OpenGL.GL.VERSION.GL_3_0 | index /home/mcfletch/pylive/OpenGL/GL/VERSION/GL_3_0.py |
OpenGL extension VERSION.GL_3_0
This module customises the behaviour of the
OpenGL.raw.GL.VERSION.GL_3_0 to provide a more
Python-friendly API
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/VERSION/GL_3_0.txt
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EXTENSION_NAME = 'GL_VERSION_GL_3_0' GL_ALPHA_INTEGER = GL_ALPHA_INTEGER GL_BGRA_INTEGER = GL_BGRA_INTEGER GL_BGR_INTEGER = GL_BGR_INTEGER GL_BLUE_INTEGER = GL_BLUE_INTEGER GL_BUFFER_ACCESS_FLAGS = GL_BUFFER_ACCESS_FLAGS GL_BUFFER_MAP_LENGTH = GL_BUFFER_MAP_LENGTH GL_BUFFER_MAP_OFFSET = GL_BUFFER_MAP_OFFSET GL_CLAMP_FRAGMENT_COLOR = GL_CLAMP_FRAGMENT_COLOR GL_CLAMP_READ_COLOR = GL_CLAMP_READ_COLOR GL_CLAMP_VERTEX_COLOR = GL_CLAMP_VERTEX_COLOR GL_CLIP_DISTANCE0 = GL_CLIP_DISTANCE0 GL_CLIP_DISTANCE1 = GL_CLIP_DISTANCE1 GL_CLIP_DISTANCE2 = GL_CLIP_DISTANCE2 GL_CLIP_DISTANCE3 = GL_CLIP_DISTANCE3 GL_CLIP_DISTANCE4 = GL_CLIP_DISTANCE4 GL_CLIP_DISTANCE5 = GL_CLIP_DISTANCE5 GL_CLIP_DISTANCE6 = GL_CLIP_DISTANCE6 GL_CLIP_DISTANCE7 = GL_CLIP_DISTANCE7 GL_COMPARE_REF_TO_TEXTURE = GL_COMPARE_REF_TO_TEXTURE GL_COMPRESSED_RED = GL_COMPRESSED_RED GL_COMPRESSED_RG = GL_COMPRESSED_RG GL_CONTEXT_FLAGS = GL_CONTEXT_FLAGS GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT GL_DEPTH_BUFFER = GL_DEPTH_BUFFER GL_FIXED_ONLY = GL_FIXED_ONLY GL_GREEN_INTEGER = GL_GREEN_INTEGER GL_INTERLEAVED_ATTRIBS = GL_INTERLEAVED_ATTRIBS GL_INT_SAMPLER_1D = GL_INT_SAMPLER_1D GL_INT_SAMPLER_1D_ARRAY = GL_INT_SAMPLER_1D_ARRAY GL_INT_SAMPLER_2D = GL_INT_SAMPLER_2D GL_INT_SAMPLER_2D_ARRAY = GL_INT_SAMPLER_2D_ARRAY GL_INT_SAMPLER_3D = GL_INT_SAMPLER_3D GL_INT_SAMPLER_CUBE = GL_INT_SAMPLER_CUBE GL_MAJOR_VERSION = GL_MAJOR_VERSION GL_MAX_ARRAY_TEXTURE_LAYERS = GL_MAX_ARRAY_TEXTURE_LAYERS GL_MAX_CLIP_DISTANCES = GL_MAX_CLIP_DISTANCES GL_MAX_PROGRAM_TEXEL_OFFSET = GL_MAX_PROGRAM_TEXEL_OFFSET GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS GL_MAX_VARYING_COMPONENTS = GL_MAX_VARYING_COMPONENTS GL_MINOR_VERSION = GL_MINOR_VERSION GL_MIN_PROGRAM_TEXEL_OFFSET = GL_MIN_PROGRAM_TEXEL_OFFSET GL_NUM_EXTENSIONS = GL_NUM_EXTENSIONS GL_PRIMITIVES_GENERATED = GL_PRIMITIVES_GENERATED GL_PROXY_TEXTURE_1D_ARRAY = GL_PROXY_TEXTURE_1D_ARRAY GL_PROXY_TEXTURE_2D_ARRAY = GL_PROXY_TEXTURE_2D_ARRAY GL_QUERY_BY_REGION_NO_WAIT = GL_QUERY_BY_REGION_NO_WAIT GL_QUERY_BY_REGION_WAIT = GL_QUERY_BY_REGION_WAIT GL_QUERY_NO_WAIT = GL_QUERY_NO_WAIT GL_QUERY_WAIT = GL_QUERY_WAIT GL_R11F_G11F_B10F = GL_R11F_G11F_B10F GL_RASTERIZER_DISCARD = GL_RASTERIZER_DISCARD GL_RED_INTEGER = GL_RED_INTEGER GL_RGB16F = GL_RGB16F GL_RGB16I = GL_RGB16I GL_RGB16UI = GL_RGB16UI GL_RGB32F = GL_RGB32F GL_RGB32I = GL_RGB32I GL_RGB32UI = GL_RGB32UI GL_RGB8I = GL_RGB8I GL_RGB8UI = GL_RGB8UI GL_RGB9_E5 = GL_RGB9_E5 GL_RGBA16F = GL_RGBA16F GL_RGBA16I = GL_RGBA16I GL_RGBA16UI = GL_RGBA16UI GL_RGBA32F = GL_RGBA32F GL_RGBA32I = GL_RGBA32I GL_RGBA32UI = GL_RGBA32UI GL_RGBA8I = GL_RGBA8I GL_RGBA8UI = GL_RGBA8UI GL_RGBA_INTEGER = GL_RGBA_INTEGER GL_RGB_INTEGER = GL_RGB_INTEGER GL_SAMPLER_1D_ARRAY = GL_SAMPLER_1D_ARRAY GL_SAMPLER_1D_ARRAY_SHADOW = GL_SAMPLER_1D_ARRAY_SHADOW GL_SAMPLER_2D_ARRAY = GL_SAMPLER_2D_ARRAY GL_SAMPLER_2D_ARRAY_SHADOW = GL_SAMPLER_2D_ARRAY_SHADOW GL_SAMPLER_CUBE_SHADOW = GL_SAMPLER_CUBE_SHADOW GL_SEPARATE_ATTRIBS = GL_SEPARATE_ATTRIBS GL_STENCIL_BUFFER = GL_STENCIL_BUFFER GL_TEXTURE_1D_ARRAY = GL_TEXTURE_1D_ARRAY GL_TEXTURE_2D_ARRAY = GL_TEXTURE_2D_ARRAY GL_TEXTURE_BINDING_1D_ARRAY = GL_TEXTURE_BINDING_1D_ARRAY GL_TEXTURE_BINDING_2D_ARRAY = GL_TEXTURE_BINDING_2D_ARRAY GL_TEXTURE_SHARED_SIZE = GL_TEXTURE_SHARED_SIZE GL_TRANSFORM_FEEDBACK_BUFFER = GL_TRANSFORM_FEEDBACK_BUFFER GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = GL_TRANSFORM_FEEDBACK_BUFFER_BINDING GL_TRANSFORM_FEEDBACK_BUFFER_MODE = GL_TRANSFORM_FEEDBACK_BUFFER_MODE GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = GL_TRANSFORM_FEEDBACK_BUFFER_SIZE GL_TRANSFORM_FEEDBACK_BUFFER_START = GL_TRANSFORM_FEEDBACK_BUFFER_START GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN GL_TRANSFORM_FEEDBACK_VARYINGS = GL_TRANSFORM_FEEDBACK_VARYINGS GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH GL_UNSIGNED_INT_10F_11F_11F_REV = GL_UNSIGNED_INT_10F_11F_11F_REV GL_UNSIGNED_INT_5_9_9_9_REV = GL_UNSIGNED_INT_5_9_9_9_REV GL_UNSIGNED_INT_SAMPLER_1D = GL_UNSIGNED_INT_SAMPLER_1D GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = GL_UNSIGNED_INT_SAMPLER_1D_ARRAY GL_UNSIGNED_INT_SAMPLER_2D = GL_UNSIGNED_INT_SAMPLER_2D GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = GL_UNSIGNED_INT_SAMPLER_2D_ARRAY GL_UNSIGNED_INT_SAMPLER_3D = GL_UNSIGNED_INT_SAMPLER_3D GL_UNSIGNED_INT_SAMPLER_CUBE = GL_UNSIGNED_INT_SAMPLER_CUBE GL_UNSIGNED_INT_VEC2 = GL_UNSIGNED_INT_VEC2 GL_UNSIGNED_INT_VEC3 = GL_UNSIGNED_INT_VEC3 GL_UNSIGNED_INT_VEC4 = GL_UNSIGNED_INT_VEC4 GL_VERTEX_ATTRIB_ARRAY_INTEGER = GL_VERTEX_ATTRIB_ARRAY_INTEGER __file__ = '/home/mcfletch/pylive/OpenGL/GL/VERSION/GL_3_0.pyc' __name__ = 'OpenGL.GL.VERSION.GL_3_0' __package__ = 'OpenGL.GL.VERSION' glBeginConditionalRender = <OpenGL.platform.baseplatform.glBeginConditionalRender