OpenGL.GL.images | index /home/mcfletch/pylive/OpenGL/GL/images.py |
Image-handling routines
### Unresolved:
Following methods are not yet resolved due to my not being sure how the
function should be wrapped:
glCompressedTexImage3D
glCompressedTexImage2D
glCompressedTexImage1D
glCompressedTexSubImage3D
glCompressedTexSubImage2D
glCompressedTexSubImage1D
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DATA_SIZE_NAMES = ('imageSize',) DIMENSION_NAMES = ('width', 'height', 'depth') INT_DIMENSION_NAMES = ['width', 'height', 'depth', 'x', 'y', 'z', 'xoffset', 'yoffset', 'zoffset', 'start', 'count'] PIXEL_NAMES = ('pixels', 'row', 'column') __all__ = ('glReadPixels', 'glReadPixelsb', 'glReadPixelsd', 'glReadPixelsf', 'glReadPixelsi', 'glReadPixelss', 'glReadPixelsub', 'glReadPixelsui', 'glReadPixelsus', 'glGetTexImage', 'glDrawPixels', 'glDrawPixelsb', 'glDrawPixelsf', 'glDrawPixelsi', 'glDrawPixelss', 'glDrawPixelsub', 'glDrawPixelsui', 'glDrawPixelsus', 'glTexSubImage2D', 'glTexSubImage1D', ...) __file__ = '/home/mcfletch/pylive/OpenGL/GL/images.pyc' __name__ = 'OpenGL.GL.images' __package__ = 'OpenGL.GL' glDrawPixels = <OpenGL.wrapper.glDrawPixels object at 0x26b72d8> glDrawPixelsb = <OpenGL.wrapper.glDrawPixels object at 0x26bb098> glDrawPixelsf = <OpenGL.wrapper.glDrawPixels object at 0x26bb7a0> glDrawPixelsi = <OpenGL.wrapper.glDrawPixels object at 0x26bbea8> glDrawPixelss = <OpenGL.wrapper.glDrawPixels object at 0x26bd5f0> glDrawPixelsub = <OpenGL.wrapper.glDrawPixels object at 0x26bdcf8> glDrawPixelsui = <OpenGL.wrapper.glDrawPixels object at 0x26c0440> glDrawPixelsus = <OpenGL.wrapper.glDrawPixels object at 0x26c0b48> glTexImage1D = <OpenGL.wrapper.glTexImage1D object at 0x26b7758> glTexImage1Db = <OpenGL.wrapper.glTexImage1D object at 0x26b79e0> glTexImage1Df = <OpenGL.wrapper.glTexImage1D object at 0x26bb200> glTexImage1Di = <OpenGL.wrapper.glTexImage1D object at 0x26bb908> glTexImage1Ds = <OpenGL.wrapper.glTexImage1D object at 0x26bd050> glTexImage1Dub = <OpenGL.wrapper.glTexImage1D object at 0x26bd758> glTexImage1Dui = <OpenGL.wrapper.glTexImage1D object at 0x26bde60> glTexImage1Dus = <OpenGL.wrapper.glTexImage1D object at 0x26c05a8> glTexImage2D = <OpenGL.wrapper.glTexImage2D object at 0x26b7638> glTexImage2Db = <OpenGL.wrapper.glTexImage2D object at 0x26b7c20> glTexImage2Df = <OpenGL.wrapper.glTexImage2D object at 0x26bb368> glTexImage2Di = <OpenGL.wrapper.glTexImage2D object at 0x26bba70> glTexImage2Ds = <OpenGL.wrapper.glTexImage2D object at 0x26bd1b8> glTexImage2Dub = <OpenGL.wrapper.glTexImage2D object at 0x26bd8c0> glTexImage2Dui = <OpenGL.wrapper.glTexImage2D object at 0x26bdfc8> glTexImage2Dus = <OpenGL.wrapper.glTexImage2D object at 0x26c0710> glTexSubImage1D = <OpenGL.wrapper.glTexSubImage1D object at 0x26b7518> glTexSubImage1Db = <OpenGL.wrapper.glTexSubImage1D object at 0x26b7d88> glTexSubImage1Df = <OpenGL.wrapper.glTexSubImage1D object at 0x26bb4d0> glTexSubImage1Di = <OpenGL.wrapper.glTexSubImage1D object at 0x26bbbd8> glTexSubImage1Ds = <OpenGL.wrapper.glTexSubImage1D object at 0x26bd320> glTexSubImage1Dub = <OpenGL.wrapper.glTexSubImage1D object at 0x26bda28> glTexSubImage1Dui = <OpenGL.wrapper.glTexSubImage1D object at 0x26c0170> glTexSubImage1Dus = <OpenGL.wrapper.glTexSubImage1D object at 0x26c0878> glTexSubImage2D = <OpenGL.wrapper.glTexSubImage2D object at 0x26b73f8> glTexSubImage2Db = <OpenGL.wrapper.glTexSubImage2D object at 0x26b7ef0> glTexSubImage2Df = <OpenGL.wrapper.glTexSubImage2D object at 0x26bb638> glTexSubImage2Di = <OpenGL.wrapper.glTexSubImage2D object at 0x26bbd40> glTexSubImage2Ds = <OpenGL.wrapper.glTexSubImage2D object at 0x26bd488> glTexSubImage2Dub = <OpenGL.wrapper.glTexSubImage2D object at 0x26bdb90> glTexSubImage2Dui = <OpenGL.wrapper.glTexSubImage2D object at 0x26c02d8> glTexSubImage2Dus = <OpenGL.wrapper.glTexSubImage2D object at 0x26c09e0> |