| OpenGL.GLE.__init__ | index /home/mcfletch/pylive/OpenGL/GLE/__init__.py |
GL Extrusion Routine Library (GLE) wrapper for OpenGL-ctypes
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| GLE_TEXTURE_ENABLE = GLE_TEXTURE_ENABLE GLE_TEXTURE_NORMAL_CYL = GLE_TEXTURE_NORMAL_CYL GLE_TEXTURE_NORMAL_FLAT = GLE_TEXTURE_NORMAL_FLAT GLE_TEXTURE_NORMAL_MODEL_CYL = GLE_TEXTURE_NORMAL_MODEL_CYL GLE_TEXTURE_NORMAL_MODEL_FLAT = GLE_TEXTURE_NORMAL_MODEL_FLAT GLE_TEXTURE_NORMAL_MODEL_SPH = GLE_TEXTURE_NORMAL_MODEL_SPH GLE_TEXTURE_NORMAL_SPH = GLE_TEXTURE_NORMAL_SPH GLE_TEXTURE_STYLE_MASK = GLE_TEXTURE_STYLE_MASK GLE_TEXTURE_VERTEX_CYL = GLE_TEXTURE_VERTEX_CYL GLE_TEXTURE_VERTEX_FLAT = GLE_TEXTURE_VERTEX_FLAT GLE_TEXTURE_VERTEX_MODEL_CYL = GLE_TEXTURE_VERTEX_MODEL_CYL GLE_TEXTURE_VERTEX_MODEL_FLAT = GLE_TEXTURE_VERTEX_MODEL_FLAT GLE_TEXTURE_VERTEX_MODEL_SPH = GLE_TEXTURE_VERTEX_MODEL_SPH GLE_TEXTURE_VERTEX_SPH = GLE_TEXTURE_VERTEX_SPH TUBE_CONTOUR_CLOSED = TUBE_CONTOUR_CLOSED TUBE_JN_ANGLE = TUBE_JN_ANGLE TUBE_JN_CAP = TUBE_JN_CAP TUBE_JN_CUT = TUBE_JN_CUT TUBE_JN_MASK = TUBE_JN_MASK TUBE_JN_RAW = TUBE_JN_RAW TUBE_JN_ROUND = TUBE_JN_ROUND TUBE_NORM_EDGE = TUBE_NORM_EDGE TUBE_NORM_FACET = TUBE_NORM_FACET TUBE_NORM_MASK = TUBE_NORM_MASK TUBE_NORM_PATH_EDGE = TUBE_NORM_PATH_EDGE __GLE_DOUBLE = __GLE_DOUBLE __file__ = '/home/mcfletch/pylive/OpenGL/GLE/__init__.pyc' __name__ = 'OpenGL.GLE.__init__' __package__ = 'OpenGL.GLE' gleExtrusion = <OpenGL.wrapper.gleExtrusion object at 0x29b9a28> gleGetJoinStyle = <CFunctionType object at 0x29b2d50> gleGetNumSides = <CFunctionType object at 0x29b2e20> gleHelicoid = <OpenGL.wrapper.gleHelicoid object at 0x29b9e60> gleLathe = <OpenGL.wrapper.gleLathe object at 0x29bc170> glePolyCone = <OpenGL.wrapper.glePolyCone object at 0x29bc5f0> glePolyCylinder = <OpenGL.wrapper.glePolyCylinder object at 0x29bc950> gleScrew = <OpenGL.wrapper.gleScrew object at 0x29bcc20> gleSetJoinStyle = <CFunctionType object at 0x29b8390> gleSetNumSides = <CFunctionType object at 0x29b8460> gleSpiral = <OpenGL.wrapper.gleSpiral object at 0x29bcf80> gleSuperExtrusion = <OpenGL.wrapper.gleSuperExtrusion object at 0x29bd440> gleTextureMode = <CFunctionType object at 0x29b86d0> gleToroid = <OpenGL.wrapper.gleToroid object at 0x29bd950> gleTwistExtrusion = <OpenGL.wrapper.gleTwistExtrusion object at 0x29bdc20> rot_about_axis = <OpenGL.wrapper.rot_about_axis object at 0x29be1b8> rot_axis = <OpenGL.wrapper.rot_axis object at 0x29be440> rot_omega = <OpenGL.wrapper.rot_omega object at 0x29be680> rot_prince = <CFunctionType object at 0x29b8bb0> urot_about_axis = <OpenGL.wrapper.urot_about_axis object at 0x29be8c0> urot_axis = <OpenGL.wrapper.urot_axis object at 0x29beb90> urot_omega = <OpenGL.wrapper.urot_omega object at 0x29bee60> urot_prince = <OpenGL.wrapper.urot_prince object at 0x29c1170> uview_direction = <OpenGL.wrapper.uview_direction object at 0x29c13b0> uviewpoint = <OpenGL.wrapper.uviewpoint object at 0x29c1710> | ||