OpenGL.GL.VERSION.GL_1_2_images
index
/home/mcfletch/pylive/OpenGL/GL/VERSION/GL_1_2_images.py

Version 1.2 Image-handling functions
 
Almost all of the 1.2 enhancements are image-handling-related,
so this is, most of the 1.2 wrapper code...
 
Note that the functions that manually wrap certain operations are
guarded by if simple.functionName checks, so that you can use
if functionName to see if the function is available at run-time.

 
Modules
       
OpenGL.arrays
OpenGL.constants
ctypes
OpenGL.GL.images
OpenGL.raw.GL.ARB.imaging
OpenGL.raw.GL.VERSION.GL_1_2
OpenGL.wrapper

 
Data
        GL_GET_CP_SIZES = {GL_CONVOLUTION_BORDER_MODE: 1, GL_CONVOLUTION_FILTER_SCALE: 4, GL_CONVOLUTION_FILTER_BIAS: 4, GL_CONVOLUTION_FORMAT: 1, GL_CONVOLUTION_WIDTH: 1, GL_CONVOLUTION_HEIGHT: 1, GL_MAX_CONVOLUTION_WIDTH: 1, GL_MAX_CONVOLUTION_HEIGHT: 1, GL_CONVOLUTION_BORDER_COLOR: 4}
GL_GET_CTP_SIZES = {GL_COLOR_TABLE_FORMAT: 1, GL_COLOR_TABLE_WIDTH: 1, GL_COLOR_TABLE_RED_SIZE: 1, GL_COLOR_TABLE_GREEN_SIZE: 1, GL_COLOR_TABLE_BLUE_SIZE: 1, GL_COLOR_TABLE_ALPHA_SIZE: 1, GL_COLOR_TABLE_LUMINANCE_SIZE: 1, GL_COLOR_TABLE_INTENSITY_SIZE: 1}
__file__ = '/home/mcfletch/pylive/OpenGL/GL/VERSION/GL_1_2_images.pyc'
__name__ = 'OpenGL.GL.VERSION.GL_1_2_images'
__package__ = 'OpenGL.GL.VERSION'
glColorSubTable = <OpenGL.wrapper.glColorSubTable object at 0x2733bd8>
glColorTable = <OpenGL.wrapper.glColorTable object at 0x2733ab8>
glColorTableParameterfv = <OpenGL.wrapper.glColorTableParameterfv object at 0x2741098>
glConvolutionFilter1D = <OpenGL.wrapper.glConvolutionFilter1D object at 0x2733e18>
glConvolutionFilter2D = <OpenGL.wrapper.glConvolutionFilter2D object at 0x2733f38>
glGetColorTable = OpenGL.lazywrapper.lazy( 'glGetColorTable' )
glGetColorTableParameterfv = <OpenGL.wrapper.glGetColorTableParameterfv object at 0x27412d8>
glGetColorTableParameteriv = <OpenGL.wrapper.glGetColorTableParameteriv object at 0x2741518>
glGetConvolutionFilter = OpenGL.lazywrapper.lazy( 'glGetConvolutionFilter' )
glGetConvolutionParameterfv = <OpenGL.wrapper.glGetConvolutionParameterfv object at 0x2741998>
glGetConvolutionParameteriv = <OpenGL.wrapper.glGetConvolutionParameteriv object at 0x2741758>
glGetHistogram = OpenGL.lazywrapper.lazy( 'glGetHistogram' )
glGetHistogramParameterfv = <OpenGL.wrapper.glGetHistogramParameterfv object at 0x27333b0>
glGetHistogramParameteriv = <OpenGL.wrapper.glGetHistogramParameteriv object at 0x27335a8>
glGetMinmax = OpenGL.lazywrapper.lazy( 'glGetMinmax' )
glGetSeparableFilter = OpenGL.lazywrapper.lazy( 'glGetSeparableFilter' )
glSeparableFilter2D = <OpenGL.wrapper.glSeparableFilter2D object at 0x2733cf8>
glTexImage3D = <OpenGL.wrapper.glTexImage3D object at 0x2733878>
glTexImage3Db = <OpenGL.platform.baseplatform.glTexImage3D object at 0x272c710>
glTexImage3Df = <OpenGL.platform.baseplatform.glTexImage3D object at 0x272c710>
glTexImage3Di = <OpenGL.platform.baseplatform.glTexImage3D object at 0x272c710>
glTexImage3Ds = <OpenGL.platform.baseplatform.glTexImage3D object at 0x272c710>
glTexImage3Dub = <OpenGL.platform.baseplatform.glTexImage3D object at 0x272c710>
glTexImage3Dui = <OpenGL.platform.baseplatform.glTexImage3D object at 0x272c710>
glTexImage3Dus = <OpenGL.platform.baseplatform.glTexImage3D object at 0x272c710>
glTexSubImage3D = <OpenGL.wrapper.glTexSubImage3D object at 0x2733998>
glTexSubImage3Db = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x272c790>
glTexSubImage3Df = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x272c790>
glTexSubImage3Di = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x272c790>
glTexSubImage3Ds = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x272c790>
glTexSubImage3Dub = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x272c790>
glTexSubImage3Dui = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x272c790>
glTexSubImage3Dus = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x272c790>