OpenGL.GL.VERSION.GL_1_5 | index /home/mcfletch/pylive/OpenGL/GL/VERSION/GL_1_5.py |
OpenGL extension VERSION.GL_1_5
This module customises the behaviour of the
OpenGL.raw.GL.VERSION.GL_1_5 to provide a more
Python-friendly API
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/VERSION/GL_1_5.txt
Modules | ||||||
|
Functions | ||
|
Data | ||
ArrayDatatype = <OpenGL_accelerate.arraydatatype.ArrayDatatype object at 0x21b73c0> EXTENSION_NAME = 'GL_VERSION_GL_1_5' GL_ARRAY_BUFFER = GL_ARRAY_BUFFER GL_ARRAY_BUFFER_BINDING = GL_ARRAY_BUFFER_BINDING GL_BUFFER_ACCESS = GL_BUFFER_ACCESS GL_BUFFER_MAPPED = GL_BUFFER_MAPPED GL_BUFFER_MAP_POINTER = GL_BUFFER_MAP_POINTER GL_BUFFER_SIZE = GL_BUFFER_SIZE GL_BUFFER_USAGE = GL_BUFFER_USAGE GL_COLOR_ARRAY_BUFFER_BINDING = GL_COLOR_ARRAY_BUFFER_BINDING GL_CURRENT_FOG_COORD = GL_CURRENT_FOG_COORD GL_CURRENT_QUERY = GL_CURRENT_QUERY GL_DYNAMIC_COPY = GL_DYNAMIC_COPY GL_DYNAMIC_DRAW = GL_DYNAMIC_DRAW GL_DYNAMIC_READ = GL_DYNAMIC_READ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = GL_EDGE_FLAG_ARRAY_BUFFER_BINDING GL_ELEMENT_ARRAY_BUFFER = GL_ELEMENT_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER_BINDING = GL_ELEMENT_ARRAY_BUFFER_BINDING GL_FOG_COORD = GL_FOG_COORD GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING GL_FOG_COORD_ARRAY = GL_FOG_COORD_ARRAY GL_FOG_COORD_ARRAY_BUFFER_BINDING = GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORD_ARRAY_POINTER = GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORD_ARRAY_STRIDE = GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORD_ARRAY_TYPE = GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORD_SRC = GL_FOG_COORD_SRC GL_INDEX_ARRAY_BUFFER_BINDING = GL_INDEX_ARRAY_BUFFER_BINDING GL_NORMAL_ARRAY_BUFFER_BINDING = GL_NORMAL_ARRAY_BUFFER_BINDING GL_QUERY_COUNTER_BITS = GL_QUERY_COUNTER_BITS GL_QUERY_RESULT = GL_QUERY_RESULT GL_QUERY_RESULT_AVAILABLE = GL_QUERY_RESULT_AVAILABLE GL_READ_ONLY = GL_READ_ONLY GL_READ_WRITE = GL_READ_WRITE GL_SAMPLES_PASSED = GL_SAMPLES_PASSED GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING GL_SRC0_ALPHA = GL_SRC0_ALPHA GL_SRC0_RGB = GL_SRC0_RGB GL_SRC1_ALPHA = GL_SRC1_ALPHA GL_SRC1_RGB = GL_SRC1_RGB GL_SRC2_ALPHA = GL_SRC2_ALPHA GL_SRC2_RGB = GL_SRC2_RGB GL_STATIC_COPY = GL_STATIC_COPY GL_STATIC_DRAW = GL_STATIC_DRAW GL_STATIC_READ = GL_STATIC_READ GL_STREAM_COPY = GL_STREAM_COPY GL_STREAM_DRAW = GL_STREAM_DRAW GL_STREAM_READ = GL_STREAM_READ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING GL_VERTEX_ARRAY_BUFFER_BINDING = GL_VERTEX_ARRAY_BUFFER_BINDING GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING GL_WEIGHT_ARRAY_BUFFER_BINDING = GL_WEIGHT_ARRAY_BUFFER_BINDING GL_WRITE_ONLY = GL_WRITE_ONLY __file__ = '/home/mcfletch/pylive/OpenGL/GL/VERSION/GL_1_5.pyc' __name__ = 'OpenGL.GL.VERSION.GL_1_5' __package__ = 'OpenGL.GL.VERSION' glBeginQuery = <OpenGL.platform.baseplatform.glBeginQuery object at 0x2759f10> glBindBuffer = <OpenGL.platform.baseplatform.glBindBuffer object at 0x27ec210> glBufferData = OpenGL.lazywrapper.lazy( 'glBufferData' ) glBufferSubData = OpenGL.lazywrapper.lazy( 'glBufferSubData' ) glDeleteBuffers = <OpenGL.wrapper.glDeleteBuffers object at 0x27613b0> glDeleteQueries = OpenGL.lazywrapper.lazy( 'glDeleteQueries' ) glEndQuery = <OpenGL.platform.baseplatform.glEndQuery object at 0x27ec050> glGenBuffers = <OpenGL.wrapper.glGenBuffers object at 0x2761638> glGenQueries = OpenGL.lazywrapper.lazy( 'glGenQueries' ) glGetBufferParameteriv = <OpenGL.wrapper.glGetBufferParameteriv object at 0x2761830> glGetBufferPointerv = OpenGL.lazywrapper.lazy( 'glGetBufferPointerv' ) glGetBufferSubData = <OpenGL.platform.baseplatform.glGetBufferSubData object at 0x27ec590> glGetQueryObjectiv = <OpenGL.wrapper.glGetQueryObjectiv object at 0x2761d40> glGetQueryObjectuiv = <OpenGL.wrapper.glGetQueryObjectuiv object at 0x2761f38> glGetQueryiv = <OpenGL.wrapper.glGetQueryiv object at 0x2761ab8> glIsBuffer = <OpenGL.platform.baseplatform.glIsBuffer object at 0x27ec450> glIsQuery = <OpenGL.platform.baseplatform.glIsQuery object at 0x2759ed0> glMapBuffer = <OpenGL.platform.baseplatform.glMapBuffer object at 0x27ec690> glUnmapBuffer = <OpenGL.platform.baseplatform.glUnmapBuffer object at 0x27ec750> |