OpenGL.GL.VERSION.GL_1_2 | index /home/mcfletch/pylive/OpenGL/GL/VERSION/GL_1_2.py |
OpenGL extension VERSION.GL_1_2
This module customises the behaviour of the
OpenGL.raw.GL.VERSION.GL_1_2 to provide a more
Python-friendly API
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/VERSION/GL_1_2.txt
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EXTENSION_NAME = 'GL_VERSION_GL_1_2' GL_ALIASED_LINE_WIDTH_RANGE = GL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_POINT_SIZE_RANGE = GL_ALIASED_POINT_SIZE_RANGE GL_BGR = GL_BGR GL_BGRA = GL_BGRA GL_CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE GL_GET_CP_SIZES = {GL_CONVOLUTION_BORDER_MODE: 1, GL_CONVOLUTION_FILTER_SCALE: 4, GL_CONVOLUTION_FILTER_BIAS: 4, GL_CONVOLUTION_FORMAT: 1, GL_CONVOLUTION_WIDTH: 1, GL_CONVOLUTION_HEIGHT: 1, GL_MAX_CONVOLUTION_WIDTH: 1, GL_MAX_CONVOLUTION_HEIGHT: 1, GL_CONVOLUTION_BORDER_COLOR: 4} GL_GET_CTP_SIZES = {GL_COLOR_TABLE_FORMAT: 1, GL_COLOR_TABLE_WIDTH: 1, GL_COLOR_TABLE_RED_SIZE: 1, GL_COLOR_TABLE_GREEN_SIZE: 1, GL_COLOR_TABLE_BLUE_SIZE: 1, GL_COLOR_TABLE_ALPHA_SIZE: 1, GL_COLOR_TABLE_LUMINANCE_SIZE: 1, GL_COLOR_TABLE_INTENSITY_SIZE: 1} GL_LIGHT_MODEL_COLOR_CONTROL = GL_LIGHT_MODEL_COLOR_CONTROL GL_MAX_3D_TEXTURE_SIZE = GL_MAX_3D_TEXTURE_SIZE GL_MAX_ELEMENTS_INDICES = GL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_VERTICES = GL_MAX_ELEMENTS_VERTICES GL_PACK_IMAGE_HEIGHT = GL_PACK_IMAGE_HEIGHT GL_PACK_SKIP_IMAGES = GL_PACK_SKIP_IMAGES GL_PROXY_TEXTURE_3D = GL_PROXY_TEXTURE_3D GL_RESCALE_NORMAL = GL_RESCALE_NORMAL GL_SEPARATE_SPECULAR_COLOR = GL_SEPARATE_SPECULAR_COLOR GL_SINGLE_COLOR = GL_SINGLE_COLOR GL_SMOOTH_LINE_WIDTH_GRANULARITY = GL_SMOOTH_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_RANGE = GL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_POINT_SIZE_GRANULARITY = GL_SMOOTH_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_RANGE = GL_SMOOTH_POINT_SIZE_RANGE GL_TEXTURE_3D = GL_TEXTURE_3D GL_TEXTURE_BASE_LEVEL = GL_TEXTURE_BASE_LEVEL GL_TEXTURE_BINDING_3D = GL_TEXTURE_BINDING_3D GL_TEXTURE_DEPTH = GL_TEXTURE_DEPTH GL_TEXTURE_MAX_LEVEL = GL_TEXTURE_MAX_LEVEL GL_TEXTURE_MAX_LOD = GL_TEXTURE_MAX_LOD GL_TEXTURE_MIN_LOD = GL_TEXTURE_MIN_LOD GL_TEXTURE_WRAP_R = GL_TEXTURE_WRAP_R GL_UNPACK_IMAGE_HEIGHT = GL_UNPACK_IMAGE_HEIGHT GL_UNPACK_SKIP_IMAGES = GL_UNPACK_SKIP_IMAGES GL_UNSIGNED_BYTE_2_3_3_REV = GL_UNSIGNED_BYTE_2_3_3_REV GL_UNSIGNED_BYTE_3_3_2 = GL_UNSIGNED_BYTE_3_3_2 GL_UNSIGNED_INT_10_10_10_2 = GL_UNSIGNED_INT_10_10_10_2 GL_UNSIGNED_INT_2_10_10_10_REV = GL_UNSIGNED_INT_2_10_10_10_REV GL_UNSIGNED_INT_8_8_8_8 = GL_UNSIGNED_INT_8_8_8_8 GL_UNSIGNED_INT_8_8_8_8_REV = GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_SHORT_1_5_5_5_REV = GL_UNSIGNED_SHORT_1_5_5_5_REV GL_UNSIGNED_SHORT_4_4_4_4 = GL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_4_4_4_4_REV = GL_UNSIGNED_SHORT_4_4_4_4_REV GL_UNSIGNED_SHORT_5_5_5_1 = GL_UNSIGNED_SHORT_5_5_5_1 GL_UNSIGNED_SHORT_5_6_5 = GL_UNSIGNED_SHORT_5_6_5 GL_UNSIGNED_SHORT_5_6_5_REV = GL_UNSIGNED_SHORT_5_6_5_REV __file__ = '/home/mcfletch/pylive/OpenGL/GL/VERSION/GL_1_2.pyc' __name__ = 'OpenGL.GL.VERSION.GL_1_2' __package__ = 'OpenGL.GL.VERSION' glBlendColor = <OpenGL.platform.baseplatform.glBlendColor object at 0x272c590> glBlendEquation = <OpenGL.platform.baseplatform.glBlendEquation object at 0x272c650> glColorSubTable = <OpenGL.wrapper.glColorSubTable object at 0x2733bd8> glColorTable = <OpenGL.wrapper.glColorTable object at 0x2733ab8> glColorTableParameterfv = <OpenGL.wrapper.glColorTableParameterfv object at 0x2741098> glColorTableParameteriv = <OpenGL.platform.baseplatform.glColorTableParameteriv object at 0x272ce50> glConvolutionFilter1D = <OpenGL.wrapper.glConvolutionFilter1D object at 0x2733e18> glConvolutionFilter2D = <OpenGL.wrapper.glConvolutionFilter2D object at 0x2733f38> glConvolutionParameterf = <OpenGL.platform.baseplatform.glConvolutionParameterf object at 0x2736310> glConvolutionParameterfv = <OpenGL.platform.baseplatform.glConvolutionParameterfv object at 0x2736390> glConvolutionParameteri = <OpenGL.platform.baseplatform.glConvolutionParameteri object at 0x2736410> glConvolutionParameteriv = <OpenGL.platform.baseplatform.glConvolutionParameteriv object at 0x2736490> glCopyColorSubTable = <OpenGL.platform.baseplatform.glCopyColorSubTable object at 0x2736190> glCopyColorTable = <OpenGL.platform.baseplatform.glCopyColorTable object at 0x272ced0> glCopyConvolutionFilter1D = <OpenGL.platform.baseplatform.glCopyConvolutionFilter1D object at 0x2736510> glCopyConvolutionFilter2D = <OpenGL.platform.baseplatform.glCopyConvolutionFilter2D object at 0x2736590> glCopyTexSubImage3D = <OpenGL.platform.baseplatform.glCopyTexSubImage3D object at 0x272c810> glDrawRangeElements = <OpenGL.wrapper.glDrawRangeElements object at 0x2741bd8> glGetColorTable = OpenGL.lazywrapper.lazy( 'glGetColorTable' ) glGetColorTableParameterfv = <OpenGL.wrapper.glGetColorTableParameterfv object at 0x27412d8> glGetColorTableParameteriv = <OpenGL.wrapper.glGetColorTableParameteriv object at 0x2741518> glGetConvolutionFilter = OpenGL.lazywrapper.lazy( 'glGetConvolutionFilter' ) glGetConvolutionParameterfv = <OpenGL.wrapper.glGetConvolutionParameterfv object at 0x2741998> glGetConvolutionParameteriv = <OpenGL.wrapper.glGetConvolutionParameteriv object at 0x2741758> glGetHistogram = OpenGL.lazywrapper.lazy( 'glGetHistogram' ) glGetHistogramParameterfv = <OpenGL.wrapper.glGetHistogramParameterfv object at 0x27333b0> glGetHistogramParameteriv = <OpenGL.wrapper.glGetHistogramParameteriv object at 0x27335a8> glGetMinmax = OpenGL.lazywrapper.lazy( 'glGetMinmax' ) glGetMinmaxParameterfv = <OpenGL.platform.baseplatform.glGetMinmaxParameterfv object at 0x2736a90> glGetMinmaxParameteriv = <OpenGL.platform.baseplatform.glGetMinmaxParameteriv object at 0x2736b10> glGetSeparableFilter = OpenGL.lazywrapper.lazy( 'glGetSeparableFilter' ) glHistogram = <OpenGL.platform.baseplatform.glHistogram object at 0x2736b90> glMinmax = <OpenGL.platform.baseplatform.glMinmax object at 0x2736c10> glResetHistogram = <OpenGL.platform.baseplatform.glResetHistogram object at 0x2736d10> glResetMinmax = <OpenGL.platform.baseplatform.glResetMinmax object at 0x2736dd0> glSeparableFilter2D = <OpenGL.wrapper.glSeparableFilter2D object at 0x2733cf8> glTexImage3D = <OpenGL.wrapper.glTexImage3D object at 0x2733878> glTexImage3Db = <OpenGL.platform.baseplatform.glTexImage3D object at 0x272c710> glTexImage3Df = <OpenGL.platform.baseplatform.glTexImage3D object at 0x272c710> glTexImage3Di = <OpenGL.platform.baseplatform.glTexImage3D object at 0x272c710> glTexImage3Ds = <OpenGL.platform.baseplatform.glTexImage3D object at 0x272c710> glTexImage3Dub = <OpenGL.platform.baseplatform.glTexImage3D object at 0x272c710> glTexImage3Dui = <OpenGL.platform.baseplatform.glTexImage3D object at 0x272c710> glTexImage3Dus = <OpenGL.platform.baseplatform.glTexImage3D object at 0x272c710> glTexSubImage3D = <OpenGL.wrapper.glTexSubImage3D object at 0x2733998> glTexSubImage3Db = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x272c790> glTexSubImage3Df = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x272c790> glTexSubImage3Di = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x272c790> glTexSubImage3Ds = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x272c790> glTexSubImage3Dub = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x272c790> glTexSubImage3Dui = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x272c790> glTexSubImage3Dus = <OpenGL.platform.baseplatform.glTexSubImage3D object at 0x272c790> |