OpenGL.GL.VERSION.GL_1_4
index
/home/mcfletch/pylive/OpenGL/GL/VERSION/GL_1_4.py

OpenGL extension VERSION.GL_1_4
 
This module customises the behaviour of the 
OpenGL.raw.GL.VERSION.GL_1_4 to provide a more 
Python-friendly API
 
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/VERSION/GL_1_4.txt

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform
OpenGL.wrapper

 
Data
        EXTENSION_NAME = 'GL_VERSION_GL_1_4'
GL_BLEND_DST_ALPHA = GL_BLEND_DST_ALPHA
GL_BLEND_DST_RGB = GL_BLEND_DST_RGB
GL_BLEND_SRC_ALPHA = GL_BLEND_SRC_ALPHA
GL_BLEND_SRC_RGB = GL_BLEND_SRC_RGB
GL_COLOR_SUM = GL_COLOR_SUM
GL_COMPARE_R_TO_TEXTURE = GL_COMPARE_R_TO_TEXTURE
GL_CURRENT_FOG_COORDINATE = GL_CURRENT_FOG_COORDINATE
GL_CURRENT_SECONDARY_COLOR = GL_CURRENT_SECONDARY_COLOR
GL_DECR_WRAP = GL_DECR_WRAP
GL_DEPTH_COMPONENT16 = GL_DEPTH_COMPONENT16
GL_DEPTH_COMPONENT24 = GL_DEPTH_COMPONENT24
GL_DEPTH_COMPONENT32 = GL_DEPTH_COMPONENT32
GL_DEPTH_TEXTURE_MODE = GL_DEPTH_TEXTURE_MODE
GL_FOG_COORDINATE = GL_FOG_COORDINATE
GL_FOG_COORDINATE_ARRAY = GL_FOG_COORDINATE_ARRAY
GL_FOG_COORDINATE_ARRAY_POINTER = GL_FOG_COORDINATE_ARRAY_POINTER
GL_FOG_COORDINATE_ARRAY_STRIDE = GL_FOG_COORDINATE_ARRAY_STRIDE
GL_FOG_COORDINATE_ARRAY_TYPE = GL_FOG_COORDINATE_ARRAY_TYPE
GL_FOG_COORDINATE_SOURCE = GL_FOG_COORDINATE_SOURCE
GL_FRAGMENT_DEPTH = GL_FRAGMENT_DEPTH
GL_GENERATE_MIPMAP = GL_GENERATE_MIPMAP
GL_GENERATE_MIPMAP_HINT = GL_GENERATE_MIPMAP_HINT
GL_INCR_WRAP = GL_INCR_WRAP
GL_MAX_TEXTURE_LOD_BIAS = GL_MAX_TEXTURE_LOD_BIAS
GL_MIRRORED_REPEAT = GL_MIRRORED_REPEAT
GL_POINT_DISTANCE_ATTENUATION = GL_POINT_DISTANCE_ATTENUATION
GL_POINT_FADE_THRESHOLD_SIZE = GL_POINT_FADE_THRESHOLD_SIZE
GL_POINT_SIZE_MAX = GL_POINT_SIZE_MAX
GL_POINT_SIZE_MIN = GL_POINT_SIZE_MIN
GL_SECONDARY_COLOR_ARRAY = GL_SECONDARY_COLOR_ARRAY
GL_SECONDARY_COLOR_ARRAY_POINTER = GL_SECONDARY_COLOR_ARRAY_POINTER
GL_SECONDARY_COLOR_ARRAY_SIZE = GL_SECONDARY_COLOR_ARRAY_SIZE
GL_SECONDARY_COLOR_ARRAY_STRIDE = GL_SECONDARY_COLOR_ARRAY_STRIDE
GL_SECONDARY_COLOR_ARRAY_TYPE = GL_SECONDARY_COLOR_ARRAY_TYPE
GL_TEXTURE_COMPARE_FUNC = GL_TEXTURE_COMPARE_FUNC
GL_TEXTURE_COMPARE_MODE = GL_TEXTURE_COMPARE_MODE
GL_TEXTURE_DEPTH_SIZE = GL_TEXTURE_DEPTH_SIZE
GL_TEXTURE_FILTER_CONTROL = GL_TEXTURE_FILTER_CONTROL
GL_TEXTURE_LOD_BIAS = GL_TEXTURE_LOD_BIAS
__file__ = '/home/mcfletch/pylive/OpenGL/GL/VERSION/GL_1_4.pyc'
__name__ = 'OpenGL.GL.VERSION.GL_1_4'
__package__ = 'OpenGL.GL.VERSION'
glBlendFuncSeparate = <OpenGL.platform.baseplatform.glBlendFuncSeparate object at 0x274bfd0>
glDrawElements = <OpenGL.wrapper.glDrawElements object at 0x26a0908>
glFogCoordPointer = <OpenGL.platform.baseplatform.glFogCoordPointer object at 0x2757190>
glFogCoordd = <OpenGL.platform.baseplatform.glFogCoordd object at 0x2757090>
glFogCoorddv = <OpenGL.platform.baseplatform.glFogCoorddv object at 0x2757150>
glFogCoordf = <OpenGL.platform.baseplatform.glFogCoordf object at 0x2752ed0>
glFogCoordfv = <OpenGL.platform.baseplatform.glFogCoordfv object at 0x2752f90>
glMultiDrawArrays = <OpenGL.platform.baseplatform.glMultiDrawArrays object at 0x2752050>
glMultiDrawElements = OpenGL.lazywrapper.lazy( 'glMultiDrawElements' )
glPointParameterf = <OpenGL.platform.baseplatform.glPointParameterf object at 0x27521d0>
