OpenGL.GL.VERSION.GL_1_2
index
/home/mcfletch/pylive/OpenGL/GL/VERSION/GL_1_2.py

OpenGL extension VERSION.GL_1_2
 
This module customises the behaviour of the 
OpenGL.raw.GL.VERSION.GL_1_2 to provide a more 
Python-friendly API
 
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/VERSION/GL_1_2.txt

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.GL.images
OpenGL.raw.GL.ARB.imaging
OpenGL.platform
OpenGL.raw.GL.VERSION.GL_1_2
OpenGL.wrapper

 
Data
        EXTENSION_NAME = 'GL_VERSION_GL_1_2'
GL_ALIASED_LINE_WIDTH_RANGE = GL_ALIASED_LINE_WIDTH_RANGE
GL_ALIASED_POINT_SIZE_RANGE = GL_ALIASED_POINT_SIZE_RANGE
GL_BGR = GL_BGR
GL_BGRA = GL_BGRA
GL_CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE
GL_GET_CP_SIZES = {GL_CONVOLUTION_BORDER_MODE: 1, GL_CONVOLUTION_FILTER_SCALE: 4, GL_CONVOLUTION_FILTER_BIAS: 4, GL_CONVOLUTION_FORMAT: 1, GL_CONVOLUTION_WIDTH: 1, GL_CONVOLUTION_HEIGHT: 1, GL_MAX_CONVOLUTION_WIDTH: 1, GL_MAX_CONVOLUTION_HEIGHT: 1, GL_CONVOLUTION_BORDER_COLOR: 4}
GL_GET_CTP_SIZES = {GL_COLOR_TABLE_FORMAT: 1, GL_COLOR_TABLE_WIDTH: 1, GL_COLOR_TABLE_RED_SIZE: 1, GL_COLOR_TABLE_GREEN_SIZE: 1, GL_COLOR_TABLE_BLUE_SIZE: 1, GL_COLOR_TABLE_ALPHA_SIZE: 1, GL_COLOR_TABLE_LUMINANCE_SIZE: 1, GL_COLOR_TABLE_INTENSITY_SIZE: 1}
GL_LIGHT_MODEL_COLOR_CONTROL = GL_LIGHT_MODEL_COLOR_CONTROL
GL_MAX_3D_TEXTURE_SIZE = GL_MAX_3D_TEXTURE_SIZE
GL_MAX_ELEMENTS_INDICES = GL_MAX_ELEMENTS_INDICES
GL_MAX_ELEMENTS_VERTICES = GL_MAX_ELEMENTS_VERTICES
GL_PACK_IMAGE_HEIGHT = GL_PACK_IMAGE_HEIGHT
GL_PACK_SKIP_IMAGES = GL_PACK_SKIP_IMAGES
GL_PROXY_TEXTURE_3D = GL_PROXY_TEXTURE_3D
GL_RESCALE_NORMAL = GL_RESCALE_NORMAL
GL_SEPARATE_SPECULAR_COLOR = GL_SEPARATE_SPECULAR_COLOR
GL_SINGLE_COLOR = GL_SINGLE_COLOR
GL_SMOOTH_LINE_WIDTH_GRANULARITY = GL_SMOOTH_LINE_WIDTH_GRANULARITY
GL_SMOOTH_LINE_WIDTH_RANGE = GL_SMOOTH_LINE_WIDTH_RANGE
GL_SMOOTH_POINT_SIZE_GRANULARITY = GL_SMOOTH_POINT_SIZE_GRANULARITY
GL_SMOOTH_POINT_SIZE_RANGE = GL_SMOOTH_POINT_SIZE_RANGE
GL_TEXTURE_3D = GL_TEXTURE_3D
GL_TEXTURE_BASE_LEVEL = GL_TEXTURE_BASE_LEVEL
GL_TEXTURE_BINDING_3D = GL_TEXTURE_BINDING_3D
GL_TEXTURE_DEPTH = GL_TEXTURE_DEPTH
GL_TEXTURE_MAX_LEVEL = GL_TEXTURE_MAX_LEVEL
GL_TEXTURE_MAX_LOD = GL_TEXTURE_MAX_LOD
GL_TEXTURE_MIN_LOD = GL_TEXTURE_MIN_LOD
GL_TEXTURE_WRAP_R = GL_TEXTURE_WRAP_R
GL_UNPACK_IMAGE_HEIGHT = GL_UNPACK_IMAGE_HEIGHT
GL_UNPACK_SKIP_IMAGES = GL_UNPACK_SKIP_IMAGES
GL_UNSIGNED_BYTE_2_3_3_REV = GL_UNSIGNED_BYTE_2_3_3_REV
GL_UNSIGNED_BYTE_3_3_2 = GL_UNSIGNED_BYTE_3_3_2
GL_UNSIGNED_INT_10_10_10_2 = GL_UNSIGNED_INT_10_10_10_2