object at 0x28266d0> glBeginTransformFeedback = <OpenGL.platform.baseplatform.glBeginTransformFeedback object at 0x2826310> glBindBufferBase = <OpenGL.platform.baseplatform.glBindBufferBase object at 0x2826450> glBindBufferRange = <OpenGL.platform.baseplatform.glBindBufferRange object at 0x28263d0> glBindFragDataLocation = <OpenGL.platform.baseplatform.glBindFragDataLocation object at 0x2827750> glClampColor = <OpenGL.platform.baseplatform.glClampColor object at 0x28265d0> glClearBufferfi = <OpenGL.platform.baseplatform.glClearBufferfi object at 0x28d8050> glClearBufferfv = <OpenGL.platform.baseplatform.glClearBufferfv object at 0x2827f90> glClearBufferiv = <OpenGL.platform.baseplatform.glClearBufferiv object at 0x2827e90> glClearBufferuiv = <OpenGL.platform.baseplatform.glClearBufferuiv object at 0x2827f10> glColorMaski = <OpenGL.platform.baseplatform.glColorMaski object at 0x281df90> glDisablei = <OpenGL.platform.baseplatform.glDisablei object at 0x2826190> glEnablei = <OpenGL.platform.baseplatform.glEnablei object at 0x2826110> glEndConditionalRender = <OpenGL.platform.baseplatform.glEndConditionalRender object at 0x2826710> glEndTransformFeedback = <OpenGL.platform.baseplatform.glEndTransformFeedback object at 0x2826350> glGetBooleani_v = <OpenGL.platform.baseplatform.glGetBooleani_v object at 0x281dfd0> glGetFragDataLocation = <OpenGL.platform.baseplatform.glGetFragDataLocation object at 0x28277d0> glGetIntegeri_v = <OpenGL.platform.baseplatform.glGetIntegeri_v object at 0x2826090> glGetStringi = <OpenGL.platform.baseplatform.glGetStringi object at 0x28d80d0> glGetTexParameterIiv = <OpenGL.platform.baseplatform.glGetTexParameterIiv object at 0x2827d90> glGetTexParameterIuiv = <OpenGL.platform.baseplatform.glGetTexParameterIuiv object at 0x2827e10> glGetTransformFeedbackVarying = <OpenGL.platform.baseplatform.glGetTransformFeedbackVarying object at 0x2826550> glGetUniformuiv = <OpenGL.platform.baseplatform.glGetUniformuiv object at 0x28276d0> glGetVertexAttribIiv = <OpenGL.platform.baseplatform.glGetVertexAttribIiv object at 0x2826810> glGetVertexAttribIuiv = <OpenGL.platform.baseplatform.glGetVertexAttribIuiv object at 0x2826890> glIsEnabledi = <OpenGL.platform.baseplatform.glIsEnabledi object at 0x2826210> glTexParameterIiv = <OpenGL.platform.baseplatform.glTexParameterIiv object at 0x2827c90> glTexParameterIuiv = <OpenGL.platform.baseplatform.glTexParameterIuiv object at 0x2827d10> glTransformFeedbackVaryings = <OpenGL.platform.baseplatform.glTransformFeedbackVaryings object at 