OpenGL.GL.VERSION.GL_3_1
index
/home/mcfletch/pylive/OpenGL/GL/VERSION/GL_3_1.py

OpenGL extension VERSION.GL_3_1
 
This module customises the behaviour of the 
OpenGL.raw.GL.VERSION.GL_3_1 to provide a more 
Python-friendly API
 
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/VERSION/GL_3_1.txt

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform
OpenGL.wrapper

 
Data
        EXTENSION_NAME = 'GL_VERSION_GL_3_1'
GL_INT_SAMPLER_2D_RECT = GL_INT_SAMPLER_2D_RECT
GL_INT_SAMPLER_BUFFER = GL_INT_SAMPLER_BUFFER
GL_MAX_RECTANGLE_TEXTURE_SIZE = GL_MAX_RECTANGLE_TEXTURE_SIZE
GL_MAX_TEXTURE_BUFFER_SIZE = GL_MAX_TEXTURE_BUFFER_SIZE
GL_PRIMITIVE_RESTART = GL_PRIMITIVE_RESTART
GL_PRIMITIVE_RESTART_INDEX = GL_PRIMITIVE_RESTART_INDEX
GL_PROXY_TEXTURE_RECTANGLE = GL_PROXY_TEXTURE_RECTANGLE
GL_R16_SNORM = GL_R16_SNORM
GL_R8_SNORM = GL_R8_SNORM
GL_RED_SNORM = GL_RED_SNORM
GL_RG16_SNORM = GL_RG16_SNORM
GL_RG8_SNORM = GL_RG8_SNORM
GL_RGB16_SNORM = GL_RGB16_SNORM
GL_RGB8_SNORM = GL_RGB8_SNORM
GL_RGBA16_SNORM = GL_RGBA16_SNORM
GL_RGBA8_SNORM = GL_RGBA8_SNORM
GL_RGBA_SNORM = GL_RGBA_SNORM
GL_RGB_SNORM = GL_RGB_SNORM
GL_RG_SNORM = GL_RG_SNORM
GL_SAMPLER_2D_RECT = GL_SAMPLER_2D_RECT
GL_SAMPLER_2D_RECT_SHADOW = GL_SAMPLER_2D_RECT_SHADOW
GL_SAMPLER_BUFFER = GL_SAMPLER_BUFFER
GL_SIGNED_NORMALIZED = GL_SIGNED_NORMALIZED
GL_TEXTURE_BINDING_BUFFER = GL_TEXTURE_BINDING_BUFFER
GL_TEXTURE_BINDING_RECTANGLE = GL_TEXTURE_BINDING_RECTANGLE
GL_TEXTURE_BUFFER = GL_TEXTURE_BUFFER
GL_TEXTURE_BUFFER_DATA_STORE_BINDING = GL_TEXTURE_BUFFER_DATA_STORE_BINDING
GL_TEXTURE_BUFFER_FORMAT = GL_TEXTURE_BUFFER_FORMAT
GL_TEXTURE_RECTANGLE = GL_TEXTURE_RECTANGLE
GL_UNSIGNED_INT_SAMPLER_2D_RECT = GL_UNSIGNED_INT_SAMPLER_2D_RECT
GL_UNSIGNED_INT_SAMPLER_BUFFER = GL_UNSIGNED_INT_SAMPLER_BUFFER
__file__ = '/home/mcfletch/pylive/OpenGL/GL/VERSION/GL_3_1.pyc'
__name__ = 'OpenGL.GL.VERSION.GL_3_1'
__package__ = 'OpenGL.GL.VERSION'
glDrawArraysInstanced = <OpenGL.platform.baseplatform.glDrawArraysInstanced object at 0x28d86d0>
glDrawElementsInstanced = <OpenGL.platform.baseplatform.glDrawElementsInstanced object at 0x28d8710>
glPrimitiveRestartIndex = <OpenGL.platform.baseplatform.glPrimitiveRestartIndex object at 0x28d8850>
glTexBuffer = <OpenGL.platform.baseplatform.glTexBuffer object at 0x28d8750>