OpenGL.GL.VERSION.GL_3_2
index
/home/mcfletch/pylive/OpenGL/GL/VERSION/GL_3_2.py

OpenGL extension VERSION.GL_3_2
 
This module customises the behaviour of the 
OpenGL.raw.GL.VERSION.GL_3_2 to provide a more 
Python-friendly API
 
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/VERSION/GL_3_2.txt

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform
OpenGL.wrapper

 
Data
        EXTENSION_NAME = 'GL_VERSION_GL_3_2'
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
GL_CONTEXT_CORE_PROFILE_BIT = GL_CONTEXT_CORE_PROFILE_BIT
GL_CONTEXT_PROFILE_MASK = GL_CONTEXT_PROFILE_MASK
GL_FRAMEBUFFER_ATTACHMENT_LAYERED = GL_FRAMEBUFFER_ATTACHMENT_LAYERED
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
GL_GEOMETRY_INPUT_TYPE = GL_GEOMETRY_INPUT_TYPE
GL_GEOMETRY_OUTPUT_TYPE = GL_GEOMETRY_OUTPUT_TYPE
GL_GEOMETRY_SHADER = GL_GEOMETRY_SHADER
GL_GEOMETRY_VERTICES_OUT = GL_GEOMETRY_VERTICES_OUT
GL_LINES_ADJACENCY = GL_LINES_ADJACENCY
GL_LINE_STRIP_ADJACENCY = GL_LINE_STRIP_ADJACENCY
GL_MAX_FRAGMENT_INPUT_COMPONENTS = GL_MAX_FRAGMENT_INPUT_COMPONENTS
GL_MAX_GEOMETRY_INPUT_COMPONENTS = GL_MAX_GEOMETRY_INPUT_COMPONENTS
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
GL_MAX_GEOMETRY_OUTPUT_VERTICES = GL_MAX_GEOMETRY_OUTPUT_VERTICES
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
GL_MAX_VERTEX_OUTPUT_COMPONENTS = GL_MAX_VERTEX_OUTPUT_COMPONENTS
GL_PROGRAM_POINT_SIZE = GL_PROGRAM_POINT_SIZE
GL_TRIANGLES_ADJACENCY = GL_TRIANGLES_ADJACENCY
GL_TRIANGLE_STRIP_ADJACENCY = GL_TRIANGLE_STRIP_ADJACENCY
__file__ = '/home/mcfletch/pylive/OpenGL/GL/VERSION/GL_3_2.pyc'
__name__ = 'OpenGL.GL.VERSION.GL_3_2'
__package__ = 'OpenGL.GL.VERSION'
glFramebufferTexture = <OpenGL.platform.baseplatform.glFramebufferTexture object at 0x28d8e90>
glFramebufferTextureFace = <OpenGL.platform.baseplatform.glFramebufferTextureFace object at 0x28d8f10>
glGetBufferParameteri64v = <OpenGL.platform.baseplatform.glGetBufferParameteri64v object at 0x28d8d90>
glGetInteger64i_v = <OpenGL.platform.baseplatform.glGetInteger64i_v object at 0x28d8d50>
glProgramParameteri = <OpenGL.platform.baseplatform.glProgramParameteri object at 0x28d8e10>