GL_UNSIGNED_INT_2_10_10_10_REV = GL_UNSIGNED_INT_2_10_10_10_REV
GL_UNSIGNED_INT_8_8_8_8 = GL_UNSIGNED_INT_8_8_8_8
GL_UNSIGNED_INT_8_8_8_8_REV = GL_UNSIGNED_INT_8_8_8_8_REV
GL_UNSIGNED_SHORT_1_5_5_5_REV = GL_UNSIGNED_SHORT_1_5_5_5_REV
GL_UNSIGNED_SHORT_4_4_4_4 = GL_UNSIGNED_SHORT_4_4_4_4
GL_UNSIGNED_SHORT_4_4_4_4_REV = GL_UNSIGNED_SHORT_4_4_4_4_REV
GL_UNSIGNED_SHORT_5_5_5_1 = GL_UNSIGNED_SHORT_5_5_5_1
GL_UNSIGNED_SHORT_5_6_5 = GL_UNSIGNED_SHORT_5_6_5
GL_UNSIGNED_SHORT_5_6_5_REV = GL_UNSIGNED_SHORT_5_6_5_REV
__file__ = '/home/mcfletch/pylive/OpenGL/GL/VERSION/GL_1_2.pyc'
__name__ = 'OpenGL.GL.VERSION.GL_1_2'
__package__ = 'OpenGL.GL.VERSION'
glBlendColor = <OpenGL.platform.baseplatform.glBlendColor object at 0x272c590>
glBlendEquation = <OpenGL.platform.baseplatform.glBlendEquation object at 0x272c650>
glColorSubTable = <OpenGL.wrapper.glColorSubTable object at 0x2733bd8>
glColorTable = <OpenGL.wrapper.glColorTable object at 0x2733ab8>
glColorTableParameterfv = <OpenGL.wrapper.glColorTableParameterfv object at 0x2741098>
glColorTableParameteriv = <OpenGL.platform.baseplatform.glColorTableParameteriv object at 0x272ce50>
glConvolutionFilter1D = <OpenGL.wrapper.glConvolutionFilter1D object at 0x2733e18>
glConvolutionFilter2D = <OpenGL.wrapper.glConvolutionFilter2D object at 0x2733f38>
glConvolutionParameterf = <OpenGL.platform.baseplatform.glConvolutionParameterf object at 0x2736310>
glConvolutionParameterfv = <OpenGL.platform.baseplatform.glConvolutionParameterfv object at 0x2736390>
glConvolutionParameteri = <OpenGL.platform.baseplatform.glConvolutionParameteri object at 0x2736410>
glConvolutionParameteriv = <OpenGL.platform.baseplatform.glConvolutionParameteriv object at 0x2736490>
glCopyColorSubTable = <OpenGL.platform.baseplatform.glCopyColorSubTable object at 0x2736190>
glCopyColorTable = <OpenGL.platform.baseplatform.glCopyColorTable object at 0x272ced0>
glCopyConvolutionFilter1D = <OpenGL.platform.baseplatform.glCopyConvolutionFilter1D object at 0x2736510>
glCopyConvolutionFilter2D = <OpenGL.platform.baseplatform.glCopyConvolutionFilter2D object at 0x2736590>
glCopyTexSubImage3D = <OpenGL.platform.baseplatform.glCopyTexSubImage3D object at 0x272c810>
glDrawRangeElements = <OpenGL.wrapper.glDrawRangeElements object at 0x2741bd8>
glGetColorTable = OpenGL.lazywrapper.lazy( 'glGetColorTable' )
glGetColorTableParameterfv = <OpenGL.wrapper.glGetColorTableParameterfv object at 0x27412d8>
glGetColorTableParameteriv = <OpenGL.wrapper.glGetColorTableParameteriv object at 0x2741518>
