OpenGL.GL.glget | index /home/mcfletch/pylive/OpenGL/GL/glget.py |
Implementation of the special "glGet" functions
For comparison, here's what a straightforward implementation looks like:
def glGetDoublev( pname ):
"Natural writing of glGetDoublev using standard ctypes"
output = c_double*sizes.get( pname )
result = output()
result = platform.OpenGL.glGetDoublev( pname, byref(result) )
return Numeric.array( result )
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GL_GET_LIGHT_SIZES = {GL_AMBIENT: (4,), GL_DIFFUSE: (4,), GL_SPECULAR: (4,), GL_POSITION: (4,), GL_SPOT_DIRECTION: (3,), GL_SPOT_EXPONENT: (1,), GL_SPOT_CUTOFF: (1,), GL_CONSTANT_ATTENUATION: (1,), GL_LINEAR_ATTENUATION: (1,), GL_QUADRATIC_ATTENUATION: (1,)} GL_GET_MATERIAL_SIZES = {GL_AMBIENT: (4,), GL_DIFFUSE: (4,), GL_SPECULAR: (4,), GL_EMISSION: (4,), GL_SHININESS: (1,), GL_COLOR_INDEXES: (3,)} GL_GET_SIZES = {GL_CURRENT_COLOR: (4,), GL_CURRENT_INDEX: (1,), GL_CURRENT_NORMAL: (3,), GL_CURRENT_TEXTURE_COORDS: (4,), GL_CURRENT_RASTER_COLOR: (4,), GL_CURRENT_RASTER_INDEX: (1,), GL_CURRENT_RASTER_TEXTURE_COORDS: (4,), GL_CURRENT_RASTER_POSITION: (4,), GL_CURRENT_RASTER_POSITION_VALID: (1,), GL_CURRENT_RASTER_DISTANCE: (1,), ...} GL_GET_TEX_ENV_SIZES = {GL_TEXTURE_ENV_MODE: (1,), GL_TEXTURE_ENV_COLOR: (4,)} GL_GET_TEX_GEN_SIZES = {GL_TEXTURE_GEN_MODE: (1,), GL_OBJECT_PLANE: (4,), GL_EYE_PLANE: (4,)} PIXEL_MAP_SIZE_CONSTANT_MAP = {GL_PIXEL_MAP_I_TO_I: GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_S_TO_S: GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MAP_I_TO_R: GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_I_TO_G: GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_B: GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_A: GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_R_TO_R: GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_G_TO_G: GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_B_TO_B: GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_A_TO_A: GL_PIXEL_MAP_A_TO_A_SIZE} POLYGON_STIPPLE_SIZE = (128,) TEX_PARAMETER_SIZES = {GL_TEXTURE_BORDER_COLOR: (4,), GL_TEXTURE_MAG_FILTER: (1,), GL_TEXTURE_MIN_FILTER: (1,), GL_TEXTURE_WRAP_S: (1,), GL_TEXTURE_WRAP_T: (1,), GL_TEXTURE_PRIORITY: (1,), GL_TEXTURE_RESIDENT: (1,), GL_TEXTURE_WRAP_R: (1,), GL_TEXTURE_MIN_LOD: (1,), GL_TEXTURE_MAX_LOD: (1,), ...} __all__ = ('glGetBoolean', 'glGetBooleanv', 'glGetInteger', 'glGetIntegerv', 'glGetFloat', 'glGetFloatv', 'glGetDouble', 'glGetDoublev', 'glGetString', 'glGetLightfv', 'glGetLightiv', 'glGetMaterialfv', 'glGetMaterialiv', 'glGetPixelMapfv', 'glGetPixelMapusv', 'glGetPixelMapuiv', 'glGetPolygonStipple', 'glGetPolygonStippleub', 'glGetTexEnviv', 'glGetTexEnvfv', ...) __file__ = '/home/mcfletch/pylive/OpenGL/GL/glget.pyc' __name__ = 'OpenGL.GL.glget' __package__ = 'OpenGL.GL' glGetBoolean = <OpenGL.wrapper.glGetIntegerv object at 0x26aa4d0> glGetBooleanv = <OpenGL.wrapper.glGetIntegerv object at 0x26aa4d0> glGetDouble = <OpenGL.wrapper.glGetDoublev object at 0x26aa050> glGetDoublev = <OpenGL.wrapper.glGetDoublev object at 0x26aa050> glGetFloat = <OpenGL.wrapper.glGetFloatv object at 0x26aa290> glGetFloatv = <OpenGL.wrapper.glGetFloatv object at 0x26aa290> glGetInteger = <OpenGL.wrapper.glGetIntegerv object at 0x26aa4d0> glGetIntegerv = <OpenGL.wrapper.glGetIntegerv object at 0x26aa4d0> glGetLightfv = <OpenGL.wrapper.glGetLightfv object at 0x26aa6c8> glGetLightiv = <OpenGL.wrapper.glGetLightiv object at 0x26aa8c0> glGetMaterialfv = <OpenGL.wrapper.glGetMaterialfv object at 0x26aaab8> glGetMaterialiv = <OpenGL.wrapper.glGetMaterialiv object at 0x26aacb0> glGetPixelMapfv = <OpenGL.wrapper.glGetPixelMapfv object at 0x26aaef0> glGetPixelMapuiv = <OpenGL.wrapper.glGetPixelMapuiv object at 0x26ab128> glGetPixelMapusv = <OpenGL.wrapper.glGetPixelMapusv object at 0x26ab320> glGetPolygonStipple = <OpenGL.wrapper.glGetPolygonStipple object at 0x26ab4d0> glGetPolygonStippleub = <OpenGL.wrapper.glGetPolygonStipple object at 0x26ab4d0> glGetString = <_FuncPtr object at 0x25902c0> glGetTexEnvfv = <OpenGL.wrapper.glGetTexEnvfv object at 0x26ab680> glGetTexEnviv = <OpenGL.wrapper.glGetTexEnviv object at 0x26ab878> glGetTexGendv = <OpenGL.wrapper.glGetTexGendv object at 0x26aba70> glGetTexGenfv = <OpenGL.wrapper.glGetTexGenfv object at 0x26abc68> glGetTexGeniv = <OpenGL.wrapper.glGetTexGeniv object at 0x26abe60> glGetTexLevelParameterfv = <OpenGL.wrapper.glGetTexLevelParameterfv object at 0x26ae098> glGetTexLevelParameteriv = <OpenGL.wrapper.glGetTexLevelParameteriv object at 0x26ae248> glGetTexParameterfv = <OpenGL.wrapper.glGetTexParameterfv object at 0x26ae3f8> glGetTexParameteriv = <OpenGL.wrapper.glGetTexParameteriv object at 0x26ae5f0> |