0x28264d0> glUniform1ui = <OpenGL.platform.baseplatform.glUniform1ui object at 0x2827850> glUniform1uiv = <OpenGL.platform.baseplatform.glUniform1uiv object at 0x2827a90> glUniform2ui = <OpenGL.platform.baseplatform.glUniform2ui object at 0x2827950> glUniform2uiv = <OpenGL.platform.baseplatform.glUniform2uiv object at 0x2827b10> glUniform3ui = <OpenGL.platform.baseplatform.glUniform3ui object at 0x2827990> glUniform3uiv = <OpenGL.platform.baseplatform.glUniform3uiv object at 0x2827b90> glUniform4ui = <OpenGL.platform.baseplatform.glUniform4ui object at 0x2827a10> glUniform4uiv = <OpenGL.platform.baseplatform.glUniform4uiv object at 0x2827c10> glVertexAttribI1i = <OpenGL.platform.baseplatform.glVertexAttribI1i object at 0x2826910> glVertexAttribI1iv = <OpenGL.platform.baseplatform.glVertexAttribI1iv object at 0x2826e10> glVertexAttribI1ui = <OpenGL.platform.baseplatform.glVertexAttribI1ui object at 0x2826b50> glVertexAttribI1uiv = <OpenGL.platform.baseplatform.glVertexAttribI1uiv object at 0x2827150> glVertexAttribI2i = <OpenGL.platform.baseplatform.glVertexAttribI2i object at 0x2826a10> glVertexAttribI2iv = <OpenGL.platform.baseplatform.glVertexAttribI2iv object at 0x2826ed0> glVertexAttribI2ui = <OpenGL.platform.baseplatform.glVertexAttribI2ui object at 0x2826c50> glVertexAttribI2uiv = <OpenGL.platform.baseplatform.glVertexAttribI2uiv object at 0x2827210> glVertexAttribI3i = <OpenGL.platform.baseplatform.glVertexAttribI3i object at 0x2826a50> glVertexAttribI3iv = <OpenGL.platform.baseplatform.glVertexAttribI3iv object at 0x2826f90> glVertexAttribI3ui = <OpenGL.platform.baseplatform.glVertexAttribI3ui object at 0x2826c90> glVertexAttribI3uiv = <OpenGL.platform.baseplatform.glVertexAttribI3uiv object at 0x28272d0> glVertexAttribI4bv = <OpenGL.platform.baseplatform.glVertexAttribI4bv object at 0x2827450> glVertexAttribI4i = <OpenGL.platform.baseplatform.glVertexAttribI4i object at 0x2826ad0> glVertexAttribI4iv = <OpenGL.platform.baseplatform.glVertexAttribI4iv object at 0x2827090> glVertexAttribI4sv = <OpenGL.platform.baseplatform.glVertexAttribI4sv object at 0x2827510> glVertexAttribI4ubv = <OpenGL.platform.baseplatform.glVertexAttribI4ubv object at 0x28275d0> glVertexAttribI4ui = <OpenGL.platform.baseplatform.glVertexAttribI4ui object at 0x2826d10> glVertexAttribI4uiv = <OpenGL.platform.baseplatform.glVertexAttribI4uiv object at 0x2827390> glVertexAttribI4usv = <OpenGL.platform.baseplatform.glVertexAttribI4usv object at 0x2827690> glVertexAttribIPointer = <OpenGL.platform.baseplatform.glVertexAttribIPointer object at 0x2826790> |