glGetConvolutionFilter = OpenGL.lazywrapper.lazy( 'glGetConvolutionFilter' )
glGetConvolutionParameterfv = <OpenGL.wrapper.glGetConvolutionParameterfv object at 0x2741998>
glGetConvolutionParameteriv = <OpenGL.wrapper.glGetConvolutionParameteriv object at 0x2741758>
glGetHistogram = OpenGL.lazywrapper.lazy( 'glGetHistogram' )
glGetHistogramParameterfv = <OpenGL.wrapper.glGetHistogramParameterfv object at 0x27333b0>
glGetHistogramParameteriv = <OpenGL.wrapper.glGetHistogramParameteriv object at 0x27335a8>
glGetMinmax = OpenGL.lazywrapper.lazy( 'glGetMinmax' )
glGetMinmaxParameterfv = <OpenGL.platform.baseplatform.glGetMinmaxParameterfv object at 0x2736a90>
glGetMinmaxParameteriv = <OpenGL.platform.baseplatform.glGetMinmaxParameteriv object at 0x2736b10>
glGetSeparableFilter = OpenGL.lazywrapper.lazy( 'glGetSeparableFilter' )
glHistogram = <OpenGL.platform.baseplatform.glHistogram object at 0x2736b90>
glMinmax = <OpenGL.platform.baseplatform.glMinmax object at 0x2736c10>
glResetHistogram = <OpenGL.platform.baseplatform.glResetHistogram object at 0x2736d10>
glResetMinmax = <OpenGL.platform.baseplatform.glResetMinmax object at 0x2736dd0>
glSeparableFilter2D = <OpenGL.wrapper.glSeparableFilter2D object at 0x2733cf8>
glTexImage3D = <OpenGL.wrapper.glTexImage3D object at 0x2733878>
glTexImage3Db = <OpenGL.platform.baseplatform.glTexImage3D object at 0x272c710>
glTexImage3Df = <OpenGL.platform.baseplatform.glTexImage3D object at 0x272c710>
glTexImage3Di = <OpenGL.platform.baseplatform.glTexImage3D object at 0x272c710>
glTexImage3Ds = <OpenGL.platform.baseplatform.glTexImage3D object at 0x272c710>
glTexImage3Dub = <OpenGL.platform.baseplatform.glTexImage3D object at 0x272c710>
glTexImage3Dui = <OpenGL.platform.baseplatform.glTexImage3D object at 0x272c710>
glTexImage3Dus = <OpenGL.platform.baseplatform.glTexImage3D object at 0x272c710>
glTexSubImage3D = <OpenGL.wrapper.glTexSubImage3D object at 0x2733998>
glTexSubImage3Db = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x272c790>
glTexSubImage3Df = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x272c790>
glTexSubImage3Di = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x272c790>
glTexSubImage3Ds = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x272c790>
glTexSubImage3Dub = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x272c790>
glTexSubImage3Dui = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x272c790>
glTexSubImage3Dus = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x272c790>