OpenGL.GL.NV.vertex_program4
index
/home/mcfletch/pylive/OpenGL/GL/NV/vertex_program4.py

OpenGL extension NV.vertex_program4
 
This module customises the behaviour of the 
OpenGL.raw.GL.NV.vertex_program4 to provide a more 
Python-friendly API
 
Overview (from the spec)
        
        This extension builds on the common assembly instruction set
        infrastructure provided by NV_gpu_program4, adding vertex program-specific
        features.
        
        This extension provides the ability to specify integer vertex attributes
        that are passed to vertex programs using integer data types, rather than
        being converted to floating-point values as in existing vertex attribute
        functions.  The set of input and output bindings provided includes all
        bindings supported by ARB_vertex_program.  This extension provides
        additional input bindings identifying the index of the vertex when vertex
        arrays are used ("vertex.id") and the instance number when instanced
        arrays are used ("vertex.instance", requires EXT_draw_instanced).  It
        also provides output bindings allowing vertex programs to directly specify
        clip distances (for user clipping) plus a set of generic attributes that
        allow programs to pass a greater number of attributes to subsequent
        pipeline stages than is possible using only the pre-defined fixed-function
        vertex outputs.
        
        By and large, programs written to ARB_vertex_program can be ported
        directly by simply changing the program header from "!!ARBvp1.0" to
        "!!NVvp4.0", and then modifying instructions to take advantage of the
        expanded feature set.  There are a small number of areas where this
        extension is not a functional superset of previous vertex program
        extensions, which are documented in the NV_gpu_program4 specification.
 
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/vertex_program4.txt

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform
OpenGL.wrapper

 
Data
        EXTENSION_NAME = 'GL_NV_vertex_program4'
GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV
__file__ = '/home/mcfletch/pylive/OpenGL/GL/NV/vertex_program4.pyc'
__name__ = 'OpenGL.GL.NV.vertex_program4'
__package__ = 'OpenGL.GL.NV'
glGetVertexAttribIivEXT = <OpenGL.platform.baseplatform.glGetVertexAttribIivEXT object at 0x79a85d0>
glGetVertexAttribIuivEXT = <OpenGL.platform.baseplatform.glGetVertexAttribIuivEXT object at 0x79a8650>
glVertexAttribI1iEXT = <OpenGL.platform.baseplatform.glVertexAttribI1iEXT object at 0x79a6890>
glVertexAttribI1ivEXT = <OpenGL.platform.baseplatform.glVertexAttribI1ivEXT object at 0x79a6cd0>
glVertexAttribI1uiEXT = <OpenGL.platform.baseplatform.glVertexAttribI1uiEXT object at 0x79a6a50>
glVertexAttribI1uivEXT = <OpenGL.platform.baseplatform.glVertexAttribI1uivEXT object at 0x79a6fd0>
glVertexAttribI2iEXT = <OpenGL.platform.baseplatform.glVertexAttribI2iEXT object at 0x79a6950>
glVertexAttribI2ivEXT = <OpenGL.platform.baseplatform.glVertexAttribI2ivEXT object at 0x79a6d90>
glVertexAttribI2uiEXT = <OpenGL.platform.baseplatform.glVertexAttribI2uiEXT object at 0x79a6ad0>
glVertexAttribI2uivEXT = <OpenGL.platform.baseplatform.glVertexAttribI2uivEXT object at 0x79a80d0>
glVertexAttribI3iEXT = <OpenGL.platform.baseplatform.glVertexAttribI3iEXT object at 0x79a6110>
glVertexAttribI3ivEXT = <OpenGL.platform.baseplatform.glVertexAttribI3ivEXT object at 0x79a6e50>
glVertexAttribI3uiEXT = <OpenGL.platform.baseplatform.glVertexAttribI3uiEXT object at 0x79a6b50>
glVertexAttribI3uivEXT = <OpenGL.platform.baseplatform.glVertexAttribI3uivEXT object at 0x79a8190>
glVertexAttribI4bvEXT = <OpenGL.platform.baseplatform.glVertexAttribI4bvEXT object at 0x79a8310>
glVertexAttribI4iEXT = <OpenGL.platform.baseplatform.glVertexAttribI4iEXT object at 0x79a6990>
glVertexAttribI4ivEXT = <OpenGL.platform.baseplatform.glVertexAttribI4ivEXT object at 0x79a6f10>
glVertexAttribI4svEXT = <OpenGL.platform.baseplatform.glVertexAttribI4svEXT object at 0x79a83d0>
glVertexAttribI4ubvEXT = <OpenGL.platform.baseplatform.glVertexAttribI4ubvEXT object at 0x79a8490>
glVertexAttribI4uiEXT = <OpenGL.platform.baseplatform.glVertexAttribI4uiEXT object at 0x79a6bd0>
glVertexAttribI4uivEXT = <OpenGL.platform.baseplatform.glVertexAttribI4uivEXT object at 0x79a8250>
glVertexAttribI4usvEXT = <OpenGL.platform.baseplatform.glVertexAttribI4usvEXT object at 0x79a84d0>
glVertexAttribIPointerEXT = <OpenGL.platform.baseplatform.glVertexAttribIPointerEXT object at 0x79a8550>