OpenGL.GL.VERSION.GL_1_4_DEPRECATED | index /home/mcfletch/pylive/OpenGL/GL/VERSION/GL_1_4_DEPRECATED.py |
OpenGL extension VERSION.GL_1_4_DEPRECATED
This module customises the behaviour of the
OpenGL.raw.GL.VERSION.GL_1_4_DEPRECATED to provide a more
Python-friendly API
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/VERSION/GL_1_4_DEPRECATED.txt
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EXTENSION_NAME = 'GL_VERSION_GL_1_4' GL_COLOR_SUM = GL_COLOR_SUM GL_COMPARE_R_TO_TEXTURE = GL_COMPARE_R_TO_TEXTURE GL_CURRENT_FOG_COORDINATE = GL_CURRENT_FOG_COORDINATE GL_CURRENT_SECONDARY_COLOR = GL_CURRENT_SECONDARY_COLOR GL_DEPTH_TEXTURE_MODE = GL_DEPTH_TEXTURE_MODE GL_FOG_COORDINATE = GL_FOG_COORDINATE GL_FOG_COORDINATE_ARRAY = GL_FOG_COORDINATE_ARRAY GL_FOG_COORDINATE_ARRAY_POINTER = GL_FOG_COORDINATE_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_STRIDE = GL_FOG_COORDINATE_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_TYPE = GL_FOG_COORDINATE_ARRAY_TYPE GL_FOG_COORDINATE_SOURCE = GL_FOG_COORDINATE_SOURCE GL_FRAGMENT_DEPTH = GL_FRAGMENT_DEPTH GL_GENERATE_MIPMAP = GL_GENERATE_MIPMAP GL_GENERATE_MIPMAP_HINT = GL_GENERATE_MIPMAP_HINT GL_POINT_DISTANCE_ATTENUATION = GL_POINT_DISTANCE_ATTENUATION GL_POINT_SIZE_MAX = GL_POINT_SIZE_MAX GL_POINT_SIZE_MIN = GL_POINT_SIZE_MIN GL_SECONDARY_COLOR_ARRAY = GL_SECONDARY_COLOR_ARRAY GL_SECONDARY_COLOR_ARRAY_POINTER = GL_SECONDARY_COLOR_ARRAY_POINTER GL_SECONDARY_COLOR_ARRAY_SIZE = GL_SECONDARY_COLOR_ARRAY_SIZE GL_SECONDARY_COLOR_ARRAY_STRIDE = GL_SECONDARY_COLOR_ARRAY_STRIDE GL_SECONDARY_COLOR_ARRAY_TYPE = GL_SECONDARY_COLOR_ARRAY_TYPE GL_TEXTURE_FILTER_CONTROL = GL_TEXTURE_FILTER_CONTROL __file__ = '/home/mcfletch/pylive/OpenGL/GL/VERSION/GL_1_4_DEPRECATED.pyc' __name__ = 'OpenGL.GL.VERSION.GL_1_4_DEPRECATED' __package__ = 'OpenGL.GL.VERSION' glFogCoordPointer = <OpenGL.platform.baseplatform.glFogCoordPointer object at 0x2757190> glFogCoordd = <OpenGL.platform.baseplatform.glFogCoordd object at 0x2757090> glFogCoorddv = <OpenGL.platform.baseplatform.glFogCoorddv object at 0x2757150> glFogCoordf = <OpenGL.platform.baseplatform.glFogCoordf object at 0x2752ed0> glFogCoordfv = <OpenGL.platform.baseplatform.glFogCoordfv object at 0x2752f90> glSecondaryColor3b = <OpenGL.platform.baseplatform.glSecondaryColor3b object at 0x2757210> glSecondaryColor3bv = <OpenGL.platform.baseplatform.glSecondaryColor3bv object at 0x2757310> glSecondaryColor3d = <OpenGL.platform.baseplatform.glSecondaryColor3d object at 0x2757350> glSecondaryColor3dv = <OpenGL.platform.baseplatform.glSecondaryColor3dv object at 0x2757450> glSecondaryColor3f = <OpenGL.platform.baseplatform.glSecondaryColor3f object at 0x2757490> glSecondaryColor3fv = <OpenGL.platform.baseplatform.glSecondaryColor3fv object at 0x2757590> glSecondaryColor3i = <OpenGL.platform.baseplatform.glSecondaryColor3i object at 0x27575d0> glSecondaryColor3iv = <OpenGL.platform.baseplatform.glSecondaryColor3iv object at 0x27576d0> glSecondaryColor3s = <OpenGL.platform.baseplatform.glSecondaryColor3s object at 0x2757710> glSecondaryColor3sv = <OpenGL.platform.baseplatform.glSecondaryColor3sv object at 0x2757810> glSecondaryColor3ub = <OpenGL.platform.baseplatform.glSecondaryColor3ub object at 0x2757850> glSecondaryColor3ubv = <OpenGL.platform.baseplatform.glSecondaryColor3ubv object at 0x2757950> glSecondaryColor3ui = <OpenGL.platform.baseplatform.glSecondaryColor3ui object at 0x2757990> glSecondaryColor3uiv = <OpenGL.platform.baseplatform.glSecondaryColor3uiv object at 0x2757a90> glSecondaryColor3us = <OpenGL.platform.baseplatform.glSecondaryColor3us object at 0x2757ad0> glSecondaryColor3usv = <OpenGL.platform.baseplatform.glSecondaryColor3usv object at 0x2757bd0> glSecondaryColorPointer = <OpenGL.platform.baseplatform.glSecondaryColorPointer object at 0x2757c10> glWindowPos2d = <OpenGL.platform.baseplatform.glWindowPos2d object at 0x2757c90> glWindowPos2dv = <OpenGL.platform.baseplatform.glWindowPos2dv object at 0x2757d90> glWindowPos2f = <OpenGL.platform.baseplatform.glWindowPos2f object at 0x2757dd0> glWindowPos2fv = <OpenGL.platform.baseplatform.glWindowPos2fv object at 0x2757ed0> glWindowPos2i = <OpenGL.platform.baseplatform.glWindowPos2i object at 0x2757f10> glWindowPos2iv = <OpenGL.platform.baseplatform.glWindowPos2iv object at 0x2759050> glWindowPos2s = <OpenGL.platform.baseplatform.glWindowPos2s object at 0x2759090> glWindowPos2sv = <OpenGL.platform.baseplatform.glWindowPos2sv object at 0x2759190> glWindowPos3d = <OpenGL.platform.baseplatform.glWindowPos3d object at 0x2759250> glWindowPos3dv = <OpenGL.platform.baseplatform.glWindowPos3dv object at 0x2759310> glWindowPos3f = <OpenGL.platform.baseplatform.glWindowPos3f object at 0x27593d0> glWindowPos3fv = <OpenGL.platform.baseplatform.glWindowPos3fv object at 0x2759490> glWindowPos3i = <OpenGL.platform.baseplatform.glWindowPos3i object at 0x27594d0> glWindowPos3iv = <OpenGL.platform.baseplatform.glWindowPos3iv object at 0x27595d0> glWindowPos3s = <OpenGL.platform.baseplatform.glWindowPos3s object at 0x2759690> glWindowPos3sv = <OpenGL.platform.baseplatform.glWindowPos3sv object at 0x2759750> |