX_FRAGMENT_UNIFORM_BLOCKS GL_MAX_GEOMETRY_UNIFORM_BLOCKS = GL_MAX_GEOMETRY_UNIFORM_BLOCKS GL_MAX_UNIFORM_BLOCK_SIZE = GL_MAX_UNIFORM_BLOCK_SIZE GL_MAX_UNIFORM_BUFFER_BINDINGS = GL_MAX_UNIFORM_BUFFER_BINDINGS GL_MAX_VERTEX_UNIFORM_BLOCKS = GL_MAX_VERTEX_UNIFORM_BLOCKS GL_UNIFORM_ARRAY_STRIDE = GL_UNIFORM_ARRAY_STRIDE GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES GL_UNIFORM_BLOCK_BINDING = GL_UNIFORM_BLOCK_BINDING GL_UNIFORM_BLOCK_DATA_SIZE = GL_UNIFORM_BLOCK_DATA_SIZE GL_UNIFORM_BLOCK_INDEX = GL_UNIFORM_BLOCK_INDEX GL_UNIFORM_BLOCK_NAME_LENGTH = GL_UNIFORM_BLOCK_NAME_LENGTH GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER GL_UNIFORM_BUFFER = GL_UNIFORM_BUFFER GL_UNIFORM_BUFFER_BINDING = GL_UNIFORM_BUFFER_BINDING GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT GL_UNIFORM_BUFFER_SIZE = GL_UNIFORM_BUFFER_SIZE GL_UNIFORM_BUFFER_START = GL_UNIFORM_BUFFER_START GL_UNIFORM_IS_ROW_MAJOR = GL_UNIFORM_IS_ROW_MAJOR GL_UNIFORM_MATRIX_STRIDE = GL_UNIFORM_MATRIX_STRIDE GL_UNIFORM_NAME_LENGTH = GL_UNIFORM_NAME_LENGTH GL_UNIFORM_OFFSET = GL_UNIFORM_OFFSET GL_UNIFORM_SIZE = GL_UNIFORM_SIZE GL_UNIFORM_TYPE = GL_UNIFORM_TYPE _DEPRECATED = False __file__ = '/home/mcfletch/pylive/OpenGL/raw/GL/ARB/uniform_buffer_object.pyc' __name__ = 'OpenGL.raw.GL.ARB.uniform_buffer_object' __package__ = 'OpenGL.raw.GL.ARB' glGetActiveUniformBlockName = <OpenGL.platform.baseplatform.glGetActiveUniformBlockName object at 0x7433c10> glGetActiveUniformBlockiv = <OpenGL.platform.baseplatform.glGetActiveUniformBlockiv object at 0x7433b90> glGetActiveUniformName = <OpenGL.platform.baseplatform.glGetActiveUniformName object at 0x740bc10> glGetActiveUniformsiv = <OpenGL.platform.baseplatform.glGetActiveUniformsiv object at 0x7409150> glGetUniformBlockIndex = <OpenGL.platform.baseplatform.glGetUniformBlockIndex object at 0x7433b10> glGetUniformIndices = <OpenGL.platform.baseplatform.glGetUniformIndices object at 0x7409910> glUniformBlockBinding = <OpenGL.platform.baseplatform.glUniformBlockBinding object at 0x7433c90> |