OpenGL.GL.VERSION.GL_1_5
index
/home/mcfletch/pylive/OpenGL/GL/VERSION/GL_1_5.py

OpenGL extension VERSION.GL_1_5
 
This module customises the behaviour of the 
OpenGL.raw.GL.VERSION.GL_1_5 to provide a more 
Python-friendly API
 
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/VERSION/GL_1_5.txt

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.platform
OpenGL.wrapper

 
Functions
       
_sizeOfArrayInput(pyArgs, index, wrapper)

 
Data
        ArrayDatatype = <OpenGL_accelerate.arraydatatype.ArrayDatatype object at 0x21b73c0>
EXTENSION_NAME = 'GL_VERSION_GL_1_5'
GL_ARRAY_BUFFER = GL_ARRAY_BUFFER
GL_ARRAY_BUFFER_BINDING = GL_ARRAY_BUFFER_BINDING
GL_BUFFER_ACCESS = GL_BUFFER_ACCESS
GL_BUFFER_MAPPED = GL_BUFFER_MAPPED
GL_BUFFER_MAP_POINTER = GL_BUFFER_MAP_POINTER
GL_BUFFER_SIZE = GL_BUFFER_SIZE
GL_BUFFER_USAGE = GL_BUFFER_USAGE
GL_COLOR_ARRAY_BUFFER_BINDING = GL_COLOR_ARRAY_BUFFER_BINDING
GL_CURRENT_FOG_COORD = GL_CURRENT_FOG_COORD
GL_CURRENT_QUERY = GL_CURRENT_QUERY
GL_DYNAMIC_COPY = GL_DYNAMIC_COPY
GL_DYNAMIC_DRAW = GL_DYNAMIC_DRAW
GL_DYNAMIC_READ = GL_DYNAMIC_READ
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
GL_ELEMENT_ARRAY_BUFFER = GL_ELEMENT_ARRAY_BUFFER
GL_ELEMENT_ARRAY_BUFFER_BINDING = GL_ELEMENT_ARRAY_BUFFER_BINDING
GL_FOG_COORD = GL_FOG_COORD
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
GL_FOG_COORD_ARRAY = GL_FOG_COORD_ARRAY
GL_FOG_COORD_ARRAY_BUFFER_BINDING = GL_FOG_COORD_ARRAY_BUFFER_BINDING
GL_FOG_COORD_ARRAY_POINTER = GL_FOG_COORD_ARRAY_POINTER
GL_FOG_COORD_ARRAY_STRIDE = GL_FOG_COORD_ARRAY_STRIDE
GL_FOG_COORD_ARRAY_TYPE = GL_FOG_COORD_ARRAY_TYPE
GL_FOG_COORD_SRC = GL_FOG_COORD_SRC
GL_INDEX_ARRAY_BUFFER_BINDING = GL_INDEX_ARRAY_BUFFER_BINDING
GL_NORMAL_ARRAY_BUFFER_BINDING = GL_NORMAL_ARRAY_BUFFER_BINDING
GL_QUERY_COUNTER_BITS = GL_QUERY_COUNTER_BITS
GL_QUERY_RESULT = GL_QUERY_RESULT
GL_QUERY_RESULT_AVAILABLE = GL_QUERY_RESULT_AVAILABLE
GL_READ_ONLY = GL_READ_ONLY
GL_READ_WRITE = GL_READ_WRITE
GL_SAMPLES_PASSED = GL_SAMPLES_PASSED
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
GL_SRC0_ALPHA = GL_SRC0_ALPHA
GL_SRC0_RGB = GL_SRC0_RGB
GL_SRC1_ALPHA = GL_SRC1_ALPHA
GL_SRC1_RGB = GL_SRC1_RGB
GL_SRC2_ALPHA = GL_SRC2_ALPHA
GL_SRC2_RGB = GL_SRC2_RGB
GL_STATIC_COPY = GL_STATIC_COPY
GL_STATIC_DRAW = GL_STATIC_DRAW
GL_STATIC_READ = GL_STATIC_READ
GL_STREAM_COPY = GL_STREAM_COPY
GL_STREAM_DRAW = GL_STREAM_DRAW
GL_STREAM_READ = GL_STREAM_READ
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
GL_VERTEX_ARRAY_BUFFER_BINDING = GL_VERTEX_ARRAY_BUFFER_BINDING
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
GL_WEIGHT_ARRAY_BUFFER_BINDING = GL_WEIGHT_ARRAY_BUFFER_BINDING
GL_WRITE_ONLY = GL_WRITE_ONLY
__file__ = '/home/mcfletch/pylive/OpenGL/GL/VERSION/GL_1_5.pyc'
__name__ = 'OpenGL.GL.VERSION.GL_1_5'
__package__ = 'OpenGL.GL.VERSION'
glBeginQuery = <OpenGL.platform.baseplatform.glBeginQuery object at 0x2759f10>
glBindBuffer = <OpenGL.platform.baseplatform.glBindBuffer object at 0x27ec210>
glBufferData = OpenGL.lazywrapper.lazy( 'glBufferData' )
glBufferSubData = OpenGL.lazywrapper.lazy( 'glBufferSubData' )
glDeleteBuffers = <OpenGL.wrapper.glDeleteBuffers object at 0x27613b0>
glDeleteQueries = OpenGL.lazywrapper.lazy( 'glDeleteQueries' )
glEndQuery = <OpenGL.platform.baseplatform.glEndQuery object at 0x27ec050>
glGenBuffers = <OpenGL.wrapper.glGenBuffers object at 0x2761638>
glGenQueries = OpenGL.lazywrapper.lazy( 'glGenQueries' )
glGetBufferParameteriv = <OpenGL.wrapper.glGetBufferParameteriv object at 0x2761830>
glGetBufferPointerv = OpenGL.lazywrapper.lazy( 'glGetBufferPointerv' )
glGetBufferSubData = <OpenGL.platform.baseplatform.glGetBufferSubData object at 0x27ec590>
glGetQueryObjectiv = <OpenGL.wrapper.glGetQueryObjectiv object at 0x2761d40>
glGetQueryObjectuiv = <OpenGL.wrapper.glGetQueryObjectuiv object at 0x2761f38>
glGetQueryiv = <OpenGL.wrapper.glGetQueryiv object at 0x2761ab8>
glIsBuffer = <OpenGL.platform.baseplatform.glIsBuffer object at 0x27ec450>
glIsQuery = <OpenGL.platform.baseplatform.glIsQuery object at 0x2759ed0>
glMapBuffer = <OpenGL.platform.baseplatform.glMapBuffer object at 0x27ec690>
glUnmapBuffer = <OpenGL.platform.baseplatform.glUnmapBuffer object at 0x27ec750>