glPointParameterfv = <OpenGL.platform.baseplatform.glPointParameterfv object at 0x2752290>
glPointParameteri = <OpenGL.platform.baseplatform.glPointParameteri object at 0x27522d0>
glPointParameteriv = <OpenGL.platform.baseplatform.glPointParameteriv object at 0x27523d0>
glSecondaryColor3b = <OpenGL.platform.baseplatform.glSecondaryColor3b object at 0x2757210>
glSecondaryColor3bv = <OpenGL.platform.baseplatform.glSecondaryColor3bv object at 0x2757310>
glSecondaryColor3d = <OpenGL.platform.baseplatform.glSecondaryColor3d object at 0x2757350>
glSecondaryColor3dv = <OpenGL.platform.baseplatform.glSecondaryColor3dv object at 0x2757450>
glSecondaryColor3f = <OpenGL.platform.baseplatform.glSecondaryColor3f object at 0x2757490>
glSecondaryColor3fv = <OpenGL.platform.baseplatform.glSecondaryColor3fv object at 0x2757590>
glSecondaryColor3i = <OpenGL.platform.baseplatform.glSecondaryColor3i object at 0x27575d0>
glSecondaryColor3iv = <OpenGL.platform.baseplatform.glSecondaryColor3iv object at 0x27576d0>
glSecondaryColor3s = <OpenGL.platform.baseplatform.glSecondaryColor3s object at 0x2757710>
glSecondaryColor3sv = <OpenGL.platform.baseplatform.glSecondaryColor3sv object at 0x2757810>
glSecondaryColor3ub = <OpenGL.platform.baseplatform.glSecondaryColor3ub object at 0x2757850>
glSecondaryColor3ubv = <OpenGL.platform.baseplatform.glSecondaryColor3ubv object at 0x2757950>
glSecondaryColor3ui = <OpenGL.platform.baseplatform.glSecondaryColor3ui object at 0x2757990>
glSecondaryColor3uiv = <OpenGL.platform.baseplatform.glSecondaryColor3uiv object at 0x2757a90>
glSecondaryColor3us = <OpenGL.platform.baseplatform.glSecondaryColor3us object at 0x2757ad0>
glSecondaryColor3usv = <OpenGL.platform.baseplatform.glSecondaryColor3usv object at 0x2757bd0>
glSecondaryColorPointer = <OpenGL.platform.baseplatform.glSecondaryColorPointer object at 0x2757c10>
glWindowPos2d = <OpenGL.platform.baseplatform.glWindowPos2d object at 0x2757c90>
glWindowPos2dv = <OpenGL.platform.baseplatform.glWindowPos2dv object at 0x2757d90>
glWindowPos2f = <OpenGL.platform.baseplatform.glWindowPos2f object at 0x2757dd0>
glWindowPos2fv = <OpenGL.platform.baseplatform.glWindowPos2fv object at 0x2757ed0>
glWindowPos2i = <OpenGL.platform.baseplatform.glWindowPos2i object at 0x2757f10>
glWindowPos2iv = <OpenGL.platform.baseplatform.glWindowPos2iv object at 0x2759050>
glWindowPos2s = <OpenGL.platform.baseplatform.glWindowPos2s object at 0x2759090>
glWindowPos2sv = <OpenGL.platform.baseplatform.glWindowPos2sv object at 0x2759190>
glWindowPos3d = <OpenGL.platform.baseplatform.glWindowPos3d object at 0x2759250>
glWindowPos3dv = <OpenGL.platform.baseplatform.glWindowPos3dv object at 0x2759310>
glWindowPos3f = <OpenGL.platform.baseplatform.glWindowPos3f object at 0x27593d0>
glWindowPos3fv = <OpenGL.platform.baseplatform.glWindowPos3fv object at 0x2759490>
glWindowPos3i = <OpenGL.platform.baseplatform.glWindowPos3i object at 0x27594d0>
glWindowPos3iv = <OpenGL.platform.baseplatform.glWindowPos3iv object at 0x27595d0>
glWindowPos3s = <OpenGL.platform.baseplatform.glWindowPos3s object at 0x2759690>
glWindowPos3sv = <OpenGL.platform.baseplatform.glWindowPos3sv object at 0x2759750>